Player Matchup

Raijin
Raijin
Ahahg
Raijin
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 41L
1,475 Elo+
Solo
Kukulkan
Kukulkan
Burukkusu
Kukulkan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,473 Elo+
Party 2
Chang'e
Chang'e
Desecas991
Chang'e
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cliodhna
Cliodhna
EYMEN-HULK
Cliodhna
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 23L
1,527 Elo+
Solo
Cthulhu
Cthulhu
Gabuji
Cthulhu
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 32L
1,549 Elo+
Party 2
Team Averages
Level 104
1,500 SR
1,505 Elo+

VS

Team Averages
Level 165
1,658 SR
1,551 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DMT Psych0naut
Hercules
Level 280
God Stats
2W - 0L
1,715 SR
Queue Stats
122W - 133L
1,513 Elo+
Solo
Chiron
Chiron
Gambookiller
Chiron
Level 147
God Stats
3W - 0L
1,836 SR
Queue Stats
31W - 21L
1,608 Elo+
Solo
Chaac
Chaac
I-JustWar-I
Chaac
Level 139
God Stats
2W - 0L
1,741 SR
Queue Stats
62W - 64L
1,534 Elo+
Party 1
Horus
Horus
stephthegreatest
Horus
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ahahg
Raijin
9
0 / 4 / 1
5,440
907
2,803
5,876
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Kukulkan
Burukkusu
Kukulkan
11
0 / 2 / 2
5,521
920
3,141
4,054
1,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Chang'e
Desecas991
Chang'e
10
0 / 1 / 1
5,232
872
3,660
3,665
1,345
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cliodhna
EYMEN-HULK
Cliodhna
11
0 / 5 / 3
5,940
990
862
7,623
2,644
Cthulhu
Gabuji
Cthulhu
11
1 / 3 / 0
6,074
1,012
3,454
7,406
7,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 1 / 8
6,639
1,107
7,108
2,476
1,257
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hercules
11
3 / 1 / 9
6,827
1,138
2,915
9,677
7,011
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chiron
11
4 / 1 / 4
6,494
1,082
5,170
3,849
1,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
4 / 1 / 9
7,092
1,182
7,365
7,297
7,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

13
2 / 1 / 10
7,319
1,220
2,270
7,306
5,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
1
Kills
15
15
Deaths
5
7
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
1
8
6
L
Raijin
Ahahg
Raijin
0
4
1
0.13
L
Kukulkan
Burukkusu
Kukulkan
0
2
2
0.5
W
Hercules
3
1
9
7.5
L
Chang'e
Desecas991
Chang'e
0
1
1
0.5
L
Cliodhna
EYMEN-HULK
Cliodhna
0
5
3
0.3
L
Cthulhu
Gabuji
Cthulhu
1
3
0
0.33
W
Chiron
4
1
4
6
W
4
1
9
8.5
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,920
Damage
24,828
28,624
Taken
30,605
14,921
Mitigated
23,912
5,938
Healing
17,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
7,108
374
215
209
2,476
1,257
1,094
1,986
490
17,082
648
L
Raijin
Ahahg
Raijin
2,803
544
160
857
5,876
2,089
0
1,037
4,839
5,691
302
L
Kukulkan
Burukkusu
Kukulkan
3,141
504
0
1,160
4,054
1,498
0
1,624
2,430
10,107
382
W
Hercules
2,915
527
816
5,548
9,677
7,011
52
3,115
6,562
0
8,379
L
Chang'e
Desecas991
Chang'e
3,660
153
646
1,434
3,665
1,345
0
731
2,934
6,891
0
L
Cliodhna
EYMEN-HULK
Cliodhna
862
75
0
0
7,623
2,644
0
2,093
5,530
0
6,982
L
Cthulhu
Gabuji
Cthulhu
3,454
153
585
1,096
7,406
7,345
0
1,395
6,011
8,192
0
W
Chiron
5,170
1,661
201
1,259
3,849
1,818
728
1,856
1,993
0
10,759
W
7,365
587
0
2,009
7,297
7,856
528
2,968
4,329
202
16,544
W
2,270
975
2,825
4,007
7,306
5,970
273
2,741
4,565
0
3,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,207
Gold Earned
34,371
57
Minions Killed
74
0
Camps Cleared
0
543,207
Distance Traveled
562,494
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,639
1,107
24
4
0
118,224
0
L
Raijin
5,440
907
14
2
0
102,484
0
L
Kukulkan
5,521
920
17
3
0
90,226
0
W
Hercules
6,827
1,138
7
1
0
131,975
0
L
Chang'e
5,232
872
4
1
0
117,288
0
L
Cliodhna
5,940
990
12
2
0
112,511
0
L
Cthulhu
6,074
1,012
10
2
0
120,698
0
W
Chiron
6,494
1,082
16
3
0
75,106
0
W
Chaac
7,092
1,182
23
4
0
126,967
0
W
Horus
7,319
1,220
4
1
0
110,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role