Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
 
Nut
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
DIORIVE10
Thoth
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 120L
1,506 Elo+
Solo
Cthulhu
Cthulhu
FIG1
Cthulhu
Level 169
God Stats
1W - 3L
1,333 SR
Queue Stats
106W - 88L
1,587 Elo+
Party 1
Sobek
Sobek
IxuAurum
Sobek
Level 74
God Stats
2W - 1L
1,784 SR
Queue Stats
96W - 79L
1,596 Elo+
Party 1
Team Averages
Level 124
1,523 SR
1,538 Elo+

VS

Team Averages
Level 147
1,551 SR
1,470 Elo+
Anhur
Anhur
Adrianoboe
Anhur
Level 158
God Stats
3W - 3L
1,484 SR
Queue Stats
157W - 149L
1,533 Elo+
Solo
Janus
Janus
BurgundySauce_-
Janus
Level 135
God Stats
3W - 2L
1,658 SR
Queue Stats
68W - 118L
1,370 Elo+
Party 3
Hades
Hades
KillerWrld999
Hades
Level 147
God Stats
5W - 4L
1,404 SR
Queue Stats
150W - 161L
1,503 Elo+
Solo
Ravana
Ravana
NadeNlay
Ravana
Level 157
God Stats
13W - 12L
1,503 SR
Queue Stats
108W - 156L
1,353 Elo+
Party 3
Thanatos
Thanatos
Soulcenter
Thanatos
Level 136
God Stats
29W - 12L
1,703 SR
Queue Stats
42W - 29L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
2 / 5 / 1
6,022
547
2,715
12,726
4,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nut
 
Nut
11
0 / 2 / 1
5,931
539
4,865
8,291
2,652
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
DIORIVE10
Thoth
9
0 / 4 / 2
5,370
488
3,337
6,585
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
FIG1
Cthulhu
12
2 / 3 / 0
6,941
631
6,330
7,826
6,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sobek
IxuAurum
Sobek
8
0 / 2 / 1
5,057
460
2,412
9,120
6,824
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
3 / 1 / 0
6,287
572
5,968
8,224
3,043
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 0 / 4
6,699
609
4,959
4,139
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 1 / 5
6,472
588
6,152
8,671
3,753
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ravana
NadeNlay
Ravana
11
6 / 1 / 5
6,611
601
4,614
5,017
2,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thanatos
Soulcenter
Thanatos
12
1 / 1 / 3
6,532
594
2,447
7,669
2,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
15
16
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
5
1
0.5
L
Nut
 
Nut
0
2
1
0.25
W
Anhur
3
1
0
3
W
3
0
4
5
L
Thoth
DIORIVE10
Thoth
0
4
2
0.25
L
Cthulhu
FIG1
Cthulhu
2
3
0
0.67
L
Sobek
IxuAurum
Sobek
0
2
1
0.25
W
2
1
5
4.5
W
Ravana
NadeNlay
Ravana
6
1
5
8.5
W
Thanatos
Soulcenter
Thanatos
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,659
Damage
24,140
44,548
Taken
33,720
22,203
Mitigated
13,186
16,502
Healing
17,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,715
758
0
9,155
12,726
4,460
0
2,579
10,147
0
37,047
L
Nut
 
Nut
4,865
2,565
0
1,489
8,291
2,652
0
1,098
7,193
0
52,046
W
Anhur
5,968
2,897
0
2,545
8,224
3,043
698
1,231
6,993
0
41,062
W
4,959
463
0
1,781
4,139
1,351
46
1,218
2,791
43,128
0
L
Thoth
DIORIVE10
Thoth
3,337
259
0
300
6,585
2,226
0
3,105
3,480
31,883
598
L
Cthulhu
FIG1
Cthulhu
6,330
360
69
2,250
7,826
6,041
0
1,620
6,206
40,206
1,464
L
Sobek
IxuAurum
Sobek
2,412
359
0
3,239
9,120
6,824
0
2,819
6,301
14,346
0
W
6,152
352
331
4,987
8,671
3,753
224
3,451
5,188
45,884
0
W
Ravana
NadeNlay
Ravana
4,614
1,164
0
1,192
5,017
2,262
298
1,949
2,929
0
28,945
W
Thanatos
Soulcenter
Thanatos
2,447
307
0
6,639
7,669
2,777
0
3,034
4,125
0
38,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,321
Gold Earned
32,601
304
Minions Killed
306
0
Camps Cleared
0
1,032,477
Distance Traveled
1,079,980
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,022
547
73
7
0
215,374
1
L
Nut
5,931
539
84
8
0
199,218
0
W
Anhur
6,287
572
52
5
0
190,094
0
W
Janus
6,699
609
70
6
0
246,824
0
L
Thoth
5,370
488
52
5
0
195,508
0
L
Cthulhu
6,941
631
76
7
0
190,285
0
L
Sobek
5,057
460
19
2
0
232,092
2
W
Hades
6,472
588
78
7
0
191,484
1
W
Ravana
6,611
601
35
3
0
216,268
0
W
Thanatos
6,532
594
71
6
0
235,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role