Player Matchup

Charon
Charon
Barylon
Charon
Level 129
God Stats
2W - 0L
1,302 SR
Queue Stats
11W - 12L
1,363 Elo+
Party 1
Gilgamesh
Gilgamesh
CalamaryTyrant
Gilgamesh
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,712 Elo+
Party 1
Hades
Hades
Spongg
Hades
Level 141
God Stats
2W - 0L
1,923 SR
Queue Stats
8W - 2L
1,509 Elo+
Party 1
Danzaburou
Danzaburou
Upciøs
Danzaburou
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,655 Elo+
Party 1
Guan Yu
Guan Yu
rusPiglets
Guan Yu
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,359 Elo+
Solo
Team Averages
Level 126
1,545 SR
1,520 Elo+

VS

Team Averages
Level 151
1,465 SR
1,537 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
StrikeMeDownThen
Susano
Level 216
God Stats
5W - 5L
1,570 SR
Queue Stats
610W - 627L
1,509 Elo+
Solo
Bacchus
Bacchus
Ugnakmatsuke
Bacchus
Level 40
God Stats
1W - 2L
1,268 SR
Queue Stats
93W - 79L
1,535 Elo+
Solo
Freya
Freya
cheeeesydibbles
Freya
Level 127
God Stats
0W - 2L
1,290 SR
Queue Stats
167W - 178L
1,616 Elo+
Solo
Atlas
Atlas
romu649
Atlas
Level 154
God Stats
7W - 3L
1,697 SR
Queue Stats
481W - 481L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Barylon
Charon
17
3 / 2 / 15
10,776
898
10,857
14,993
14,937
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
CalamaryTyrant
Gilgamesh
17
6 / 3 / 9
10,024
835
13,661
19,626
18,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
Spongg
Hades
16
6 / 4 / 7
10,005
834
15,742
15,605
9,584
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Upciøs
Danzaburou
19
6 / 2 / 9
11,916
993
18,838
14,537
6,534
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
rusPiglets
Guan Yu
14
0 / 4 / 11
9,129
761
6,391
18,045
12,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
5 / 5 / 8
8,802
734
13,974
14,115
8,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

15
2 / 6 / 10
8,498
708
14,956
12,484
6,392
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
Ugnakmatsuke
Bacchus
16
2 / 1 / 12
8,352
696
10,506
12,800
13,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 5 / 11
8,690
724
15,518
15,603
7,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Earring

Mystical Earring

+15
Mp 5

Atlas
romu649
Atlas
16
2 / 4 / 11
8,913
743
8,261
16,549
17,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
67
21
Kills
15
15
Deaths
21
51
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
5
5
8
1.8
W
Charon
Barylon
Charon
3
2
15
5.25
W
Gilgamesh
CalamaryTyrant
Gilgamesh
6
3
9
3.5
W
Hades
Spongg
Hades
6
4
7
2.38
L
2
6
10
1.17
L
Bacchus
Ugnakmatsuke
Bacchus
2
1
12
8
W
Danzaburou
Upciøs
Danzaburou
6
2
9
5.25
L
4
5
11
1.9
L
Atlas
romu649
Atlas
2
4
11
1.88
W
Guan Yu
rusPiglets
Guan Yu
0
4
11
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,489
Damage
63,215
82,806
Taken
71,551
62,725
Mitigated
53,305
37,469
Healing
23,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
13,974
2,185
8,058
2,933
14,115
8,051
0
4,334
9,632
23,173
0
W
Charon
Barylon
Charon
10,857
1,937
1,687
1,752
14,993
14,937
2,304
7,282
7,471
21,618
0
W
Gilgamesh
CalamaryTyrant
Gilgamesh
13,661
3,600
1,416
4,041
19,626
18,944
639
10,326
8,884
0
22,064
W
Hades
Spongg
Hades
15,742
781
2,217
4,195
15,605
9,584
332
8,273
6,984
24,443
1,152
L
14,956
1,511
396
329
12,484
6,392
0
6,208
6,127
0
22,162
L
Bacchus
Ugnakmatsuke
Bacchus
10,506
525
531
2,312
12,800
13,921
0
4,526
8,034
13,239
2,284
W
Danzaburou
Upciøs
Danzaburou
18,838
7,013
3,051
5,403
14,537
6,534
4,429
7,152
7,149
0
55,931
L
15,518
4,527
0
3,768
15,603
7,730
0
6,707
8,857
32,434
868
L
Atlas
romu649
Atlas
8,261
3,032
2,215
2,625
16,549
17,211
0
4,264
11,957
20,508
144
W
Guan Yu
rusPiglets
Guan Yu
6,391
611
8,174
5,533
18,045
12,726
339
11,995
5,708
0
11,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,850
Gold Earned
43,255
141
Minions Killed
113
0
Camps Cleared
0
1,213,177
Distance Traveled
958,289
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,802
734
18
2
0
183,165
0
W
Charon
10,776
898
24
2
0
227,770
0
W
Gilgamesh
10,024
835
9
1
0
252,822
0
W
Hades
10,005
834
28
2
0
241,314
0
L
Susano
8,498
708
27
2
0
205,069
0
L
Bacchus
8,352
696
11
1
0
180,659
0
W
Danzaburou
11,916
993
70
6
0
231,731
0
L
Freya
8,690
724
42
4
0
185,595
0
L
Atlas
8,913
743
15
1
0
203,801
0
W
Guan Yu
9,129
761
10
1
0
259,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role