Player Matchup

Cerberus
Cerberus
BATTLE G00N
Cerberus
Level 67
God Stats
1W - 1L
1,311 SR
Queue Stats
133W - 124L
1,525 Elo+
Solo
Tyr
Tyr
EzWinGG420
Tyr
Level 109
God Stats
3W - 0L
1,664 SR
Queue Stats
541W - 571L
1,435 Elo+
Party 1
Baron Samedi
Baron Samedi
MadHighlander
Baron Samedi
Level 157
God Stats
3W - 1L
1,476 SR
Queue Stats
420W - 410L
1,560 Elo+
Solo
Persephone
Persephone
Torfinn
Persephone
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 52L
1,423 Elo+
Party 1
Zeus
Zeus
eR_FeDeRaKa
Zeus
Level 154
God Stats
14W - 9L
1,500 SR
Queue Stats
227W - 243L
1,546 Elo+
Solo
Team Averages
Level 126
1,490 SR
1,498 Elo+

VS

Team Averages
Level 122
1,508 SR
1,433 Elo+
Charon
Charon
CVxM0N3Y
Charon
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
267W - 262L
1,493 Elo+
Solo
Nut
Nut
DreamCaster3
Nut
Level 109
God Stats
0W - 3L
1,569 SR
Queue Stats
118W - 124L
1,492 Elo+
Solo
Zeus
Zeus
I-AKD-I
Zeus
Level 268
God Stats
29W - 20L
1,473 SR
Queue Stats
1,064W - 1,102L
1,489 Elo+
Solo
Artio
Artio
MrMurph20
Artio
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,093 Elo+
Solo
Izanami
Izanami
Yunxdiz
Izanami
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 90L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BATTLE G00N
Cerberus
13
4 / 1 / 10
7,192
1,199
6,721
7,174
7,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 2 / 13
6,414
1,069
4,183
8,779
7,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
MadHighlander
Baron Samedi
11
1 / 2 / 7
6,302
1,050
3,163
4,851
2,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Persephone
Torfinn
Persephone
12
3 / 2 / 9
7,158
1,193
5,421
5,731
2,824
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
6 / 2 / 6
7,484
1,247
8,429
5,225
2,407
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
CVxM0N3Y
Charon
11
1 / 5 / 5
6,120
1,020
4,419
9,915
6,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 2 / 6
6,792
1,132
7,705
5,344
1,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
I-AKD-I
Zeus
11
5 / 2 / 4
6,673
1,112
10,933
4,685
1,762
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Artio
MrMurph20
Artio
10
0 / 4 / 5
5,611
935
3,339
9,848
11,694
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
Yunxdiz
Izanami
5
0 / 1 / 1
4,759
793
1,386
1,484
425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
30
14
Kills
9
9
Deaths
14
45
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BATTLE G00N
Cerberus
4
1
10
9
L
Charon
CVxM0N3Y
Charon
1
5
5
0.7
L
3
2
6
3
W
0
2
13
3.25
L
Zeus
I-AKD-I
Zeus
5
2
4
3.5
W
Baron Samedi
MadHighlander
Baron Samedi
1
2
7
2.25
L
Artio
MrMurph20
Artio
0
4
5
0.63
W
Persephone
Torfinn
Persephone
3
2
9
3.75
L
Izanami
Yunxdiz
Izanami
0
1
1
0.5
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,917
Damage
27,782
31,760
Taken
31,276
22,677
Mitigated
22,704
10,446
Healing
5,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BATTLE G00N
Cerberus
6,721
861
830
2,707
7,174
7,422
278
3,186
3,988
11,456
0
L
Charon
CVxM0N3Y
Charon
4,419
687
284
874
9,915
6,951
0
7,535
2,090
9,900
0
L
7,705
4,313
643
1,033
5,344
1,872
0
4,029
1,115
0
19,917
W
4,183
729
477
2,303
8,779
7,198
65
4,440
4,339
0
8,591
L
Zeus
I-AKD-I
Zeus
10,933
1,265
524
1,096
4,685
1,762
0
2,896
1,733
15,076
406
W
Baron Samedi
MadHighlander
Baron Samedi
3,163
145
919
1,141
4,851
2,826
302
3,620
1,231
10,120
159
L
Artio
MrMurph20
Artio
3,339
644
469
622
9,848
11,694
0
6,695
2,921
4,846
0
W
Persephone
Torfinn
Persephone
5,421
567
327
958
5,731
2,824
422
3,498
2,205
10,092
853
L
Izanami
Yunxdiz
Izanami
1,386
611
0
272
1,484
425
0
1,251
233
0
2,377
W
8,429
1,260
364
420
5,225
2,407
88
3,614
1,611
15,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,550
Gold Earned
29,955
72
Minions Killed
56
0
Camps Cleared
0
591,439
Distance Traveled
463,567
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,192
1,199
11
2
0
114,325
0
L
Charon
6,120
1,020
7
1
0
113,762
0
L
Nut
6,792
1,132
30
5
0
103,024
0
W
Tyr
6,414
1,069
8
1
0
122,530
0
L
Zeus
6,673
1,112
18
3
0
90,590
0
W
Baron Samedi
6,302
1,050
10
2
0
99,515
0
L
Artio
5,611
935
1
0
0
135,472
0
W
Persephone
7,158
1,193
20
3
0
123,508
0
L
Izanami
4,759
793
0
0
0
20,719
0
W
Zeus
7,484
1,247
23
4
0
131,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role