Player Matchup

Chaac
Chaac
 
Chaac
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
GeekedOutNinja
Hera
Level 147
God Stats
2W - 3L
1,414 SR
Queue Stats
90W - 95L
1,359 Elo+
Party 1
Neith
Neith
HawaiianRoyalty
Neith
Level 85
God Stats
30W - 15L
1,653 SR
Queue Stats
147W - 151L
1,397 Elo+
Party 1
Fenrir
Fenrir
NAR Cotic 808
Fenrir
Level 118
God Stats
1W - 1L
1,671 SR
Queue Stats
61W - 51L
1,413 Elo+
Party 1
Sylvanus
Sylvanus
kamimari98
Sylvanus
Level 127
God Stats
23W - 26L
1,498 SR
Queue Stats
173W - 161L
1,500 Elo+
Solo
Team Averages
Level 124
1,547 SR
1,434 Elo+

VS

Team Averages
Level 93
1,512 SR
1,420 Elo+
Da Ji
Da Ji
Blackdragon8196
Da Ji
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
258W - 263L
1,412 Elo+
Solo
Cthulhu
Cthulhu
Im Alex8208
Cthulhu
Level 63
God Stats
12W - 6L
1,652 SR
Queue Stats
174W - 143L
1,466 Elo+
Solo
Surtr
Surtr
MannyDoore
Surtr
Level 78
God Stats
9W - 11L
1,375 SR
Queue Stats
87W - 72L
1,380 Elo+
Solo
Heimdallr
Heimdallr
TheDwight
Heimdallr
Level 158
God Stats
24W - 22L
1,532 SR
Queue Stats
375W - 388L
1,492 Elo+
Solo
Scylla
Scylla
winchester_void
Scylla
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
4
0 / 0 / 0
3,291
411
566
1,632
488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 1 / 0
4,751
594
3,737
3,818
1,304
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 0 / 0
4,315
539
3,557
2,998
1,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 2 / 1
3,895
487
2,307
6,815
2,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sylvanus
kamimari98
Sylvanus
7
0 / 2 / 1
4,145
518
2,995
7,121
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
4,867
608
2,258
6,391
2,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Im Alex8208
Cthulhu
7
0 / 1 / 3
4,745
593
4,330
6,495
2,888
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
8
1 / 0 / 0
5,049
631
2,428
3,835
2,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
TheDwight
Heimdallr
8
2 / 0 / 1
4,743
593
2,495
4,044
1,428
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8
0 / 0 / 1
4,224
528
1,569
3,540
1,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
5
5
Deaths
1
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
0
0
0
W
2
0
1
2.5
L
0
1
0
0
L
1
0
0
1
W
Cthulhu
Im Alex8208
Cthulhu
0
1
3
1.5
W
Surtr
1
0
0
1
L
0
2
1
0.25
W
Heimdallr
TheDwight
Heimdallr
2
0
1
2.5
L
Sylvanus
kamimari98
Sylvanus
0
2
1
0.25
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,162
Damage
13,080
22,384
Taken
24,305
8,603
Mitigated
10,188
6,021
Healing
7,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
566
46
0
0
1,632
488
0
0
1,527
0
5,514
W
2,258
546
0
993
6,391
2,656
0
1,713
4,678
0
28,251
L
3,737
831
0
1,602
3,818
1,304
0
1,569
2,249
30,736
1,502
L
3,557
1,005
0
1,207
2,998
1,043
0
1,182
1,816
0
25,050
W
Cthulhu
Im Alex8208
Cthulhu
4,330
712
810
2,244
6,495
2,888
0
1,113
5,382
21,175
0
W
Surtr
2,428
1,344
0
533
3,835
2,091
640
917
2,918
651
28,597
L
2,307
784
0
1,268
6,815
2,719
0
1,877
4,897
0
20,708
W
Heimdallr
TheDwight
Heimdallr
2,495
1,671
0
1,478
4,044
1,428
0
574
3,470
0
27,893
L
Sylvanus
kamimari98
Sylvanus
2,995
1,176
185
1,759
7,121
3,049
0
1,314
5,725
16,852
7,292
W
1,569
102
74
1,040
3,540
1,125
0
2,032
1,508
17,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,397
Gold Earned
23,628
170
Minions Killed
199
0
Camps Cleared
0
691,291
Distance Traveled
773,598
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,291
411
8
1
0
53,010
0
W
Da Ji
4,867
608
53
7
0
188,213
0
L
Hera
4,751
594
56
7
0
138,986
0
L
Neith
4,315
539
37
5
0
147,860
0
W
Cthulhu
4,745
593
34
4
0
170,570
0
W
Surtr
5,049
631
49
6
0
130,020
3
L
Fenrir
3,895
487
35
4
0
176,278
0
W
Heimdallr
4,743
593
35
4
0
154,218
0
L
Sylvanus
4,145
518
34
4
0
175,157
0
W
Scylla
4,224
528
28
4
0
130,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role