Player Matchup

Medusa
Medusa
CORBACHO
Medusa
Level 113
God Stats
1W - 3L
1,488 SR
Queue Stats
16W - 18L
1,513 Elo+
Solo
Scylla
Scylla
DarkGolfinho
Scylla
Level 201
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 137L
1,494 Elo+
Solo
Ao Kuang
Ao Kuang
TKRSlyce
Ao Kuang
Level 96
God Stats
5W - 5L
1,444 SR
Queue Stats
272W - 263L
1,461 Elo+
Solo
Kukulkan
Kukulkan
Zerowell
Kukulkan
Level 146
God Stats
0W - 2L
1,285 SR
Queue Stats
30W - 43L
1,409 Elo+
Solo
Ymir
Ymir
f0246813579m
Ymir
Level 164
God Stats
11W - 9L
1,732 SR
Queue Stats
110W - 108L
1,531 Elo+
Solo
Team Averages
Level 144
1,490 SR
1,482 Elo+

VS

Team Averages
Level 115
1,596 SR
1,506 Elo+
Neith
Neith
Deathkiller2712
Neith
Level 80
God Stats
3W - 1L
1,724 SR
Queue Stats
303W - 285L
1,524 Elo+
Solo
Mulan
Mulan
Mortyss11
Mulan
Level 86
God Stats
21W - 25L
1,342 SR
Queue Stats
219W - 212L
1,459 Elo+
Solo
Anubis
Anubis
MrFran7
Anubis
Level 130
God Stats
17W - 10L
1,527 SR
Queue Stats
47W - 40L
1,505 Elo+
Solo
Bacchus
Bacchus
NoisyBoy00
Bacchus
Level 122
God Stats
24W - 18L
1,562 SR
Queue Stats
102W - 105L
1,469 Elo+
Solo
Arachne
Arachne
Russox
Arachne
Level 156
God Stats
11W - 7L
1,826 SR
Queue Stats
165W - 140L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CORBACHO
Medusa
15
0 / 1 / 5
8,757
487
8,880
10,430
4,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
13
0 / 1 / 0
7,651
425
1,590
5,832
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
TKRSlyce
Ao Kuang
17
6 / 1 / 2
9,192
511
6,692
13,929
7,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Zerowell
Kukulkan
9
0 / 3 / 1
6,337
352
1,840
6,218
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 1 / 1
8,791
488
5,447
11,086
8,731
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 2
10,558
587
6,616
7,676
3,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
Mortyss11
Mulan
15
0 / 4 / 1
10,028
557
5,368
11,920
6,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
MrFran7
Anubis
17
2 / 0 / 1
11,046
614
4,367
5,966
3,188
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bacchus
NoisyBoy00
Bacchus
13
0 / 4 / 2
8,736
485
5,233
13,900
14,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
Russox
Arachne
19
3 / 1 / 2
10,875
604
8,021
19,587
9,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
10
Kills
7
7
Deaths
10
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
CORBACHO
Medusa
0
1
5
2.5
L
Scylla
0
1
0
0
W
2
1
2
3
W
Mulan
Mortyss11
Mulan
0
4
1
0.13
W
Anubis
MrFran7
Anubis
2
0
1
2.5
W
Bacchus
NoisyBoy00
Bacchus
0
4
2
0.25
W
Arachne
Russox
Arachne
3
1
2
4
L
Ao Kuang
TKRSlyce
Ao Kuang
6
1
2
7
L
Kukulkan
Zerowell
Kukulkan
0
3
1
0.17
L
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,449
Damage
29,605
47,495
Taken
59,049
26,400
Mitigated
36,941
11,892
Healing
24,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
CORBACHO
Medusa
8,880
4,381
0
4,671
10,430
4,307
0
1,182
9,248
0
82,291
L
Scylla
1,590
111
0
1,676
5,832
2,045
0
3,030
2,802
60,235
1,510
W
6,616
2,053
0
2,578
7,676
3,137
1,527
930
6,746
0
93,242
W
Mulan
Mortyss11
Mulan
5,368
508
0
2,563
11,920
6,730
201
6,501
5,419
0
70,463
W
Anubis
MrFran7
Anubis
4,367
64
0
4,210
5,966
3,188
583
2,125
3,841
93,109
980
W
Bacchus
NoisyBoy00
Bacchus
5,233
337
0
2,232
13,900
14,671
0
3,390
10,510
24,484
1,168
W
Arachne
Russox
Arachne
8,021
4,431
0
12,643
19,587
9,215
1,549
2,933
16,654
0
120,406
L
Ao Kuang
TKRSlyce
Ao Kuang
6,692
1,041
0
2,637
13,929
7,777
0
2,221
11,708
74,664
0
L
Kukulkan
Zerowell
Kukulkan
1,840
206
0
968
6,218
3,540
0
42
6,176
24,150
224
L
5,447
720
0
1,940
11,086
8,731
0
3,105
7,981
38,195
812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,728
Gold Earned
51,243
473
Minions Killed
631
0
Camps Cleared
0
1,521,544
Distance Traveled
1,841,745
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,757
487
128
7
0
369,254
0
L
Scylla
7,651
425
117
7
0
256,341
0
W
Neith
10,558
587
156
9
0
342,890
1
W
Mulan
10,028
557
117
7
0
336,300
0
W
Anubis
11,046
614
175
10
0
352,660
5
W
Bacchus
8,736
485
28
2
0
343,795
8
W
Arachne
10,875
604
155
9
0
466,100
3
L
Ao Kuang
9,192
511
123
7
0
369,145
4
L
Kukulkan
6,337
352
37
2
0
156,313
0
L
Ymir
8,791
488
68
4
0
370,491
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role