Player Matchup

Ravana
Ravana
BlenderSplendor
Ravana
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 43L
1,603 Elo+
Party 2
Zeus
Zeus
MrKyr0
Zeus
Level 107
God Stats
4W - 4L
1,434 SR
Queue Stats
294W - 244L
1,558 Elo+
Party 3
Neith
Neith
WagglyPython4
Neith
Level 86
God Stats
12W - 6L
1,736 SR
Queue Stats
202W - 183L
1,521 Elo+
Party 3
Osiris
Osiris
ZapZar
Osiris
Level 147
God Stats
7W - 2L
1,668 SR
Queue Stats
128W - 107L
1,587 Elo+
Solo
Sylvanus
Sylvanus
spoinkaboy
Sylvanus
Level 109
God Stats
6W - 1L
1,714 SR
Queue Stats
16W - 11L
1,524 Elo+
Party 2
Team Averages
Level 117
1,611 SR
1,559 Elo+

VS

Team Averages
Level 141
1,532 SR
1,576 Elo+
Ishtar
Ishtar
LeafyTheDerg
Ishtar
Level 159
God Stats
4W - 3L
1,449 SR
Queue Stats
58W - 86L
1,568 Elo+
Party 1
Nu Wa
Nu Wa
LunarB33
Nu Wa
Level 93
God Stats
7W - 3L
1,755 SR
Queue Stats
38W - 70L
1,545 Elo+
Party 1
Chronos
Chronos
SparkedOut
Chronos
Level 149
God Stats
2W - 3L
1,555 SR
Queue Stats
77W - 97L
1,576 Elo+
Party 1
Surtr
Surtr
TheNovaShark
Surtr
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 158L
1,492 Elo+
Party 1
Fenrir
Fenrir
Vertius04
Fenrir
Level 155
God Stats
0W - 1L
1,404 SR
Queue Stats
11W - 4L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 1 / 2
6,662
666
6,619
4,560
1,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zeus
MrKyr0
Zeus
10
1 / 1 / 5
5,840
584
4,122
3,906
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 2
5,216
522
2,718
5,658
2,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
ZapZar
Osiris
12
4 / 1 / 0
7,000
700
7,037
9,916
6,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
spoinkaboy
Sylvanus
9
0 / 1 / 5
5,592
559
3,968
8,273
4,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
10
1 / 1 / 0
5,404
540
3,615
5,472
1,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
LunarB33
Nu Wa
10
1 / 5 / 0
5,171
517
2,627
6,317
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
SparkedOut
Chronos
10
0 / 3 / 2
5,217
522
3,666
8,606
2,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 4 / 0
5,197
520
2,943
9,861
5,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Vertius04
Fenrir
9
1 / 1 / 1
5,347
535
2,847
5,888
3,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
14
Kills
4
5
Deaths
14
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
9
1
2
10
L
Ishtar
1
1
0
1
L
Nu Wa
LunarB33
Nu Wa
1
5
0
0.2
W
Zeus
MrKyr0
Zeus
1
1
5
3.5
L
Chronos
SparkedOut
Chronos
0
3
2
0.33
L
1
4
0
0.25
L
Fenrir
Vertius04
Fenrir
1
1
1
1.5
W
0
1
2
1
W
Osiris
ZapZar
Osiris
4
1
0
4
W
Sylvanus
spoinkaboy
Sylvanus
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,464
Damage
15,698
32,313
Taken
36,144
16,377
Mitigated
16,082
13,914
Healing
9,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,619
2,257
0
1,580
4,560
1,697
0
1,951
2,523
0
40,761
L
Ishtar
3,615
2,003
0
1,848
5,472
1,943
0
1,174
4,298
0
40,042
L
Nu Wa
LunarB33
Nu Wa
2,627
686
0
500
6,317
1,799
0
2,062
4,255
26,777
0
W
Zeus
MrKyr0
Zeus
4,122
649
0
961
3,906
1,306
0
1,592
2,172
46,169
0
L
Chronos
SparkedOut
Chronos
3,666
1,566
0
2,480
8,606
2,724
0
2,187
6,419
35,995
1,027
L
2,943
1,354
0
3,804
9,861
5,767
0
0
9,861
912
25,483
L
Fenrir
Vertius04
Fenrir
2,847
733
0
939
5,888
3,849
0
2,346
3,542
0
19,440
W
2,718
743
0
1,252
5,658
2,134
0
171
5,433
0
33,727
W
Osiris
ZapZar
Osiris
7,037
2,216
0
4,616
9,916
6,697
27
565
8,936
0
59,308
W
Sylvanus
spoinkaboy
Sylvanus
3,968
1,605
1,291
4,214
8,273
4,543
0
1,857
6,312
19,944
1,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,310
Gold Earned
26,336
332
Minions Killed
278
0
Camps Cleared
0
986,149
Distance Traveled
927,892
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,662
666
58
6
0
231,220
0
L
Ishtar
5,404
540
62
6
0
182,886
2
L
Nu Wa
5,171
517
51
5
0
168,990
0
W
Zeus
5,840
584
77
8
0
195,381
0
L
Chronos
5,217
522
79
8
0
191,122
0
L
Surtr
5,197
520
49
5
0
161,740
0
L
Fenrir
5,347
535
37
4
0
223,154
2
W
Neith
5,216
522
63
6
0
183,825
3
W
Osiris
7,000
700
102
10
0
183,386
0
W
Sylvanus
5,592
559
32
3
0
192,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role