Player Matchup

Bellona
Bellona
 
Bellona
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
XenoR3aper
Skadi
Level 42
God Stats
2W - 0L
1,776 SR
Queue Stats
66W - 57L
1,556 Elo+
Solo
Sobek
Sobek
bubbaBballin
Sobek
Level 105
God Stats
11W - 22L
1,345 SR
Queue Stats
712W - 711L
1,463 Elo+
Party 1
Lancelot
Lancelot
iTryEarth---
Lancelot
Level 99
God Stats
18W - 11L
1,695 SR
Queue Stats
695W - 709L
1,462 Elo+
Party 1
Agni
Agni
ognootch
Agni
Level 69
God Stats
5W - 5L
1,186 SR
Queue Stats
132W - 147L
1,476 Elo+
Solo
Team Averages
Level 89
1,500 SR
1,491 Elo+

VS

Team Averages
Level 113
1,589 SR
1,538 Elo+
Cupid
Cupid
Avedis
Cupid
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 155L
1,558 Elo+
Solo
Hercules
Hercules
ChadFromHS
Hercules
Level 158
God Stats
1W - 2L
1,710 SR
Queue Stats
85W - 75L
1,559 Elo+
Solo
Gilgamesh
Gilgamesh
ChaosSlayer28
Gilgamesh
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 52L
1,527 Elo+
Solo
Sylvanus
Sylvanus
Veasna_aI
Sylvanus
Level 124
God Stats
1W - 4L
1,628 SR
Queue Stats
220W - 189L
1,556 Elo+
Party 2
Zeus
Zeus
oMorePain
Zeus
Level 79
God Stats
65W - 33L
1,605 SR
Queue Stats
328W - 296L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
4 / 3 / 1
9,298
581
15,396
18,173
12,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
14
4 / 3 / 2
8,713
545
7,180
8,147
3,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 1 / 7
8,523
533
6,071
13,198
12,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
iTryEarth---
Lancelot
16
5 / 1 / 5
8,985
562
8,552
13,207
6,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
14
0 / 3 / 4
8,088
506
5,624
7,603
2,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Avedis
Cupid
1
0 / 0 / 0
4,589
287
0
0
0
Hercules
ChadFromHS
Hercules
14
2 / 2 / 0
8,460
529
5,466
12,906
9,342
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
ChaosSlayer28
Gilgamesh
13
2 / 5 / 2
7,029
439
9,570
18,523
9,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Veasna_aI
Sylvanus
13
3 / 3 / 2
8,294
518
11,339
18,903
19,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
13
3 / 5 / 0
8,122
508
8,025
9,659
3,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
15
Kills
10
11
Deaths
15
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
3
1
1.5
L
Cupid
Avedis
Cupid
0
0
0
0
L
Hercules
ChadFromHS
Hercules
2
2
0
1
L
Gilgamesh
ChaosSlayer28
Gilgamesh
2
5
2
0.6
L
Sylvanus
Veasna_aI
Sylvanus
3
3
2
1.33
W
Skadi
4
3
2
1.67
W
2
1
7
5.5
W
Lancelot
iTryEarth---
Lancelot
5
1
5
7.5
L
Zeus
3
5
0
0.6
W
Agni
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,823
Damage
34,400
60,328
Taken
59,991
37,255
Mitigated
42,133
15,824
Healing
11,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
15,396
8,188
0
7,150
18,173
12,025
0
8,391
9,782
0
67,980
L
Cupid
Avedis
Cupid
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
ChadFromHS
Hercules
5,466
2,298
0
3,074
12,906
9,342
656
2,468
10,438
0
57,098
L
Gilgamesh
ChaosSlayer28
Gilgamesh
9,570
3,228
0
1,396
18,523
9,272
0
4,803
13,720
0
50,417
L
Sylvanus
Veasna_aI
Sylvanus
11,339
3,836
262
5,719
18,903
19,936
0
1,540
17,363
48,522
15,110
W
Skadi
7,180
3,518
0
264
8,147
3,129
675
886
7,261
0
67,422
W
6,071
818
0
3,959
13,198
12,772
310
3,786
9,412
22,575
2,242
W
Lancelot
iTryEarth---
Lancelot
8,552
1,675
0
3,978
13,207
6,581
251
3,960
9,247
0
76,068
L
Zeus
8,025
1,055
0
1,241
9,659
3,583
0
3,010
6,649
56,817
2,697
W
Agni
5,624
587
0
473
7,603
2,748
71
2,265
5,338
61,669
1,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,607
Gold Earned
36,494
436
Minions Killed
349
0
Camps Cleared
0
1,563,031
Distance Traveled
1,140,325
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,298
581
95
6
0
299,107
1
L
Cupid
4,589
287
0
0
0
0
0
L
Hercules
8,460
529
84
5
0
307,358
2
L
Gilgamesh
7,029
439
72
5
0
331,204
0
L
Sylvanus
8,294
518
85
5
0
223,841
3
W
Skadi
8,713
545
86
5
0
274,635
0
W
Sobek
8,523
533
40
3
0
322,070
2
W
Lancelot
8,985
562
113
7
0
377,600
2
L
Zeus
8,122
508
108
7
0
277,922
0
W
Agni
8,088
506
102
6
0
289,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role