Player Matchup

Ra
Ra
Bullfrogsnipen
Ra
Level 63
God Stats
11W - 6L
1,594 SR
Queue Stats
85W - 80L
1,439 Elo+
Solo
Arachne
Arachne
JohnnyballsTx
Arachne
Level 158
God Stats
5W - 2L
1,366 SR
Queue Stats
58W - 54L
1,482 Elo+
Solo
Surtr
Surtr
pepegoles
Surtr
Level 141
God Stats
1W - 1L
1,562 SR
Queue Stats
118W - 132L
1,461 Elo+
Solo
Team Averages
Level 121
1,507 SR
1,461 Elo+

VS

Team Averages
Level 121
1,719 SR
1,464 Elo+
He Bo
He Bo
Baylettuce69
He Bo
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 151L
1,413 Elo+
Party 1
Arachne
Arachne
FurthestFlunky9
Arachne
Level 127
God Stats
7W - 1L
1,827 SR
Queue Stats
129W - 151L
1,413 Elo+
Party 1
Horus
Horus
IAmGib
Horus
Level 129
God Stats
9W - 8L
1,830 SR
Queue Stats
530W - 530L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 7
8,112
811
5,338
7,188
2,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
14
4 / 1 / 7
8,789
879
11,452
8,898
4,685
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Surtr
pepegoles
Surtr
12
6 / 1 / 5
8,715
872
7,545
8,832
7,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 1
7,560
756
6,384
7,684
2,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 6 / 3
6,387
639
4,351
11,831
5,616
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
IAmGib
Horus
11
1 / 3 / 4
6,859
686
6,226
14,461
9,989
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
12
Kills
5
5
Deaths
12
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
W
2
3
7
1.83
L
0
6
3
0.25
L
Horus
IAmGib
Horus
1
3
4
1
W
Arachne
4
1
7
7.5
W
Surtr
pepegoles
Surtr
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,335
Damage
16,961
24,918
Taken
33,976
14,755
Mitigated
18,250
7,112
Healing
7,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,384
483
0
840
7,684
2,645
25
1,999
5,485
24,734
0
W
5,338
358
1,944
1,739
7,188
2,415
675
2,426
4,762
31,723
478
L
4,351
2,483
0
2,024
11,831
5,616
0
1,837
9,726
0
18,284
L
Horus
IAmGib
Horus
6,226
2,973
1,161
3,054
14,461
9,989
0
1,733
12,402
336
25,952
W
Arachne
11,452
8,972
218
2,283
8,898
4,685
865
2,518
6,380
0
39,213
W
Surtr
pepegoles
Surtr
7,545
2,075
0
928
8,832
7,655
79
1,760
7,072
620
19,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,616
Gold Earned
20,806
145
Minions Killed
118
0
Camps Cleared
0
536,623
Distance Traveled
550,893
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,560
756
50
5
0
172,515
0
W
Ra
8,112
811
54
5
0
196,797
0
L
Arachne
6,387
639
29
3
0
194,786
0
L
Horus
6,859
686
39
4
0
183,592
3
W
Arachne
8,789
879
50
5
0
196,488
0
W
Surtr
8,715
872
41
4
0
143,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role