Player Matchup

Ullr
Ullr
Captaincrunchrs
Ullr
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 90L
1,521 Elo+
Solo
Pele
Pele
MyNamesDad
Pele
Level 121
God Stats
1W - 1L
1,731 SR
Queue Stats
102W - 92L
1,521 Elo+
Party 2
Thoth
Thoth
Nonco
Thoth
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 120L
1,586 Elo+
Party 2
Zhong Kui
Zhong Kui
Norsell
Zhong Kui
Level 115
God Stats
0W - 2L
1,340 SR
Queue Stats
36W - 35L
1,560 Elo+
Solo
Ne Zha
Ne Zha
SirJetiau
Ne Zha
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
48W - 48L
1,496 Elo+
Solo
Team Averages
Level 130
1,514 SR
1,537 Elo+

VS

Team Averages
Level 159
1,546 SR
1,557 Elo+
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
R KING ANDERSON
Cu Chulainn
Level 156
God Stats
6W - 4L
1,681 SR
Queue Stats
17W - 9L
1,714 Elo+
Party 1
Janus
Janus
ShadowDownKill
Janus
Level 201
God Stats
9W - 6L
1,535 SR
Queue Stats
46W - 51L
1,499 Elo+
Party 1
Atlas
Atlas
Stiggy121
Atlas
Level 127
God Stats
2W - 1L
1,660 SR
Queue Stats
76W - 81L
1,524 Elo+
Party 1
Fenrir
Fenrir
Vulture Nest
Fenrir
Level 186
God Stats
1W - 2L
1,352 SR
Queue Stats
100W - 96L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 5
7,153
477
4,799
10,693
3,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 3 / 3
8,102
540
11,461
13,496
5,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
Nonco
Thoth
13
1 / 4 / 3
7,378
492
10,341
10,016
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Zhong Kui
Norsell
Zhong Kui
14
1 / 3 / 1
7,832
522
8,833
12,393
9,920
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
SirJetiau
Ne Zha
11
2 / 6 / 3
6,880
459
4,404
13,988
8,972
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
3 / 5 / 2
8,833
589
7,307
11,396
4,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Cu Chulainn
R KING ANDERSON
Cu Chulainn
15
4 / 1 / 3
9,412
627
8,671
11,636
7,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
5 / 2 / 5
8,926
595
9,864
6,894
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Atlas
Stiggy121
Atlas
13
3 / 1 / 8
7,930
529
6,649
14,142
13,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
15
4 / 1 / 6
8,425
562
7,481
15,204
7,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
10
Kills
19
19
Deaths
10
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
5
2
0.8
L
2
3
5
1.5
L
4
3
3
1.83
L
Thoth
Nonco
Thoth
1
4
3
0.63
L
Zhong Kui
Norsell
Zhong Kui
1
3
1
0.5
W
Cu Chulainn
R KING ANDERSON
Cu Chulainn
4
1
3
5.5
W
5
2
5
3.75
L
Ne Zha
SirJetiau
Ne Zha
2
6
3
0.58
W
Atlas
Stiggy121
Atlas
3
1
8
7
W
Fenrir
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,838
Damage
39,972
60,586
Taken
59,272
30,650
Mitigated
35,482
18,196
Healing
13,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,307
4,716
0
1,906
11,396
4,320
1,535
2,171
9,225
0
78,954
L
4,799
1,949
0
1,671
10,693
3,785
0
1,686
9,007
0
45,618
L
11,461
3,473
0
6,571
13,496
5,250
0
2,616
10,798
0
69,636
L
Thoth
Nonco
Thoth
10,341
171
0
1,097
10,016
2,723
0
4,555
5,201
60,094
0
L
Zhong Kui
Norsell
Zhong Kui
8,833
2,129
0
5,859
12,393
9,920
280
0
12,393
67,212
0
W
Cu Chulainn
R KING ANDERSON
Cu Chulainn
8,671
943
0
4,193
11,636
7,907
0
6,454
5,182
905
72,301
W
9,864
763
0
688
6,894
2,343
0
2,798
4,096
64,582
1,839
L
Ne Zha
SirJetiau
Ne Zha
4,404
658
0
2,998
13,988
8,972
0
6,762
6,900
0
18,267
W
Atlas
Stiggy121
Atlas
6,649
2,017
0
3,528
14,142
13,651
0
3,284
10,858
23,142
619
W
Fenrir
7,481
2,459
0
3,616
15,204
7,261
0
4,467
10,737
0
66,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,345
Gold Earned
43,526
424
Minions Killed
486
0
Camps Cleared
0
1,408,482
Distance Traveled
1,479,196
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,833
589
131
9
0
242,200
0
L
Ullr
7,153
477
80
5
0
271,444
0
L
Pele
8,102
540
115
8
0
322,846
0
L
Thoth
7,378
492
98
7
0
279,983
0
L
Zhong Kui
7,832
522
119
8
0
237,938
2
W
Cu Chulainn
9,412
627
125
8
0
263,366
2
W
Janus
8,926
595
118
8
0
321,820
2
L
Ne Zha
6,880
459
12
1
0
296,271
6
W
Atlas
7,930
529
24
2
0
321,820
3
W
Fenrir
8,425
562
88
6
0
329,990
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role