Player Matchup

Lancelot
Lancelot
Silver II
KinkyKinKi
Lancelot
Silver II
Level 154
God Stats
5W - 5L
1,425 SR
Queue Stats
126W - 135L
1,193 MMR
Solo
Zeus
Zeus
Silver I
Lime Splat
Zeus
Silver I
Level 119
God Stats
1W - 1L
1,716 SR
Queue Stats
64W - 85L
1,205 MMR
Solo
Vamana
Vamana
Silver IV
TheBigOISniper
Vamana
Silver IV
Level 115
God Stats
28W - 19L
1,632 SR
Queue Stats
132W - 132L
894 MMR
Solo
Medusa
Medusa
Silver I
YoungDaggerXl
Medusa
Silver I
Level 119
God Stats
9W - 11L
1,462 SR
Queue Stats
55W - 55L
1,231 MMR
Solo
Ganesha
Ganesha
Silver I
qnugz
Ganesha
Silver I
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 108L
1,162 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,547 SR
1,137 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,451 SR
1,137 MMR
Cu Chulainn
Cu Chulainn
Silver V
ART2027
Cu Chulainn
Silver V
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 46L
843 MMR
Solo
Bacchus
Bacchus
Silver II
ArcticAggie12
Bacchus
Silver II
Level 91
God Stats
5W - 4L
1,500 SR
Queue Stats
14W - 16L
1,348 MMR
Party 1
Poseidon
Poseidon
Silver I
Nightstalker6315
Poseidon
Silver I
Level 158
God Stats
1W - 1L
1,310 SR
Queue Stats
51W - 58L
1,158 MMR
Solo
Anhur
Anhur
Silver II
getmiggywithitt
Anhur
Silver II
Level 106
God Stats
8W - 9L
1,414 SR
Queue Stats
84W - 96L
1,019 MMR
Party 1
Pele
Pele
Silver IV
stealthm0nkey04
Pele
Silver IV
Level 106
God Stats
2W - 1L
1,530 SR
Queue Stats
5W - 7L
1,315 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
KinkyKinKi
Lancelot
11
6 / 1 / 1
6,774
616
5,633
8,280
3,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

5
0 / 1 / 0
4,265
388
656
3,053
747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

12
2 / 0 / 1
7,337
667
8,645
10,425
7,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

9
2 / 5 / 5
5,522
502
8,487
9,189
2,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ganesha
qnugz
Ganesha
9
0 / 3 / 7
6,097
554
1,794
8,509
5,601
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
JanusThanatosAwilix

VS

Bans
AthenaCthulhuKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ART2027
Cu Chulainn
10
0 / 2 / 0
5,721
520
4,144
10,715
7,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Bacchus
9
1 / 2 / 6
5,883
535
3,896
7,472
6,822
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

13
6 / 1 / 2
7,501
682
8,684
5,513
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

9
2 / 2 / 5
5,384
489
4,179
7,359
2,040
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
1 / 3 / 1
6,070
552
3,112
10,912
3,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
24
10
Kills
10
10
Deaths
10
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
ART2027
Cu Chulainn
0
2
0
0
W
Bacchus
1
2
6
2
L
Lancelot
KinkyKinKi
Lancelot
6
1
1
6.5
L
0
1
0
0
W
6
1
2
7
L
2
0
1
2.5
L
2
5
5
0.9
W
2
2
5
2.25
L
Ganesha
qnugz
Ganesha
0
3
7
1.17
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,215
Damage
24,015
39,456
Taken
41,971
20,114
Mitigated
22,116
13,297
Healing
10,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
ART2027
Cu Chulainn
4,144
1,260
0
1,236
10,715
7,567
0
0
10,046
0
34,433
W
Bacchus
3,896
386
138
1,922
7,472
6,822
0
1,124
6,263
15,991
2,413
L
Lancelot
KinkyKinKi
Lancelot
5,633
1,184
0
3,705
8,280
3,508
0
1,231
6,956
0
39,837
L
656
160
0
840
3,053
747
0
1,674
1,129
11,443
0
W
8,684
1,768
0
1,000
5,513
1,906
48
829
4,684
54,283
2,822
L
8,645
3,559
0
6,422
10,425
7,487
145
651
9,718
0
61,500
L
8,487
3,576
0
1,161
9,189
2,771
0
4,121
4,837
0
36,544
W
4,179
2,981
0
1,799
7,359
2,040
0
394
6,965
0
25,706
L
Ganesha
qnugz
Ganesha
1,794
320
0
1,169
8,509
5,601
0
3,562
4,807
14,177
0
W
3,112
642
0
4,662
10,912
3,781
0
216
10,607
0
48,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,995
Gold Earned
30,559
259
Minions Killed
300
0
Camps Cleared
0
923,354
Distance Traveled
1,113,951
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
5,721
520
61
6
0
213,134
0
W
Bacchus
5,883
535
19
2
0
214,821
0
L
Lancelot
6,774
616
72
7
0
213,683
3
L
Zeus
4,265
388
22
2
0
87,050
0
W
Poseidon
7,501
682
98
9
0
230,493
2
L
Vamana
7,337
667
100
9
0
202,032
0
L
Medusa
5,522
502
63
6
0
207,670
0
W
Anhur
5,384
489
40
4
0
203,398
4
L
Ganesha
6,097
554
2
0
0
212,919
4
W
Pele
6,070
552
82
7
0
252,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role