Player Matchup

Sobek
Sobek
DaiTsukky
Sobek
Level 31
God Stats
16W - 14L
1,711 SR
Queue Stats
24W - 29L
1,623 Elo+
Party 1
Medusa
Medusa
FarmHeroGirl
Medusa
Level 105
God Stats
11W - 6L
1,713 SR
Queue Stats
142W - 121L
1,438 Elo+
Solo
Loki
Loki
ImpishLyric
Loki
Level 120
God Stats
0W - 1L
1,190 SR
Queue Stats
42W - 40L
1,417 Elo+
Solo
Fenrir
Fenrir
Kevdzl
Fenrir
Level 113
God Stats
36W - 32L
1,494 SR
Queue Stats
116W - 105L
1,524 Elo+
Solo
Raijin
Raijin
Sapse-_-
Raijin
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 70L
1,340 Elo+
Party 1
Team Averages
Level 97
1,522 SR
1,468 Elo+

VS

Team Averages
Level 100
1,613 SR
1,473 Elo+
Arachne
Arachne
Benji030
Arachne
Level 86
God Stats
18W - 7L
1,522 SR
Queue Stats
172W - 139L
1,485 Elo+
Solo
Nike
Nike
BliKaCe
Nike
Level 82
God Stats
11W - 4L
1,497 SR
Queue Stats
109W - 95L
1,478 Elo+
Solo
Ymir
Ymir
MisterMillaway
Ymir
Level 86
God Stats
2W - 0L
1,847 SR
Queue Stats
84W - 98L
1,402 Elo+
Solo
Kukulkan
Kukulkan
indio_0212
Kukulkan
Level 121
God Stats
12W - 8L
1,735 SR
Queue Stats
246W - 250L
1,502 Elo+
Solo
Neith
Neith
xXJ_StarkXx
Neith
Level 127
God Stats
42W - 47L
1,464 SR
Queue Stats
411W - 394L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DaiTsukky
Sobek
11
0 / 1 / 4
6,948
434
6,007
12,817
14,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
12
1 / 2 / 1
7,422
464
8,944
11,081
4,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 3 / 0
8,975
561
6,744
11,990
4,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Kevdzl
Fenrir
15
3 / 2 / 1
8,107
507
7,618
15,224
7,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Raijin
Sapse-_-
Raijin
12
0 / 3 / 0
6,606
413
1,175
9,292
3,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Benji030
Arachne
14
1 / 4 / 3
7,732
483
7,875
17,336
7,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
BliKaCe
Nike
14
2 / 3 / 3
8,199
512
6,272
9,772
8,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 0 / 4
7,509
469
5,042
10,064
8,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
indio_0212
Kukulkan
15
4 / 2 / 1
8,905
557
5,007
5,570
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 2 / 3
7,761
485
11,455
10,769
4,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
10
Kills
11
11
Deaths
11
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
Benji030
Arachne
1
4
3
0.63
W
Nike
BliKaCe
Nike
2
3
3
1.17
L
Sobek
DaiTsukky
Sobek
0
1
4
2
L
Medusa
1
2
1
0.75
L
6
3
0
2
L
Fenrir
Kevdzl
Fenrir
3
2
1
1.75
W
2
0
4
4
L
Raijin
Sapse-_-
Raijin
0
3
0
0
W
Kukulkan
indio_0212
Kukulkan
4
2
1
2.25
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,488
Damage
35,651
60,404
Taken
53,511
34,681
Mitigated
31,251
15,925
Healing
16,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Benji030
Arachne
7,875
5,900
0
6,030
17,336
7,372
15
1,895
15,353
0
69,816
W
Nike
BliKaCe
Nike
6,272
360
0
1,694
9,772
8,589
306
765
8,907
0
52,803
L
Sobek
DaiTsukky
Sobek
6,007
438
0
3,779
12,817
14,426
84
2,828
9,940
21,221
0
L
Medusa
8,944
3,368
0
3,099
11,081
4,747
537
1,396
9,685
0
62,603
L
6,744
1,422
0
2,759
11,990
4,490
0
602
10,901
0
65,046
L
Fenrir
Kevdzl
Fenrir
7,618
1,294
0
5,640
15,224
7,953
0
1,837
13,247
0
79,459
W
5,042
852
0
2,704
10,064
8,337
377
2,739
7,281
21,017
1,395
L
Raijin
Sapse-_-
Raijin
1,175
39
0
648
9,292
3,065
0
3,364
5,838
31,514
2,439
W
Kukulkan
indio_0212
Kukulkan
5,007
836
0
684
5,570
2,235
0
395
5,138
62,192
1,049
W
11,455
2,698
0
5,132
10,769
4,718
0
982
9,787
0
62,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,058
Gold Earned
40,106
413
Minions Killed
397
0
Camps Cleared
0
1,512,606
Distance Traveled
1,510,815
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,732
483
88
6
0
288,498
0
W
Nike
8,199
512
83
5
0
336,415
0
L
Sobek
6,948
434
25
2
0
329,679
0
L
Medusa
7,422
464
106
7
0
266,562
0
L
Loki
8,975
561
96
6
0
299,426
1
L
Fenrir
8,107
507
122
8
0
339,999
0
W
Ymir
7,509
469
29
2
0
314,881
4
L
Raijin
6,606
413
64
4
0
276,940
0
W
Kukulkan
8,905
557
118
7
0
280,015
0
W
Neith
7,761
485
79
5
0
291,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role