Player Matchup

Bastet
Bastet
Gold III
NicolBolas9297
Bastet
Gold III
Level 159
God Stats
50W - 34L
1,587 SR
Queue Stats
343W - 340L
1,481 MMR
Party 1
Janus
Janus
Gold III
ScrotumSamurai
Janus
Gold III
Level 132
God Stats
9W - 5L
1,663 SR
Queue Stats
276W - 283L
1,451 MMR
Solo
Bacchus
Bacchus
Gold III
SewuhaS
Bacchus
Gold III
Level 168
God Stats
21W - 16L
1,488 SR
Queue Stats
131W - 128L
1,457 MMR
Party 2
Artemis
Artemis
Gold IV
YcE Radical
Artemis
Gold IV
Level 144
God Stats
3W - 3L
1,292 SR
Queue Stats
198W - 210L
1,369 MMR
Party 1
Vamana
Vamana
Gold IV
Арollyon
Vamana
Gold IV
Level 158
God Stats
3W - 2L
1,389 SR
Queue Stats
128W - 123L
1,404 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 152
1,484 SR
1,432 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,497 SR
1,428 MMR
Cerberus
Cerberus
Bronze III
Chris Stewart22
Cerberus
Bronze III
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,416 MMR
Solo
Kali
Kali
Gold IV
Orkichrist
Kali
Gold IV
Level 158
God Stats
0W - 1L
1,190 SR
Queue Stats
94W - 99L
1,420 MMR
Solo
Skadi
Skadi
Gold IV
josecuki97
Skadi
Gold IV
Level 128
God Stats
10W - 5L
1,878 SR
Queue Stats
238W - 246L
1,446 MMR
Solo
Horus
Horus
Gold IV
k0p3ke
Horus
Gold IV
Level 147
God Stats
2W - 3L
1,626 SR
Queue Stats
220W - 213L
1,417 MMR
Solo
Hera
Hera
Bronze IV
نARTت
Hera
Bronze IV
Level 128
God Stats
0W - 1L
1,289 SR
Queue Stats
1W - 6L
1,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 5
8,342
642
8,883
11,996
4,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
4 / 0 / 2
8,167
628
3,950
4,907
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
SewuhaS
Bacchus
11
0 / 0 / 7
7,224
556
4,825
5,573
5,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
YcE Radical
Artemis
14
2 / 1 / 3
7,846
604
6,210
5,883
2,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
Арollyon
Vamana
15
1 / 1 / 0
9,028
694
8,400
12,026
9,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
OsirisThanatosAo Kuang

VS

Bans
BakasuraSusanoAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 3 / 0
6,125
471
2,487
12,459
7,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
1 / 3 / 1
6,941
534
4,038
13,775
5,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
13
0 / 2 / 2
7,198
554
3,562
8,536
3,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
k0p3ke
Horus
13
2 / 1 / 0
7,078
544
7,471
15,524
13,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
نARTت
Hera
9
1 / 5 / 0
6,054
466
2,780
6,649
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
13
Kills
5
5
Deaths
14
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
3
0
0.33
W
6
3
5
2.83
L
1
3
1
0.5
W
4
0
2
5
W
Bacchus
SewuhaS
Bacchus
0
0
7
3.5
W
Artemis
YcE Radical
Artemis
2
1
3
3.5
L
Skadi
0
2
2
0.5
L
Horus
k0p3ke
Horus
2
1
0
2
W
Vamana
Арollyon
Vamana
1
1
0
1
L
Hera
نARTت
Hera
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,268
Damage
20,338
40,385
Taken
56,943
24,655
Mitigated
32,472
16,970
Healing
19,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
2,487
56
0
2,215
12,459
7,677
60
2,779
9,650
20,028
0
W
8,883
2,125
0
5,336
11,996
4,711
0
1,244
10,752
0
53,179
L
4,038
1,524
0
6,410
13,775
5,554
0
1,526
12,185
0
59,261
W
3,950
676
0
616
4,907
1,900
0
1,986
2,921
59,536
1,722
W
Bacchus
SewuhaS
Bacchus
4,825
551
0
1,808
5,573
5,992
0
417
5,156
25,829
0
W
Artemis
YcE Radical
Artemis
6,210
2,731
0
2,404
5,883
2,221
310
1,620
4,263
0
56,666
L
Skadi
3,562
850
0
2,064
8,536
3,579
12
1,864
6,632
0
65,772
L
Horus
k0p3ke
Horus
7,471
3,527
40
7,414
15,524
13,502
0
213
14,269
0
58,318
W
Vamana
Арollyon
Vamana
8,400
3,185
0
6,806
12,026
9,831
0
0
12,026
0
83,512
L
Hera
نARTت
Hera
2,780
784
0
1,385
6,649
2,160
0
2,267
4,242
32,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,607
Gold Earned
33,396
478
Minions Killed
376
0
Camps Cleared
0
1,268,267
Distance Traveled
1,171,118
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,125
471
39
3
0
255,008
0
W
Bastet
8,342
642
82
6
0
295,092
0
L
Kali
6,941
534
91
7
0
279,643
0
W
Janus
8,167
628
98
8
0
206,017
2
W
Bacchus
7,224
556
30
2
0
286,757
3
W
Artemis
7,846
604
111
9
0
231,155
4
L
Skadi
7,198
554
113
9
0
234,616
0
L
Horus
7,078
544
69
5
0
246,786
3
W
Vamana
9,028
694
157
12
0
249,246
3
L
Hera
6,054
466
64
5
0
155,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role