Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Banjos_
Geb
Level 129
God Stats
13W - 9L
1,626 SR
Queue Stats
388W - 412L
1,509 Elo+
Solo
Hun Batz
Hun Batz
Cjack6
Hun Batz
Level 146
God Stats
2W - 5L
1,500 SR
Queue Stats
303W - 324L
1,545 Elo+
Solo
Hades
Hades
Diablin-_
Hades
Level 159
God Stats
0W - 1L
1,542 SR
Queue Stats
37W - 29L
1,608 Elo+
Solo
Team Averages
Level 143
1,534 SR
1,533 Elo+

VS

Team Averages
Level 124
1,554 SR
1,519 Elo+
Neith
Neith
Sirenboymike
Neith
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 16L
1,484 Elo+
Solo
Sol
Sol
SmokeDoggLoKi
Sol
Level 149
God Stats
10W - 4L
1,715 SR
Queue Stats
996W - 1,040L
1,505 Elo+
Solo
Charon
Charon
illblade101
Charon
Level 159
God Stats
4W - 5L
1,480 SR
Queue Stats
424W - 411L
1,570 Elo+
Solo
Cthulhu
Cthulhu
kittyMUFF1N
Cthulhu
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
225W - 230L
1,486 Elo+
Solo
Ne Zha
Ne Zha
tt778
Ne Zha
Level 49
God Stats
8W - 8L
1,575 SR
Queue Stats
307W - 308L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
0 / 4 / 1
6,458
807
3,295
10,398
8,438
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Merlin
 
Merlin
12
0 / 3 / 2
6,366
796
6,805
6,740
2,519
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Geb
11
1 / 4 / 1
6,703
838
3,662
11,352
9,446
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
Cjack6
Hun Batz
13
2 / 4 / 2
7,137
892
9,099
9,389
5,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hades
Diablin-_
Hades
13
2 / 3 / 0
7,035
879
4,226
8,813
5,425
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 9
8,594
1,074
7,587
7,534
3,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 1 / 10
7,621
953
7,279
6,025
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
14
3 / 2 / 15
8,294
1,037
9,020
8,283
6,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
kittyMUFF1N
Cthulhu
14
5 / 2 / 12
8,371
1,046
9,640
9,504
9,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ne Zha
tt778
Ne Zha
13
4 / 2 / 10
8,208
1,026
9,542
8,341
3,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
74
5
Kills
18
18
Deaths
8
6
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
4
1
0.13
L
Merlin
 
Merlin
0
3
2
0.33
L
Geb
1
4
1
0.38
L
Hun Batz
Cjack6
Hun Batz
2
4
2
0.75
L
Hades
Diablin-_
Hades
2
3
0
0.67
W
4
1
9
8.5
W
2
1
10
7
W
Charon
3
2
15
5.25
W
Cthulhu
kittyMUFF1N
Cthulhu
5
2
12
5.5
W
Ne Zha
tt778
Ne Zha
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,087
Damage
43,068
46,692
Taken
39,687
30,927
Mitigated
26,277
12,194
Healing
16,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,295
1,287
279
2,090
10,398
8,438
0
5,982
3,883
8,874
109
L
Merlin
 
Merlin
6,805
131
725
1,588
6,740
2,519
0
3,297
3,218
13,821
595
L
Geb
3,662
174
1,349
2,524
11,352
9,446
0
5,080
5,660
9,265
0
L
Hun Batz
Cjack6
Hun Batz
9,099
700
241
234
9,389
5,099
0
4,531
4,291
0
17,179
L
Hades
Diablin-_
Hades
4,226
57
521
2,643
8,813
5,425
0
4,680
3,744
10,339
416
W
7,587
1,599
495
2,531
7,534
3,471
1,584
1,322
6,132
0
27,307
W
7,279
2,818
943
2,288
6,025
2,575
1,502
3,386
2,597
13,766
43
W
Charon
9,020
599
982
1,460
8,283
6,474
1,098
3,158
5,069
11,857
0
W
Cthulhu
kittyMUFF1N
Cthulhu
9,640
159
1,391
2,156
9,504
9,777
0
4,621
4,555
16,377
0
W
Ne Zha
tt778
Ne Zha
9,542
112
2,100
1,814
8,341
3,980
1,510
3,963
4,151
0
19,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,699
Gold Earned
41,088
74
Minions Killed
125
0
Camps Cleared
0
763,533
Distance Traveled
865,872
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,458
807
8
1
0
138,440
0
L
Merlin
6,366
796
23
3
0
155,300
0
L
Geb
6,703
838
8
1
0
148,039
0
L
Hun Batz
7,137
892
13
2
0
169,702
0
L
Hades
7,035
879
22
3
0
152,052
0
W
Neith
8,594
1,074
49
6
0
167,787
0
W
Sol
7,621
953
22
3
0
152,833
0
W
Charon
8,294
1,037
14
2
0
169,216
0
W
Cthulhu
8,371
1,046
16
2
0
182,317
0
W
Ne Zha
8,208
1,026
24
3
0
193,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role