Player Matchup

Zeus
Zeus
Gold III
 
Zeus
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold V
Giantaze
Heimdallr
Gold V
Level 147
God Stats
3W - 2L
1,564 SR
Queue Stats
32W - 31L
1,421 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
IchibeHyosube
Gilgamesh
Platinum V
Level 155
God Stats
6W - 3L
1,331 SR
Queue Stats
191W - 195L
1,399 MMR
Solo
Fenrir
Fenrir
Gold III
Moonph
Fenrir
Gold III
Level 118
God Stats
2W - 2L
1,692 SR
Queue Stats
142W - 142L
1,414 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Remainderyears
Kuzenbo
Gold III
Level 108
God Stats
4W - 7L
1,453 SR
Queue Stats
133W - 137L
1,412 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,508 SR
1,429 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,553 SR
1,459 MMR
Odin
Odin
Gold I
 
Odin
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
 
Neith
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
 
Ares
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maman Brigitte
Maman Brigitte
Silver I
Delbra
Maman Brigitte
Silver I
Level 89
God Stats
3W - 2L
1,715 SR
Queue Stats
79W - 81L
1,328 MMR
Party 1
Izanami
Izanami
Silver I
XxbydemaxX
Izanami
Silver I
Level 82
God Stats
3W - 1L
1,551 SR
Queue Stats
38W - 40L
1,465 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
2 / 1 / 2
7,340
667
3,768
4,989
1,582
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Heimdallr
Giantaze
Heimdallr
12
3 / 1 / 3
7,007
637
7,683
7,661
3,389
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
IchibeHyosube
Gilgamesh
10
2 / 0 / 4
6,314
574
2,947
8,276
6,307
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fenrir
Moonph
Fenrir
13
3 / 0 / 2
6,740
613
3,969
8,304
3,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 1 / 0
6,583
598
3,255
6,227
5,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
CthulhuBake KujiraAthenaGebMulan

VS

Bans
ThanatosAwilixLokiThorThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 2 / 1
5,550
505
1,615
7,808
4,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Neith
 
Neith
5
0 / 1 / 0
4,404
400
1,661
5,049
1,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Ares
 
Ares
3
0 / 1 / 0
4,107
373
851
2,562
1,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Maman Brigitte
Delbra
Maman Brigitte
12
3 / 2 / 0
6,522
593
6,143
11,591
4,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Izanami
XxbydemaxX
Izanami
9
0 / 4 / 1
5,684
517
4,942
9,067
3,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
10
Kills
3
3
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
1
2
3
L
Odin
 
Odin
0
2
1
0.25
L
Neith
 
Neith
0
1
0
0
L
Ares
 
Ares
0
1
0
0
L
Maman Brigitte
Delbra
Maman Brigitte
3
2
0
1.5
W
Heimdallr
Giantaze
Heimdallr
3
1
3
4.5
W
Gilgamesh
IchibeHyosube
Gilgamesh
2
0
4
4
W
Fenrir
Moonph
Fenrir
3
0
2
4
W
0
1
0
0
L
Izanami
XxbydemaxX
Izanami
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,622
Damage
15,212
35,457
Taken
36,077
20,132
Mitigated
14,760
11,722
Healing
9,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
3,768
607
0
2,572
4,989
1,582
14
1,958
3,031
56,678
1,110
L
Odin
 
Odin
1,615
264
0
1,125
7,808
4,335
0
3,430
3,925
0
26,585
L
Neith
 
Neith
1,661
234
0
1,707
5,049
1,482
0
1,993
3,056
0
15,090
L
Ares
 
Ares
851
35
0
1,038
2,562
1,449
0
0
2,562
3,349
0
L
Maman Brigitte
Delbra
Maman Brigitte
6,143
713
0
4,912
11,591
4,256
0
1,160
10,417
46,581
2,718
W
Heimdallr
Giantaze
Heimdallr
7,683
2,925
0
2,390
7,661
3,389
0
1,782
5,879
0
54,628
W
Gilgamesh
IchibeHyosube
Gilgamesh
2,947
831
0
761
8,276
6,307
0
794
7,482
0
26,459
W
Fenrir
Moonph
Fenrir
3,969
511
0
4,613
8,304
3,489
0
1,153
7,151
0
50,362
W
3,255
1,461
0
1,386
6,227
5,365
186
1,335
4,892
41,212
1,417
L
Izanami
XxbydemaxX
Izanami
4,942
3,417
0
720
9,067
3,238
0
0
9,067
0
40,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,984
Gold Earned
26,267
379
Minions Killed
228
0
Camps Cleared
0
1,112,682
Distance Traveled
910,886
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,340
667
100
9
0
221,408
0
L
Odin
5,550
505
50
5
0
218,744
0
L
Neith
4,404
400
27
2
0
102,854
0
L
Ares
4,107
373
3
0
0
55,448
2
L
Maman Brigitte
6,522
593
78
7
0
307,347
0
W
Heimdallr
7,007
637
75
7
0
208,088
2
W
Gilgamesh
6,314
574
36
3
0
219,064
1
W
Fenrir
6,740
613
85
8
0
275,900
1
W
Kuzenbo
6,583
598
83
8
0
188,222
1
L
Izanami
5,684
517
70
6
0
226,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role