Player Matchup

Mulan
Mulan
 
Mulan
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Snens-Offical
Sol
Level 123
God Stats
2W - 1L
1,580 SR
Queue Stats
51W - 55L
1,484 Elo+
Party 2
Poseidon
Poseidon
brayanv24
Poseidon
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 19L
1,550 Elo+
Solo
Zhong Kui
Zhong Kui
proracer62
Zhong Kui
Level 149
God Stats
6W - 1L
1,557 SR
Queue Stats
53W - 55L
1,496 Elo+
Party 2
Surtr
Surtr
puschell_26
Surtr
Level 109
God Stats
17W - 18L
1,498 SR
Queue Stats
54W - 58L
1,487 Elo+
Party 2
Team Averages
Level 139
1,527 SR
1,503 Elo+

VS

Team Averages
Level 157
1,544 SR
1,538 Elo+
Nemesis
Nemesis
Itz Lord Grim
Nemesis
Level 157
God Stats
91W - 96L
1,510 SR
Queue Stats
129W - 142L
1,503 Elo+
Solo
Erlang Shen
Erlang Shen
KadeKingSpade
Erlang Shen
Level 147
God Stats
3W - 5L
1,500 SR
Queue Stats
88W - 94L
1,482 Elo+
Solo
Cernunnos
Cernunnos
RamThaGoat
Cernunnos
Level 156
God Stats
9W - 6L
1,488 SR
Queue Stats
77W - 64L
1,586 Elo+
Party 1
Charon
Charon
luisray23
Charon
Level 143
God Stats
1W - 3L
1,721 SR
Queue Stats
165W - 164L
1,586 Elo+
Party 1
Awilix
Awilix
pikachusfaded25
Awilix
Level 181
God Stats
2W - 3L
1,500 SR
Queue Stats
147W - 147L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
4 / 1 / 3
7,514
537
9,914
12,940
11,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 1 / 5
8,201
586
7,844
9,203
3,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
brayanv24
Poseidon
15
4 / 0 / 4
8,237
588
9,328
9,868
3,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
proracer62
Zhong Kui
13
1 / 1 / 4
7,533
538
4,993
7,037
4,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
0 / 0 / 0
7,193
514
5,965
9,586
11,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
0 / 3 / 1
6,129
438
5,594
11,991
6,185
Erlang Shen
KadeKingSpade
Erlang Shen
13
0 / 2 / 0
8,142
582
6,763
16,457
9,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
RamThaGoat
Cernunnos
12
0 / 2 / 1
7,224
516
4,895
8,560
3,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
luisray23
Charon
11
1 / 1 / 1
7,025
502
5,343
11,573
9,564
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 2 / 1
7,035
503
6,466
11,796
5,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
10
Kills
3
3
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
1
3
5.5
L
Nemesis
0
3
1
0.17
L
Erlang Shen
KadeKingSpade
Erlang Shen
0
2
0
0
L
Cernunnos
RamThaGoat
Cernunnos
0
2
1
0.25
W
1
1
5
3.5
W
Poseidon
brayanv24
Poseidon
4
0
4
6
L
Charon
luisray23
Charon
1
1
1
1.5
L
2
2
1
1.25
W
Zhong Kui
proracer62
Zhong Kui
1
1
4
3
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,044
Damage
29,061
48,634
Taken
60,377
35,098
Mitigated
34,673
13,574
Healing
19,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
9,914
2,128
0
4,455
12,940
11,652
0
2,284
10,529
0
46,968
L
Nemesis
5,594
1,651
0
3,635
11,991
6,185
0
5,426
6,565
0
31,854
L
Erlang Shen
KadeKingSpade
Erlang Shen
6,763
3,304
0
10,345
16,457
9,766
585
3,794
11,982
0
63,828
L
Cernunnos
RamThaGoat
Cernunnos
4,895
2,137
0
1,381
8,560
3,569
0
4,378
4,182
0
49,621
W
7,844
2,672
0
4,761
9,203
3,295
789
1,267
7,892
58,631
7,148
W
Poseidon
brayanv24
Poseidon
9,328
1,844
0
475
9,868
3,750
0
1,524
8,152
73,590
1,009
L
Charon
luisray23
Charon
5,343
1,232
0
3,067
11,573
9,564
0
4,948
6,625
27,927
0
L
6,466
2,384
0
940
11,796
5,589
0
3,475
8,321
0
53,039
W
Zhong Kui
proracer62
Zhong Kui
4,993
639
56
2,671
7,037
4,960
0
1,000
5,693
46,728
824
W
5,965
2,176
0
1,156
9,586
11,441
0
0
9,586
3,613
38,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,678
Gold Earned
35,555
399
Minions Killed
347
0
Camps Cleared
0
1,422,152
Distance Traveled
1,403,713
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,514
537
45
3
0
292,108
0
L
Nemesis
6,129
438
54
4
0
262,400
0
L
Erlang Shen
8,142
582
111
8
0
276,612
0
L
Cernunnos
7,224
516
76
5
0
263,762
3
W
Sol
8,201
586
114
8
0
268,441
6
W
Poseidon
8,237
588
103
7
0
317,437
0
L
Charon
7,025
502
28
2
0
269,741
9
L
Awilix
7,035
503
78
6
0
331,198
2
W
Zhong Kui
7,533
538
80
6
0
282,863
4
W
Surtr
7,193
514
57
4
0
261,303
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role