Player Matchup

Kuzenbo
Kuzenbo
BambiAHo3
Kuzenbo
Level 108
God Stats
3W - 1L
1,277 SR
Queue Stats
20W - 31L
1,274 Elo+
Party 2
Cthulhu
Cthulhu
Felix96778
Cthulhu
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,812 Elo+
Party 1
Thor
Thor
Powervolcano181
Thor
Level 68
God Stats
1W - 2L
1,749 SR
Queue Stats
98W - 93L
1,571 Elo+
Party 1
Discordia
Discordia
TheeCrescent
Discordia
Level 123
God Stats
19W - 27L
1,527 SR
Queue Stats
235W - 213L
1,466 Elo+
Solo
Nut
Nut
Wolfbob1
Nut
Level 86
God Stats
4W - 2L
1,110 SR
Queue Stats
27W - 33L
1,371 Elo+
Party 2
Team Averages
Level 97
1,433 SR
1,499 Elo+

VS

Team Averages
Level 75
1,475 SR
1,491 Elo+
Set
Set
DxvShone
Set
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 120L
1,440 Elo+
Solo
Artemis
Artemis
HL Con
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
King Arthur
King Arthur
SubjectLizard47
King Arthur
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
apeking116
Ah Puch
Level 155
God Stats
6W - 12L
1,420 SR
Queue Stats
325W - 330L
1,519 Elo+
Solo
Geb
Geb
redfox2113
Geb
Level 66
God Stats
11W - 13L
1,457 SR
Queue Stats
386W - 377L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BambiAHo3
Kuzenbo
12
2 / 0 / 5
7,876
525
4,524
9,241
9,377
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Felix96778
Cthulhu
15
6 / 1 / 1
9,692
646
10,528
10,883
11,804
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
6 / 2 / 4
8,789
586
8,066
14,566
6,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Discordia
TheeCrescent
Discordia
16
6 / 2 / 3
9,817
654
8,714
8,063
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 2
7,623
508
9,051
6,937
2,955
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
7,000
467
4,684
13,507
6,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artemis
HL Con
Artemis
10
0 / 5 / 0
6,738
449
4,018
9,693
3,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
SubjectLizard47
King Arthur
12
0 / 5 / 0
6,820
455
2,642
13,588
9,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
apeking116
Ah Puch
14
5 / 9 / 0
9,590
639
8,719
14,288
4,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
6,258
417
4,671
16,185
8,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
23
Kills
6
6
Deaths
23
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
BambiAHo3
Kuzenbo
2
0
5
4.5
L
1
2
0
0.5
W
Cthulhu
Felix96778
Cthulhu
6
1
1
6.5
L
Artemis
HL Con
Artemis
0
5
0
0
W
6
2
4
4
L
King Arthur
SubjectLizard47
King Arthur
0
5
0
0
W
Discordia
TheeCrescent
Discordia
6
2
3
3.75
W
3
1
2
4
L
Ah Puch
apeking116
Ah Puch
5
9
0
0.56
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,883
Damage
24,734
49,690
Taken
67,261
33,225
Mitigated
31,713
11,100
Healing
14,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
BambiAHo3
Kuzenbo
4,524
2,124
0
2,488
9,241
9,377
588
1,877
7,364
21,354
3,333
L
4,684
1,892
0
6,622
13,507
6,019
0
2,466
10,924
0
52,420
W
Cthulhu
Felix96778
Cthulhu
10,528
551
83
2,194
10,883
11,804
276
772
10,032
67,194
2,369
L
Artemis
HL Con
Artemis
4,018
2,024
927
781
9,693
3,112
0
955
8,738
0
22,820
W
8,066
2,372
0
2,168
14,566
6,434
184
2,934
11,490
0
68,550
L
King Arthur
SubjectLizard47
King Arthur
2,642
366
0
480
13,588
9,281
0
8,221
5,367
0
37,119
W
Discordia
TheeCrescent
Discordia
8,714
914
0
1,144
8,063
2,655
0
4,817
2,679
72,913
0
W
9,051
5,683
0
3,023
6,937
2,955
1,766
2,372
4,565
0
49,632
L
Ah Puch
apeking116
Ah Puch
8,719
515
0
1,833
14,288
4,509
522
6,542
7,192
45,136
1,973
L
4,671
196
0
3,744
16,185
8,792
0
3,860
12,203
24,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,797
Gold Earned
36,406
465
Minions Killed
283
0
Camps Cleared
0
1,427,206
Distance Traveled
1,360,369
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,876
525
31
2
0
309,852
0
L
Set
7,000
467
95
6
0
297,178
0
W
Cthulhu
9,692
646
119
8
0
260,491
0
L
Artemis
6,738
449
40
3
0
244,099
3
W
Thor
8,789
586
100
7
0
288,377
3
L
King Arthur
6,820
455
52
3
0
290,639
0
W
Discordia
9,817
654
141
9
0
288,692
4
W
Nut
7,623
508
74
5
0
279,794
4
L
Ah Puch
9,590
639
84
6
0
258,796
0
L
Geb
6,258
417
12
1
0
269,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role