Player Matchup

Cliodhna
Cliodhna
Haxioss
Cliodhna
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,106 Elo+
Party 2
Anubis
Anubis
Slyover
Anubis
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,106 Elo+
Party 2
Sobek
Sobek
ZekyØ
Sobek
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,177 Elo+
Party 2
Team Averages
Level 18
1,500 SR
1,129 Elo+

VS

Team Averages
Level 30
1,394 SR
1,008 Elo+
Loki
Loki
Boudha420
Loki
Level 64
God Stats
4W - 9L
1,187 SR
Queue Stats
224W - 247L
1,054 Elo+
Party 1
Cerberus
Cerberus
ILordHokageI
Cerberus
Level 13
God Stats
1W - 5L
1,207 SR
Queue Stats
92W - 118L
979 Elo+
Party 1
Ra
Ra
RouxCarotte
Ra
Level 14
God Stats
0W - 1L
1,790 SR
Queue Stats
40W - 72L
991 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Haxioss
Cliodhna
12
4 / 3 / 7
8,097
810
9,316
6,156
2,395
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Slyover
Anubis
14
5 / 1 / 4
9,071
907
9,820
5,930
3,127
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sobek
ZekyØ
Sobek
11
2 / 1 / 6
7,364
736
2,676
10,165
9,273
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
8
1 / 4 / 0
6,092
609
2,854
8,067
2,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
ILordHokageI
Cerberus
13
4 / 3 / 1
7,581
758
4,227
11,881
9,255
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
0 / 4 / 1
6,252
625
3,016
6,408
2,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
11
Kills
5
5
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
1
4
0
0.25
W
Cliodhna
Haxioss
Cliodhna
4
3
7
2.5
L
Cerberus
ILordHokageI
Cerberus
4
3
1
1.5
L
0
4
1
0.13
W
Anubis
Slyover
Anubis
5
1
4
7
W
Sobek
ZekyØ
Sobek
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,812
Damage
10,097
22,251
Taken
26,356
14,795
Mitigated
13,339
3,796
Healing
3,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
2,854
681
34
919
8,067
2,037
0
2,383
5,664
0
15,054
W
Cliodhna
Haxioss
Cliodhna
9,316
1,789
0
810
6,156
2,395
542
2,633
3,523
0
19,319
L
Cerberus
ILordHokageI
Cerberus
4,227
372
0
1,571
11,881
9,255
0
5,760
6,101
12,705
198
L
3,016
741
753
396
6,408
2,047
0
4,115
2,273
14,237
330
W
Anubis
Slyover
Anubis
9,820
325
0
1,789
5,930
3,127
330
2,279
3,591
44,791
1,659
W
Sobek
ZekyØ
Sobek
2,676
373
0
1,197
10,165
9,273
109
1,951
8,125
11,924
1,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,532
Gold Earned
19,925
124
Minions Killed
75
0
Camps Cleared
0
533,430
Distance Traveled
489,001
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,092
609
23
2
0
170,544
0
W
Cliodhna
8,097
810
21
2
0
181,201
0
L
Cerberus
7,581
758
21
2
0
187,959
0
L
Ra
6,252
625
31
3
0
130,498
0
W
Anubis
9,071
907
89
9
0
181,613
0
W
Sobek
7,364
736
14
1
0
170,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role