Player Matchup

Ao Kuang
Ao Kuang
Crodri18
Ao Kuang
Level 48
God Stats
0W - 2L
1,315 SR
Queue Stats
24W - 23L
1,423 Elo+
Party 3
King Arthur
King Arthur
Yugen6089
King Arthur
Level 43
God Stats
35W - 33L
1,340 SR
Queue Stats
225W - 215L
1,455 Elo+
Party 1
Yemoja
Yemoja
heartlandd
Yemoja
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 30L
1,206 Elo+
Solo
Cupid
Cupid
kuro13027
Cupid
Level 37
God Stats
0W - 2L
1,477 SR
Queue Stats
56W - 67L
1,410 Elo+
Party 1
Olorun
Olorun
thajukster22
Olorun
Level 40
God Stats
7W - 12L
1,530 SR
Queue Stats
7W - 12L
1,405 Elo+
Party 3
Team Averages
Level 43
1,432 SR
1,380 Elo+

VS

Team Averages
Level 59
1,476 SR
1,467 Elo+
Ares
Ares
EHOHFORYAYO
Ares
Level 108
God Stats
4W - 6L
1,257 SR
Queue Stats
97W - 91L
1,432 Elo+
Solo
Medusa
Medusa
Quaxen
Medusa
Level 17
God Stats
9W - 8L
1,722 SR
Queue Stats
65W - 53L
1,550 Elo+
Party 2
Mulan
Mulan
VoidWilson
Mulan
Level 21
God Stats
36W - 34L
1,448 SR
Queue Stats
70W - 66L
1,434 Elo+
Party 2
Da Ji
Da Ji
aBrownCambodian
Da Ji
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 125L
1,456 Elo+
Party 2
Zeus
Zeus
isocelese
Zeus
Level 48
God Stats
24W - 16L
1,453 SR
Queue Stats
116W - 95L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Crodri18
Ao Kuang
14
3 / 6 / 2
7,935
467
8,607
18,361
7,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Yugen6089
King Arthur
15
5 / 4 / 1
9,898
582
18,087
19,503
22,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
heartlandd
Yemoja
11
0 / 3 / 0
7,101
418
4,341
16,017
11,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
kuro13027
Cupid
15
2 / 5 / 0
8,370
492
7,639
14,884
5,471
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Olorun
12
1 / 8 / 1
7,795
459
5,171
17,534
5,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 6
8,827
519
8,248
15,590
16,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Quaxen
Medusa
17
3 / 1 / 4
9,491
558
13,903
11,683
5,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
15
5 / 6 / 1
9,449
556
13,941
23,663
18,411
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 2 / 11
9,535
561
13,050
14,071
7,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
17
9 / 2 / 4
10,661
627
17,578
9,639
3,854
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
11
Kills
26
26
Deaths
11
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Crodri18
Ao Kuang
3
6
2
0.67
W
3
0
6
6
W
Medusa
Quaxen
Medusa
3
1
4
5
W
Mulan
5
6
1
0.92
L
King Arthur
Yugen6089
King Arthur
5
4
1
1.38
W
6
2
11
5.75
L
Yemoja
heartlandd
Yemoja
0
3
0
0
W
Zeus
9
2
4
5.5
L
Cupid
kuro13027
Cupid
2
5
0
0.4
L
Olorun
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,845
Damage
66,720
86,299
Taken
74,646
52,954
Mitigated
51,355
21,259
Healing
22,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Crodri18
Ao Kuang
8,607
3,023
0
3,748
18,361
7,663
0
6,544
11,817
56,781
2,849
W
8,248
423
0
2,286
15,590
16,406
0
3,729
11,861
30,439
0
W
Medusa
Quaxen
Medusa
13,903
5,812
0
3,633
11,683
5,394
155
2,337
9,346
0
101,900
W
Mulan
13,941
3,098
0
8,058
23,663
18,411
0
4,936
18,727
0
68,487
L
King Arthur
Yugen6089
King Arthur
18,087
1,638
0
3,571
19,503
22,795
0
2,093
17,410
0
87,556
W
13,050
2,859
0
5,729
14,071
7,290
128
2,950
11,121
0
70,992
L
Yemoja
heartlandd
Yemoja
4,341
1,445
2,390
2,883
16,017
11,210
0
5,215
10,802
26,364
1,576
W
Zeus
17,578
4,428
0
2,664
9,639
3,854
1,159
4,101
5,538
91,119
4,053
L
Cupid
kuro13027
Cupid
7,639
4,303
0
4,361
14,884
5,471
0
1,383
13,501
0
75,750
L
Olorun
5,171
2,710
300
4,006
17,534
5,815
653
10,244
7,290
47,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,099
Gold Earned
47,963
429
Minions Killed
518
0
Camps Cleared
0
1,493,854
Distance Traveled
1,683,539
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,935
467
90
5
0
334,977
0
W
Ares
8,827
519
28
2
0
343,301
1
W
Medusa
9,491
558
140
8
0
316,291
0
W
Mulan
9,449
556
116
7
0
321,122
0
L
King Arthur
9,898
582
127
7
0
286,718
0
W
Da Ji
9,535
561
95
6
0
385,743
0
L
Yemoja
7,101
418
33
2
0
292,961
0
W
Zeus
10,661
627
139
8
0
317,082
0
L
Cupid
8,370
492
111
7
0
280,331
0
L
Olorun
7,795
459
68
4
0
298,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role