Player Matchup

Ares
Ares
Gold III
 
Ares
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Gold I
Bluuemeany
Anhur
Gold I
Level 157
God Stats
7W - 4L
1,749 SR
Queue Stats
299W - 310L
1,534 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
N4shyFlexTh4Face
Tsukuyomi
Gold IV
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 123L
1,518 MMR
Solo
Vulcan
Vulcan
Gold II
Schneebulak
Vulcan
Gold II
Level 153
God Stats
12W - 9L
1,628 SR
Queue Stats
286W - 287L
1,594 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Wibberley-_-
Cthulhu
Gold III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 83L
1,507 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 157
1,576 SR
1,531 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,586 SR
1,500 MMR
Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 301
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Platinum V
 
Discordia
Platinum V
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Bronze III
 
Sobek
Bronze III
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold IV
CHAMPICALVO122
Odin
Gold IV
Level 64
God Stats
2W - 3L
1,541 SR
Queue Stats
56W - 57L
1,476 MMR
Party 2
Thor
Thor
Gold I
QuikTing
Thor
Gold I
Level 113
God Stats
2W - 1L
1,891 SR
Queue Stats
68W - 65L
1,526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 0 / 5
5,829
583
3,845
7,756
6,250
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
12
2 / 0 / 1
6,270
627
5,069
5,929
2,289
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
12
4 / 1 / 2
6,343
634
5,756
8,314
3,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
10
3 / 0 / 1
6,234
623
2,990
2,849
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Wibberley-_-
Cthulhu
11
0 / 0 / 3
6,199
620
4,030
8,210
7,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
Bake KujiraJanusSusanoBellonaKuzenbo

VS

Bans
Ne ZhaAgniAh Muzen CabThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 0 / 1
5,597
560
2,317
3,971
1,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
 
Discordia
10
0 / 3 / 0
5,447
545
1,497
4,471
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
 
Sobek
7
0 / 3 / 1
4,939
494
1,101
11,077
6,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 3 / 0
6,021
602
3,765
9,302
5,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
12
1 / 0 / 0
5,900
590
6,334
9,168
3,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
9
Kills
1
1
Deaths
9
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
0
5
2.5
L
Izanami
 
Izanami
0
0
1
0.5
L
Discordia
 
Discordia
0
3
0
0
L
Sobek
 
Sobek
0
3
1
0.17
W
Anhur
2
0
1
2.5
L
0
3
0
0
W
Tsukuyomi
4
1
2
5
L
Thor
1
0
0
1
W
Vulcan
3
0
1
3.5
W
Cthulhu
Wibberley-_-
Cthulhu
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,690
Damage
15,014
33,058
Taken
37,989
20,094
Mitigated
17,530
11,777
Healing
12,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,845
577
0
2,207
7,756
6,250
0
558
7,198
21,242
1,198
L
Izanami
 
Izanami
2,317
997
0
1,867
3,971
1,203
0
886
3,085
0
48,712
L
Discordia
 
Discordia
1,497
162
0
780
4,471
1,247
0
885
3,506
40,056
707
L
Sobek
 
Sobek
1,101
93
0
2,576
11,077
6,409
0
2,549
8,484
8,261
1,837
W
Anhur
5,069
3,525
0
2,277
5,929
2,289
0
293
5,636
0
57,847
L
3,765
1,055
0
2,762
9,302
5,312
0
4,302
4,972
0
48,293
W
Tsukuyomi
5,756
1,708
0
4,680
8,314
3,018
13
712
7,602
0
47,564
L
Thor
6,334
1,246
0
4,506
9,168
3,359
0
1,472
7,542
0
51,064
W
Vulcan
2,990
870
0
653
2,849
956
0
512
2,337
39,494
1,020
W
Cthulhu
Wibberley-_-
Cthulhu
4,030
868
0
1,960
8,210
7,581
0
255
7,955
44,298
1,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,875
Gold Earned
27,904
355
Minions Killed
363
0
Camps Cleared
0
1,146,759
Distance Traveled
1,022,621
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,829
583
27
3
0
233,581
2
L
Izanami
5,597
560
97
10
0
186,454
3
L
Discordia
5,447
545
87
9
0
196,716
2
L
Sobek
4,939
494
11
1
0
208,238
4
W
Anhur
6,270
627
95
10
0
201,616
3
L
Odin
6,021
602
84
8
0
178,560
2
W
Tsukuyomi
6,343
634
74
7
0
266,223
0
L
Thor
5,900
590
84
8
0
252,653
0
W
Vulcan
6,234
623
77
8
0
236,948
1
W
Cthulhu
6,199
620
82
8
0
208,391
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role