Player Matchup

Chronos
Chronos
Diamond II
Astrobiologist
Chronos
Diamond II
Level 44
God Stats
5W - 3L
1,882 SR
Queue Stats
65W - 46L
2,417 MMR
Solo
Rama
Rama
Masters
Delinquènt
Rama
Masters
Level 88
God Stats
12W - 10L
1,689 SR
Queue Stats
182W - 160L
2,782 MMR
Solo
Maui
Maui
Diamond III
Drezу
Maui
Diamond III
Level 152
God Stats
9W - 8L
1,633 SR
Queue Stats
302W - 275L
2,180 MMR
Party 1
Bastet
Bastet
Masters
SrArias
Bastet
Masters
Level 235
God Stats
3W - 2L
1,439 SR
Queue Stats
301W - 288L
2,432 MMR
Solo
Vamana
Vamana
Masters
Venenu
Vamana
Masters
Level 263
God Stats
2W - 3L
1,280 SR
Queue Stats
484W - 430L
2,421 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,585 SR
2,446 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 185
1,619 SR
1,913 MMR
Cu Chulainn
Cu Chulainn
Diamond III
 
Cu Chulainn
Diamond III
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Masters
 
Kali
Masters
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Masters
Dëst
Yu Huang
Masters
Level 243
God Stats
21W - 18L
1,706 SR
Queue Stats
169W - 131L
2,864 MMR
Solo
Charon
Charon
Diamond III
ElfenMage
Charon
Diamond III
Level 154
God Stats
5W - 2L
1,887 SR
Queue Stats
130W - 113L
2,202 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
3,743
749
792
2,336
663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
1 / 0 / 2
3,690
738
2,613
2,793
905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Maui
Drezу
Maui
6
1 / 1 / 2
3,810
762
1,832
4,471
2,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
SrArias
Bastet
8
3 / 0 / 0
4,151
830
1,785
3,469
893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
Venenu
Vamana
7
0 / 1 / 0
3,660
732
2,470
5,005
4,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
OsirisNutSusanoArachneBellona

VS

Bans
SurtrAgniThothKuzenboSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
7
1 / 0 / 0
4,621
924
3,304
5,072
1,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Kali
 
Kali
6
1 / 2 / 0
3,404
681
1,367
5,732
3,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hachiman
 
Hachiman
3
0 / 1 / 0
2,736
547
1,119
1,993
493
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Yu Huang
Dëst
Yu Huang
8
1 / 1 / 0
4,066
813
1,438
2,520
732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charon
ElfenMage
Charon
6
0 / 1 / 1
3,709
742
2,125
4,422
2,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
5
Kills
3
3
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
0
0
1
L
Kali
 
Kali
1
2
0
0.5
L
Hachiman
 
Hachiman
0
1
0
0
W
0
1
1
0.5
W
1
0
2
2
W
Maui
Drezу
Maui
1
1
2
2
L
Yu Huang
Dëst
Yu Huang
1
1
0
1
L
Charon
ElfenMage
Charon
0
1
1
0.5
W
Bastet
SrArias
Bastet
3
0
0
3
W
Vamana
Venenu
Vamana
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,492
Damage
9,353
18,074
Taken
19,739
8,805
Mitigated
9,088
7,228
Healing
6,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
3,304
910
0
1,601
5,072
1,933
0
0
4,820
0
31,149
L
Kali
 
Kali
1,367
724
0
2,319
5,732
3,086
0
0
5,732
0
16,691
L
Hachiman
 
Hachiman
1,119
849
0
1,024
1,993
493
0
680
1,313
0
6,810
W
792
177
0
538
2,336
663
0
1,147
991
21,096
415
W
2,613
2,078
0
1,111
2,793
905
0
1,205
1,588
0
20,600
W
Maui
Drezу
Maui
1,832
842
0
1,701
4,471
2,332
0
920
3,551
12,902
0
L
Yu Huang
Dëst
Yu Huang
1,438
141
0
375
2,520
732
0
615
1,785
23,375
290
L
Charon
ElfenMage
Charon
2,125
654
0
1,450
4,422
2,844
0
1,152
3,270
10,825
0
W
Bastet
SrArias
Bastet
1,785
738
0
2,510
3,469
893
0
91
3,376
0
19,220
W
Vamana
Venenu
Vamana
2,470
1,257
0
1,368
5,005
4,012
0
0
5,005
0
23,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,054
Gold Earned
18,536
173
Minions Killed
162
0
Camps Cleared
0
589,082
Distance Traveled
480,105
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
4,621
924
58
12
0
98,870
0
L
Kali
3,404
681
31
6
0
136,394
0
L
Hachiman
2,736
547
14
3
0
40,898
0
W
Chronos
3,743
749
45
9
0
106,850
0
W
Rama
3,690
738
41
8
0
101,148
0
W
Maui
3,810
762
13
3
0
120,172
2
L
Yu Huang
4,066
813
50
10
0
101,147
0
L
Charon
3,709
742
9
2
0
102,796
1
W
Bastet
4,151
830
38
8
0
140,049
0
W
Vamana
3,660
732
36
7
0
120,863
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role