Player Matchup

Charon
Charon
CoolgeekBro
Charon
Level 62
God Stats
8W - 3L
1,751 SR
Queue Stats
25W - 22L
1,486 Elo+
Party 2
Mulan
Mulan
Dab0nYoGirl69696
Mulan
Level 31
God Stats
1W - 2L
1,269 SR
Queue Stats
230W - 245L
1,382 Elo+
Solo
Tiamat
Tiamat
JaMo56
Tiamat
Level 47
God Stats
4W - 6L
1,542 SR
Queue Stats
55W - 69L
1,392 Elo+
Solo
Erlang Shen
Erlang Shen
SAYwhat1234
Erlang Shen
Level 68
God Stats
2W - 2L
1,590 SR
Queue Stats
47W - 65L
1,525 Elo+
Solo
Chernobog
Chernobog
swaggz05
Chernobog
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 17L
1,422 Elo+
Party 2
Team Averages
Level 54
1,530 SR
1,441 Elo+

VS

Team Averages
Level 60
1,365 SR
1,471 Elo+
King Arthur
King Arthur
Dangerbanger369
King Arthur
Level 56
God Stats
43W - 45L
1,499 SR
Queue Stats
329W - 303L
1,457 Elo+
Party 1
Bacchus
Bacchus
Pazugaru
Bacchus
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 114L
1,486 Elo+
Solo
Fenrir
Fenrir
SloththeSid1
Fenrir
Level 57
God Stats
4W - 10L
1,046 SR
Queue Stats
400W - 385L
1,451 Elo+
Party 1
Thoth
Thoth
l-Pr0congo-l
Thoth
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,462 Elo+
Solo
Hou Yi
Hou Yi
zorakgg
Hou Yi
Level 40
God Stats
1W - 1L
1,283 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
12
2 / 6 / 4
8,217
411
6,985
15,748
17,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 7 / 0
8,130
407
7,269
24,429
23,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
JaMo56
Tiamat
15
6 / 3 / 4
9,951
498
13,497
12,498
7,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Erlang Shen
SAYwhat1234
Erlang Shen
15
4 / 5 / 6
8,941
447
12,280
26,369
16,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chernobog
swaggz05
Chernobog
15
2 / 4 / 4
9,335
467
6,113
13,400
6,423
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dangerbanger369
King Arthur
18
11 / 0 / 4
12,045
602
21,507
15,423
20,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
Pazugaru
Bacchus
13
2 / 5 / 11
9,417
471
10,581
19,817
20,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
14
5 / 6 / 9
10,130
507
12,472
16,755
7,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 6 / 10
9,406
470
7,307
11,626
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hou Yi
zorakgg
Hou Yi
17
4 / 0 / 8
10,423
521
10,886
13,300
5,497
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
66
16
Kills
24
25
Deaths
17
18
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Charon
2
6
4
0.67
L
2
7
0
0.29
W
King Arthur
Dangerbanger369
King Arthur
11
0
4
13
L
Tiamat
JaMo56
Tiamat
6
3
4
2.67
W
Bacchus
Pazugaru
Bacchus
2
5
11
1.5
L
Erlang Shen
SAYwhat1234
Erlang Shen
4
5
6
1.4
W
Fenrir
5
6
9
1.58
W
2
6
10
1.17
L
Chernobog
swaggz05
Chernobog
2
4
4
1
W
Hou Yi
zorakgg
Hou Yi
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,144
Damage
62,753
92,444
Taken
76,921
71,935
Mitigated
58,857
20,305
Healing
18,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
6,985
1,351
0
1,623
15,748
17,090
83
3,765
11,983
19,681
328
L
7,269
1,570
0
2,761
24,429
23,524
0
1,388
23,041
204
57,959
W
King Arthur
Dangerbanger369
King Arthur
21,507
1,898
0
2,544
15,423
20,734
278
1,494
13,232
0
93,196
L
Tiamat
JaMo56
Tiamat
13,497
776
0
2,181
12,498
7,966
212
4,863
7,635
62,383
3,075
W
Bacchus
Pazugaru
Bacchus
10,581
1,729
0
5,212
19,817
20,815
176
6,076
13,650
28,940
806
L
Erlang Shen
SAYwhat1234
Erlang Shen
12,280
6,993
0
9,319
26,369
16,932
0
5,630
20,739
0
74,508
W
Fenrir
12,472
4,426
0
4,684
16,755
7,961
0
3,847
12,908
0
53,612
W
7,307
875
0
680
11,626
3,850
68
5,217
6,361
55,673
0
L
Chernobog
swaggz05
Chernobog
6,113
3,581
0
4,421
13,400
6,423
933
1,876
11,524
0
73,044
W
Hou Yi
zorakgg
Hou Yi
10,886
5,667
0
5,712
13,300
5,497
2,954
3,010
10,290
0
73,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,574
Gold Earned
51,421
439
Minions Killed
395
0
Camps Cleared
0
1,803,120
Distance Traveled
1,864,670
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,217
411
17
1
0
386,340
4
L
Mulan
8,130
407
78
4
0
311,105
0
W
King Arthur
12,045
602
110
6
0
384,493
0
L
Tiamat
9,951
498
111
6
0
343,248
0
W
Bacchus
9,417
471
28
1
0
387,537
2
L
Erlang Shen
8,941
447
93
5
0
399,245
0
W
Fenrir
10,130
507
62
3
0
377,622
0
W
Thoth
9,406
470
82
4
0
347,693
0
L
Chernobog
9,335
467
140
7
0
363,182
5
W
Hou Yi
10,423
521
113
6
0
367,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role