Player Matchup

Bellona
Bellona
Diamond II
 
Bellona
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Masters
ChrisTDickson
Bastet
Masters
Level 261
God Stats
4W - 8L
1,748 SR
Queue Stats
421W - 392L
2,263 MMR
Solo
Artemis
Artemis
Diamond III
Exilerence
Artemis
Diamond III
Level 98
God Stats
69W - 48L
1,692 SR
Queue Stats
125W - 105L
2,012 MMR
Solo
Ymir
Ymir
Diamond IV
JesusDeMacro
Ymir
Diamond IV
Level 199
God Stats
18W - 8L
1,633 SR
Queue Stats
261W - 242L
2,127 MMR
Solo
Janus
Janus
Masters
perçules
Janus
Masters
Level 125
God Stats
3W - 1L
1,936 SR
Queue Stats
92W - 49L
2,968 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 168
1,702 SR
2,174 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,559 SR
2,361 MMR
Anhur
Anhur
Platinum I
Geibõy
Anhur
Platinum I
Level 184
God Stats
37W - 39L
1,568 SR
Queue Stats
234W - 232L
2,008 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
Noies
Tsukuyomi
Diamond V
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 40L
2,363 MMR
Solo
Ares
Ares
Diamond I
NotRanian
Ares
Diamond I
Level 123
God Stats
38W - 22L
1,780 SR
Queue Stats
85W - 45L
2,544 MMR
Party 1
Lancelot
Lancelot
Diamond III
castõr
Lancelot
Diamond III
Level 179
God Stats
1W - 3L
1,434 SR
Queue Stats
178W - 155L
2,363 MMR
Solo
Ix Chel
Ix Chel
Diamond I
lsolated
Ix Chel
Diamond I
Level 84
God Stats
1W - 2L
1,512 SR
Queue Stats
123W - 95L
2,526 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
3 / 1 / 7
9,535
681
11,472
16,334
15,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

14
4 / 2 / 2
8,072
577
7,608
11,043
4,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Artemis
Exilerence
Artemis
16
4 / 1 / 5
9,351
668
11,422
7,446
2,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

11
2 / 1 / 1
7,578
541
3,934
12,850
9,256
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
perçules
Janus
16
3 / 0 / 3
9,426
673
6,163
6,918
2,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bans
KaliCthulhuSusanoOsirisLoki

VS

Bans
ThothThanatosDa JiThorAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Geibõy
Anhur
12
0 / 3 / 0
6,812
487
3,996
9,624
3,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Tsukuyomi
Noies
Tsukuyomi
13
2 / 2 / 1
7,476
534
6,779
12,828
4,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
11
1 / 4 / 3
7,057
504
6,467
13,091
12,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
castõr
Lancelot
13
1 / 3 / 2
7,079
506
6,749
10,454
5,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
lsolated
Ix Chel
13
1 / 4 / 1
7,569
541
7,189
10,326
3,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
16
Kills
5
5
Deaths
16
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
7
6.5
W
4
2
2
2.5
W
Artemis
Exilerence
Artemis
4
1
5
6.5
L
Anhur
Geibõy
Anhur
0
3
0
0
W
2
1
1
2.5
L
Tsukuyomi
Noies
Tsukuyomi
2
2
1
1.25
L
Ares
1
4
3
0.63
L
Lancelot
castõr
Lancelot
1
3
2
0.67
L
Ix Chel
lsolated
Ix Chel
1
4
1
0.38
W
Janus
perçules
Janus
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,599
Damage
31,180
54,591
Taken
56,323
33,877
Mitigated
29,429
17,308
Healing
10,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
11,472
2,629
0
7,946
16,334
15,260
192
5,483
10,361
0
73,756
W
7,608
2,070
0
5,891
11,043
4,009
0
349
10,654
0
55,629
W
Artemis
Exilerence
Artemis
11,422
4,795
0
203
7,446
2,756
35
2,156
5,230
0
89,377
L
Anhur
Geibõy
Anhur
3,996
2,368
0
2,313
9,624
3,187
0
421
9,151
0
56,528
W
3,934
839
0
2,143
12,850
9,256
60
4,139
8,641
17,673
0
L
Tsukuyomi
Noies
Tsukuyomi
6,779
740
0
3,102
12,828
4,687
0
3,010
9,491
0
72,052
L
Ares
6,467
648
0
2,798
13,091
12,318
0
4,092
8,766
22,828
0
L
Lancelot
castõr
Lancelot
6,749
712
0
358
10,454
5,479
0
714
9,371
0
69,629
L
Ix Chel
lsolated
Ix Chel
7,189
563
290
1,635
10,326
3,758
0
1,564
8,104
53,741
0
W
Janus
perçules
Janus
6,163
392
0
1,125
6,918
2,596
0
1,368
5,511
85,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,962
Gold Earned
35,993
504
Minions Killed
455
0
Camps Cleared
0
1,567,649
Distance Traveled
1,442,708
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,535
681
110
8
0
325,184
3
W
Bastet
8,072
577
81
6
0
355,143
0
W
Artemis
9,351
668
153
11
0
266,259
4
L
Anhur
6,812
487
100
7
0
223,476
2
W
Ymir
7,578
541
19
1
0
295,249
6
L
Tsukuyomi
7,476
534
115
8
0
304,066
0
L
Ares
7,057
504
31
2
0
292,062
0
L
Lancelot
7,079
506
91
7
0
364,708
1
L
Ix Chel
7,569
541
118
8
0
258,396
0
W
Janus
9,426
673
141
10
0
325,814
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role