Player Matchup

Medusa
Medusa
Doctor Lizahrd
Medusa
Level 158
God Stats
2W - 0L
1,905 SR
Queue Stats
161W - 173L
1,549 Elo+
Party 2
Hercules
Hercules
Doctor Maus
Hercules
Level 145
God Stats
4W - 1L
1,488 SR
Queue Stats
23W - 22L
1,592 Elo+
Party 2
Zeus
Zeus
SubNauticaI
Zeus
Level 129
God Stats
1W - 0L
1,298 SR
Queue Stats
9W - 10L
1,470 Elo+
Party 2
Team Averages
Level 144
1,564 SR
1,537 Elo+

VS

Team Averages
Level 62
1,414 SR
1,306 Elo+
Xing Tian
Xing Tian
DeadshotDarwin
Xing Tian
Level 89
God Stats
3W - 4L
1,375 SR
Queue Stats
71W - 67L
1,321 Elo+
Party 1
Vulcan
Vulcan
KingCage2994
Vulcan
Level 89
God Stats
13W - 18L
1,585 SR
Queue Stats
193W - 220L
1,389 Elo+
Solo
Thanatos
Thanatos
W1nterWolf17
Thanatos
Level 9
God Stats
0W - 2L
1,281 SR
Queue Stats
45W - 49L
1,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 11
12,059
804
17,229
11,123
4,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Doctor Maus
Hercules
17
9 / 3 / 7
12,211
814
10,109
24,160
25,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
5 / 0 / 8
11,993
800
13,885
4,826
1,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DeadshotDarwin
Xing Tian
14
1 / 5 / 3
9,362
624
8,788
15,227
15,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
16
3 / 5 / 3
10,653
710
9,813
15,050
5,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
W1nterWolf17
Thanatos
15
2 / 8 / 2
10,202
680
5,551
15,894
5,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
18
Kills
6
6
Deaths
18
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
DeadshotDarwin
Xing Tian
1
5
3
0.5
W
4
3
11
3.17
W
Hercules
Doctor Maus
Hercules
9
3
7
4.17
L
Vulcan
3
5
3
0.9
W
5
0
8
9
L
Thanatos
W1nterWolf17
Thanatos
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,223
Damage
24,152
40,109
Taken
46,171
31,593
Mitigated
25,712
9,181
Healing
4,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
DeadshotDarwin
Xing Tian
8,788
625
0
0
15,227
15,334
0
4,082
10,054
22,104
1,467
W
17,229
5,166
0
557
11,123
4,408
1,053
4,750
5,783
0
61,554
W
Hercules
Doctor Maus
Hercules
10,109
2,576
0
8,064
24,160
25,199
0
9,590
13,298
0
26,132
L
Vulcan
9,813
4,233
0
0
15,050
5,139
0
3,357
10,842
37,487
304
W
13,885
704
0
560
4,826
1,986
1,372
2,082
2,600
57,359
919
L
Thanatos
W1nterWolf17
Thanatos
5,551
1,080
0
4,293
15,894
5,239
0
4,697
10,130
0
19,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,263
Gold Earned
30,217
210
Minions Killed
128
0
Camps Cleared
0
758,311
Distance Traveled
708,849
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,362
624
32
2
0
241,453
0
W
Medusa
12,059
804
77
5
0
262,836
0
W
Hercules
12,211
814
30
2
0
255,694
4
L
Vulcan
10,653
710
60
4
0
225,207
0
W
Zeus
11,993
800
103
7
0
239,781
0
L
Thanatos
10,202
680
36
2
0
242,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role