Player Matchup

Cthulhu
Cthulhu
Gold II
IBrokenzZI
Cthulhu
Gold II
Level 158
God Stats
8W - 7L
1,682 SR
Queue Stats
126W - 141L
1,684 MMR
Solo
Thoth
Thoth
Gold IV
Krizmuh
Thoth
Gold IV
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,736 MMR
Solo
Thor
Thor
Gold I
PimpNamedPengui
Thor
Gold I
Level 86
God Stats
22W - 21L
1,574 SR
Queue Stats
645W - 627L
1,771 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,585 SR
1,730 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 165
1,631 SR
1,448 MMR
Surtr
Surtr
Platinum I
 
Surtr
Platinum I
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver III
FiendishFaerie
Geb
Silver III
Level 157
God Stats
4W - 5L
1,515 SR
Queue Stats
307W - 415L
1,028 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
Hard and Steady
Morgan Le Fay
Gold I
Level 153
God Stats
8W - 3L
1,879 SR
Queue Stats
15W - 9L
1,817 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IBrokenzZI
Cthulhu
13
0 / 3 / 1
8,345
642
12,601
19,098
16,267
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thoth
Krizmuh
Thoth
12
0 / 5 / 1
8,071
621
7,747
10,805
4,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 2 / 0
8,845
680
10,807
15,832
10,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BacchusAchillesCharonNe ZhaAres

VS

Bans
KuzenboFenrirOdinSobekAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
17
6 / 0 / 4
10,761
828
16,747
21,030
17,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 1 / 5
8,770
675
6,331
12,181
8,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
Hard and Steady
Morgan Le Fay
16
3 / 1 / 5
10,215
786
15,642
12,873
5,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
10
10
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
6
0
4
8
W
1
1
5
3.5
W
Morgan Le Fay
Hard and Steady
Morgan Le Fay
3
1
5
5.5
L
Cthulhu
IBrokenzZI
Cthulhu
0
3
1
0.17
L
Thoth
Krizmuh
Thoth
0
5
1
0.1
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,155
Damage
38,720
45,735
Taken
46,084
31,052
Mitigated
32,471
4,465
Healing
11,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
16,747
4,878
0
7,673
21,030
17,787
1,389
7,706
12,800
2,744
51,821
W
6,331
403
0
750
12,181
8,712
338
4,688
7,046
15,006
0
W
Morgan Le Fay
Hard and Steady
Morgan Le Fay
15,642
1,051
0
2,794
12,873
5,972
957
7,417
5,163
49,340
1,740
L
Cthulhu
IBrokenzZI
Cthulhu
12,601
310
41
2,390
19,098
16,267
0
8,802
9,555
48,055
1,248
L
Thoth
Krizmuh
Thoth
7,747
449
0
250
10,805
4,430
0
4,292
6,179
34,193
701
L
10,807
837
0
1,784
15,832
10,355
0
8,480
6,818
199
23,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,261
Gold Earned
29,746
174
Minions Killed
184
0
Camps Cleared
0
697,178
Distance Traveled
751,618
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,761
828
65
5
0
271,619
0
W
Geb
8,770
675
9
1
0
223,580
0
W
Morgan Le Fay
10,215
786
110
8
0
256,419
5
L
Cthulhu
8,345
642
69
5
0
264,624
5
L
Thoth
8,071
621
72
6
0
209,816
0
L
Thor
8,845
680
33
3
0
222,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role