Player Matchup

Izanami
Izanami
 
Izanami
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
DecidingArc11
Osiris
Level 122
God Stats
0W - 2L
1,715 SR
Queue Stats
374W - 347L
1,589 Elo+
Solo
Bellona
Bellona
claymore_03
Bellona
Level 124
God Stats
64W - 46L
1,774 SR
Queue Stats
238W - 221L
1,450 Elo+
Solo
Geb
Geb
imabadjunglar
Geb
Level 121
God Stats
24W - 17L
1,529 SR
Queue Stats
87W - 101L
1,338 Elo+
Solo
Team Averages
Level 125
1,604 SR
1,475 Elo+

VS

Team Averages
Level 90
1,507 SR
1,441 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
A_N_Jovis
Sobek
Level 148
God Stats
12W - 17L
1,359 SR
Queue Stats
149W - 158L
1,471 Elo+
Solo
Thor
Thor
Arcieliza
Thor
Level 65
God Stats
5W - 9L
1,675 SR
Queue Stats
223W - 224L
1,453 Elo+
Solo
Anubis
Anubis
Das1stMaIsGratiS
Anubis
Level 53
God Stats
3W - 3L
1,500 SR
Queue Stats
53W - 82L
1,316 Elo+
Solo
Chernobog
Chernobog
KyleGarvie
Chernobog
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 143L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 2 / 1
6,112
556
4,494
7,609
2,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
 
Janus
1
0 / 0 / 0
3,581
326
0
0
0
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
5 / 1 / 1
7,084
644
8,963
11,739
8,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
claymore_03
Bellona
9
1 / 1 / 0
5,636
512
4,288
7,435
5,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 3
5,391
490
3,521
7,612
5,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 1 / 0
6,814
619
5,483
8,692
4,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sobek
A_N_Jovis
Sobek
10
3 / 1 / 1
6,322
575
4,115
9,413
7,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
12
0 / 1 / 3
5,958
542
2,388
8,280
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 3 / 1
5,469
497
2,568
4,675
2,411
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chernobog
KyleGarvie
Chernobog
11
1 / 1 / 2
5,746
522
2,950
5,695
1,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
7
Kills
6
6
Deaths
7
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
1
0.75
L
Janus
 
Janus
0
0
0
0
W
Sun Wukong
 
Sun Wukong
1
1
0
1
W
Sobek
A_N_Jovis
Sobek
3
1
1
3.5
W
Thor
0
1
3
1.5
W
1
3
1
0.5
L
5
1
1
5.5
W
Chernobog
KyleGarvie
Chernobog
1
1
2
2
L
Bellona
claymore_03
Bellona
1
1
0
1
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,266
Damage
17,504
34,395
Taken
36,755
21,618
Mitigated
20,167
15,305
Healing
14,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,494
3,712
0
1,813
7,609
2,638
321
1,176
6,433
0
42,718
L
Janus
 
Janus
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
 
Sun Wukong
5,483
1,971
0
2,834
8,692
4,672
226
0
8,692
0
54,606
W
Sobek
A_N_Jovis
Sobek
4,115
241
0
4,027
9,413
7,964
0
2,119
7,294
20,866
1,954
W
Thor
2,388
574
0
5,191
8,280
3,280
0
170
8,110
0
47,836
W
2,568
239
0
1,030
4,675
2,411
0
835
3,840
22,235
1,217
L
8,963
3,874
0
7,122
11,739
8,950
0
1,674
10,065
0
69,192
W
Chernobog
KyleGarvie
Chernobog
2,950
1,780
0
1,562
5,695
1,840
0
397
5,298
0
35,320
L
Bellona
claymore_03
Bellona
4,288
2,096
0
4,278
7,435
5,011
0
0
7,435
0
35,241
L
3,521
159
0
2,092
7,612
5,019
0
3,520
4,092
16,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,804
Gold Earned
30,309
242
Minions Killed
302
0
Camps Cleared
0
727,760
Distance Traveled
1,059,385
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,112
556
81
7
0
181,466
0
L
Janus
3,581
326
0
0
0
0
0
W
Sun Wukong
6,814
619
91
8
0
199,799
0
W
Sobek
6,322
575
31
3
0
239,285
4
W
Thor
5,958
542
80
7
0
221,585
0
W
Anubis
5,469
497
49
4
0
190,015
0
L
Osiris
7,084
644
96
9
0
256,829
2
W
Chernobog
5,746
522
51
5
0
208,701
0
L
Bellona
5,636
512
57
5
0
113,561
0
L
Geb
5,391
490
8
1
0
175,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role