Player Matchup

King Arthur
King Arthur
GEORGEFLOYDSN3CK
King Arthur
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 27L
1,492 Elo+
Party 2
Izanami
Izanami
RichardShooter
Izanami
Level 177
God Stats
1W - 2L
1,351 SR
Queue Stats
256W - 292L
1,604 Elo+
Party 1
Sobek
Sobek
ShiftDevious
Sobek
Level 125
God Stats
3W - 0L
1,839 SR
Queue Stats
55W - 39L
1,584 Elo+
Party 2
Pele
Pele
TheGankSinatraJr
Pele
Level 240
God Stats
8W - 5L
1,711 SR
Queue Stats
155W - 142L
1,588 Elo+
Party 1
Ra
Ra
TheeHamburger
Ra
Level 305
God Stats
4W - 0L
1,751 SR
Queue Stats
298W - 297L
1,595 Elo+
Party 1
Team Averages
Level 172
1,630 SR
1,572 Elo+

VS

Team Averages
Level 149
1,592 SR
1,547 Elo+
Anubis
Anubis
 
Anubis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
CrAzY LOSER BOY
Eset
Level 174
God Stats
3W - 3L
1,764 SR
Queue Stats
509W - 529L
1,523 Elo+
Solo
Gilgamesh
Gilgamesh
Cryoaegis
Gilgamesh
Level 90
God Stats
1W - 2L
1,458 SR
Queue Stats
212W - 197L
1,558 Elo+
Solo
Ratatoskr
Ratatoskr
Studleyy
Ratatoskr
Level 148
God Stats
8W - 13L
1,444 SR
Queue Stats
93W - 80L
1,601 Elo+
Solo
Rama
Rama
xXBluDemonsXx
Rama
Level 175
God Stats
3W - 1L
1,795 SR
Queue Stats
239W - 213L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GEORGEFLOYDSN3CK
King Arthur
12
2 / 1 / 0
6,637
603
6,397
9,298
8,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 0 / 1
7,658
696
4,759
4,163
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 7
6,363
578
3,319
10,621
9,158
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 2 / 3
5,978
543
3,492
9,115
2,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
3 / 1 / 3
7,224
657
6,450
8,010
2,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 2 / 0
6,221
566
4,609
7,248
3,382
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 4 / 2
5,265
479
1,842
6,106
3,710
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Cryoaegis
Gilgamesh
11
1 / 3 / 2
5,646
513
4,937
9,964
4,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ratatoskr
Studleyy
Ratatoskr
11
1 / 2 / 0
6,374
579
6,531
11,582
7,970
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 2 / 0
4,894
445
2,378
4,581
1,286
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
13
Kills
4
4
Deaths
13
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
2
0
1
L
0
4
2
0.25
L
Gilgamesh
Cryoaegis
Gilgamesh
1
3
2
0.67
W
King Arthur
GEORGEFLOYDSN3CK
King Arthur
2
1
0
2
W
5
0
1
5.5
W
1
0
7
4.5
L
Ratatoskr
Studleyy
Ratatoskr
1
2
0
0.5
W
2
2
3
1.75
W
3
1
3
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,417
Damage
20,297
41,207
Taken
39,481
23,771
Mitigated
20,936
16,169
Healing
8,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,609
250
0
2,302
7,248
3,382
0
3,372
3,516
57,215
0
L
1,842
221
286
868
6,106
3,710
0
2,030
4,026
16,335
0
L
Gilgamesh
Cryoaegis
Gilgamesh
4,937
1,494
0
1,230
9,964
4,588
0
2,492
7,251
0
37,648
W
King Arthur
GEORGEFLOYDSN3CK
King Arthur
6,397
913
0
685
9,298
8,040
0
156
9,142
1,205
48,294
W
4,759
3,469
0
2,866
4,163
1,476
0
435
3,728
0
71,191
W
3,319
625
0
3,608
10,621
9,158
0
1,119
9,502
16,991
0
L
Ratatoskr
Studleyy
Ratatoskr
6,531
1,087
0
3,062
11,582
7,970
0
1,022
10,560
0
53,236
W
3,492
400
0
3,542
9,115
2,407
0
2,346
6,769
0
40,468
W
6,450
682
1,088
4,380
8,010
2,690
0
2,610
5,400
63,917
1,462
L
2,378
2,191
0
883
4,581
1,286
0
406
4,175
0
29,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,860
Gold Earned
28,400
421
Minions Killed
326
0
Camps Cleared
0
1,151,628
Distance Traveled
1,068,716
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,221
566
100
9
0
222,065
2
L
Eset
5,265
479
32
3
0
216,907
2
L
Gilgamesh
5,646
513
51
5
0
242,595
1
W
King Arthur
6,637
603
83
8
0
225,570
2
W
Izanami
7,658
696
125
11
0
189,404
4
W
Sobek
6,363
578
20
2
0
248,429
4
L
Ratatoskr
6,374
579
92
8
0
222,391
0
W
Pele
5,978
543
72
7
0
256,100
1
W
Ra
7,224
657
121
11
0
232,125
1
L
Rama
4,894
445
51
5
0
164,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role