Player Matchup

Ares
Ares
 
Ares
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CountBleck777
Cthulhu
Level 155
God Stats
23W - 11L
1,727 SR
Queue Stats
171W - 145L
1,595 Elo+
Solo
Medusa
Medusa
JJB8054
Medusa
Level 108
God Stats
1W - 1L
1,686 SR
Queue Stats
62W - 101L
1,430 Elo+
Solo
Ao Kuang
Ao Kuang
johnnyBotavish
Ao Kuang
Level 24
God Stats
13W - 23L
1,464 SR
Queue Stats
124W - 129L
1,456 Elo+
Party 2
Discordia
Discordia
l3ashhh
Discordia
Level 149
God Stats
1W - 4L
1,326 SR
Queue Stats
278W - 260L
1,494 Elo+
Party 2
Team Averages
Level 104
1,541 SR
1,495 Elo+

VS

Team Averages
Level 134
1,569 SR
1,553 Elo+
Neith
Neith
DaddyXzibit
Neith
Level 147
God Stats
1W - 0L
1,614 SR
Queue Stats
13W - 9L
1,593 Elo+
Solo
Gilgamesh
Gilgamesh
G59Marchi
Gilgamesh
Level 157
God Stats
3W - 1L
1,155 SR
Queue Stats
135W - 107L
1,514 Elo+
Party 1
Sun Wukong
Sun Wukong
Reavs40k
Sun Wukong
Level 124
God Stats
23W - 6L
1,632 SR
Queue Stats
61W - 48L
1,527 Elo+
Party 1
Tiamat
Tiamat
SharpeTheSergal
Tiamat
Level 123
God Stats
6W - 9L
1,643 SR
Queue Stats
140W - 121L
1,566 Elo+
Solo
Loki
Loki
kripto622
Loki
Level 121
God Stats
10W - 9L
1,798 SR
Queue Stats
249W - 220L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 1 / 1
4,819
438
3,115
8,730
7,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
11
0 / 2 / 0
6,102
555
6,010
7,440
5,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
JJB8054
Medusa
9
1 / 2 / 0
5,153
468
4,210
6,335
2,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
8
1 / 1 / 0
5,195
472
3,366
6,862
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Discordia
l3ashhh
Discordia
12
0 / 1 / 0
6,499
591
3,361
5,984
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
6,031
548
4,279
5,589
2,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
G59Marchi
Gilgamesh
9
2 / 0 / 2
5,274
479
5,919
9,616
4,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
Reavs40k
Sun Wukong
11
2 / 1 / 1
6,455
587
5,137
8,893
5,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 0 / 1
6,675
607
3,436
3,366
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
12
2 / 0 / 0
5,790
526
1,978
7,036
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
6
7
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
1
1
0.5
L
Cthulhu
0
2
0
0
W
0
1
2
1
W
Gilgamesh
G59Marchi
Gilgamesh
2
0
2
3
L
Medusa
JJB8054
Medusa
1
2
0
0.5
W
Sun Wukong
Reavs40k
Sun Wukong
2
1
1
2.5
W
0
0
1
0.5
L
Ao Kuang
1
1
0
1
W
Loki
2
0
0
2
L
Discordia
l3ashhh
Discordia
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,062
Damage
20,749
35,351
Taken
34,500
19,088
Mitigated
16,138
11,162
Healing
13,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,115
376
0
1,917
8,730
7,368
0
0
8,730
21,756
1,307
L
Cthulhu
6,010
456
0
1,600
7,440
5,319
0
0
7,440
46,092
165
W
4,279
897
0
1,841
5,589
2,115
0
1,691
3,898
0
49,549
W
Gilgamesh
G59Marchi
Gilgamesh
5,919
2,545
0
2,935
9,616
4,418
0
4,845
4,647
0
29,044
L
Medusa
JJB8054
Medusa
4,210
1,600
0
1,422
6,335
2,140
0
0
6,335
0
34,155
W
Sun Wukong
Reavs40k
Sun Wukong
5,137
1,583
0
2,683
8,893
5,473
0
4,740
3,531
0
49,164
W
3,436
358
0
1,814
3,366
1,571
0
1,887
1,479
49,234
1,850
L
Ao Kuang
3,366
894
0
3,392
6,862
2,335
0
0
6,862
22,260
0
W
Loki
1,978
553
0
4,661
7,036
2,561
0
1,691
5,271
0
41,652
L
Discordia
l3ashhh
Discordia
3,361
51
0
2,831
5,984
1,926
0
2,997
2,569
56,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,768
Gold Earned
30,225
315
Minions Killed
382
0
Camps Cleared
0
1,064,221
Distance Traveled
1,110,258
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,819
438
18
2
0
216,431
0
L
Cthulhu
6,102
555
86
8
0
209,464
0
W
Neith
6,031
548
69
6
0
205,799
4
W
Gilgamesh
5,274
479
43
4
0
225,845
0
L
Medusa
5,153
468
51
5
0
179,838
2
W
Sun Wukong
6,455
587
86
8
0
204,676
0
W
Tiamat
6,675
607
108
10
0
222,163
0
L
Ao Kuang
5,195
472
46
4
0
236,543
0
W
Loki
5,790
526
76
7
0
251,775
0
L
Discordia
6,499
591
114
10
0
221,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role