Player Matchup

Hun Batz
Hun Batz
Harith_suleiman
Hun Batz
Level 131
God Stats
10W - 10L
1,621 SR
Queue Stats
137W - 131L
1,570 Elo+
Solo
Cthulhu
Cthulhu
Ichnobates
Cthulhu
Level 157
God Stats
4W - 2L
1,597 SR
Queue Stats
81W - 61L
1,614 Elo+
Party 1
Merlin
Merlin
Sirushie
Merlin
Level 155
God Stats
4W - 4L
1,420 SR
Queue Stats
81W - 61L
1,614 Elo+
Party 1
Team Averages
Level 148
1,546 SR
1,600 Elo+

VS

Team Averages
Level 145
1,500 SR
1,534 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DaleDW
Baron Samedi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 123L
1,600 Elo+
Solo
Kali
Kali
Fanta090
Kali
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 141L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
2 / 1 / 6
7,765
777
5,125
7,406
3,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Ichnobates
Cthulhu
14
5 / 0 / 4
8,400
840
13,623
9,526
9,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Sirushie
Merlin
14
2 / 1 / 6
7,747
775
6,600
4,049
1,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
0 / 2 / 2
6,590
659
6,806
9,651
3,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
DaleDW
Baron Samedi
11
0 / 5 / 1
6,445
645
4,428
8,600
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Kali
12
2 / 2 / 0
7,208
721
4,177
10,223
4,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
9
Kills
2
2
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
2
2
0.5
L
Baron Samedi
DaleDW
Baron Samedi
0
5
1
0.1
L
Kali
2
2
0
1
W
Hun Batz
2
1
6
5
W
Cthulhu
Ichnobates
Cthulhu
5
0
4
7
W
Merlin
Sirushie
Merlin
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,348
Damage
15,411
20,981
Taken
28,474
14,737
Mitigated
11,581
3,306
Healing
6,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
6,806
1,688
0
1,053
9,651
3,652
0
7,004
2,285
0
28,333
L
Baron Samedi
DaleDW
Baron Samedi
4,428
315
382
1,082
8,600
3,550
0
6,382
1,590
16,758
0
L
Kali
4,177
1,341
0
3,802
10,223
4,379
0
4,547
5,324
0
24,913
W
Hun Batz
5,125
1,008
0
1,280
7,406
3,402
0
1,103
6,289
0
31,085
W
Cthulhu
Ichnobates
Cthulhu
13,623
544
181
1,595
9,526
9,654
0
2,797
6,708
23,620
1,459
W
Merlin
Sirushie
Merlin
6,600
321
0
250
4,049
1,681
740
570
3,479
36,666
352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,912
Gold Earned
20,243
173
Minions Killed
121
0
Camps Cleared
0
643,918
Distance Traveled
597,589
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,590
659
53
5
0
196,661
0
L
Baron Samedi
6,445
645
35
4
0
169,962
4
L
Kali
7,208
721
33
3
0
230,966
0
W
Hun Batz
7,765
777
60
6
0
222,588
0
W
Cthulhu
8,400
840
39
4
0
222,567
1
W
Merlin
7,747
775
74
7
0
198,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role