Player Matchup

Achilles
Achilles
 
Achilles
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
DamagedGnome
Ganesha
Level 115
God Stats
5W - 4L
1,650 SR
Queue Stats
19W - 15L
1,490 Elo+
Party 3
Nu Wa
Nu Wa
MinoTehren
Nu Wa
Level 123
God Stats
29W - 23L
1,522 SR
Queue Stats
206W - 188L
1,458 Elo+
Solo
Skadi
Skadi
malstrxx
Skadi
Level 155
God Stats
16W - 5L
1,689 SR
Queue Stats
85W - 67L
1,549 Elo+
Party 3
Team Averages
Level 105
1,572 SR
1,500 Elo+

VS

Team Averages
Level 121
1,473 SR
1,520 Elo+
Maui
Maui
 
Maui
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
EHOHFORYAYO
Janus
Level 108
God Stats
7W - 5L
1,632 SR
Queue Stats
61W - 65L
1,468 Elo+
Solo
King Arthur
King Arthur
McBingi
King Arthur
Level 159
God Stats
1W - 5L
1,385 SR
Queue Stats
120W - 122L
1,550 Elo+
Solo
Serqet
Serqet
amschleepy
Serqet
Level 66
God Stats
6W - 3L
1,304 SR
Queue Stats
155W - 170L
1,484 Elo+
Party 2
Sol
Sol
kindagucci
Sol
Level 103
God Stats
2W - 1L
1,541 SR
Queue Stats
7W - 5L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
4 / 1 / 1
8,121
625
7,399
12,389
10,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
 
Arachne
12
3 / 2 / 5
7,090
545
6,452
10,893
4,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Ganesha
DamagedGnome
Ganesha
11
0 / 0 / 9
7,666
590
5,050
10,143
9,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
13
3 / 1 / 3
7,566
582
6,157
4,529
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Skadi
malstrxx
Skadi
14
6 / 0 / 2
8,377
644
10,574
6,703
3,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
0 / 3 / 1
5,763
443
3,104
11,311
9,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

12
0 / 3 / 1
6,454
496
3,569
7,198
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

King Arthur
McBingi
King Arthur
13
1 / 3 / 1
7,382
568
9,826
13,346
12,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
amschleepy
Serqet
11
2 / 2 / 1
6,176
475
2,520
10,585
4,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 5 / 0
5,848
450
6,020
9,906
2,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
16
Kills
4
4
Deaths
16
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
1
4.5
W
Arachne
 
Arachne
3
2
5
2.75
L
Maui
 
Maui
0
3
1
0.17
W
Ganesha
DamagedGnome
Ganesha
0
0
9
4.5
L
0
3
1
0.17
L
King Arthur
McBingi
King Arthur
1
3
1
0.5
W
Nu Wa
3
1
3
4.5
L
Serqet
amschleepy
Serqet
2
2
1
1.25
L
1
5
0
0.2
W
Skadi
malstrxx
Skadi
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,632
Damage
25,039
44,657
Taken
52,346
29,809
Mitigated
31,935
12,713
Healing
6,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,399
1,478
0
3,903
12,389
10,860
0
504
11,885
0
51,552
W
Arachne
 
Arachne
6,452
4,660
0
4,243
10,893
4,540
0
1,823
9,070
0
49,914
L
Maui
 
Maui
3,104
769
0
1,232
11,311
9,488
0
2,327
8,882
27,632
0
W
Ganesha
DamagedGnome
Ganesha
5,050
393
229
2,742
10,143
9,456
115
4,040
6,103
21,809
1,848
L
3,569
127
0
334
7,198
2,440
0
2,930
4,044
46,066
0
L
King Arthur
McBingi
King Arthur
9,826
741
0
2,518
13,346
12,222
0
813
11,550
2,138
60,202
W
Nu Wa
6,157
1,900
0
500
4,529
1,747
0
3,023
1,416
40,935
1,138
L
Serqet
amschleepy
Serqet
2,520
1,108
0
194
10,585
4,857
0
2,480
7,786
0
35,868
L
6,020
2,830
0
2,187
9,906
2,928
0
1,357
8,443
39,053
660
W
Skadi
malstrxx
Skadi
10,574
4,000
0
1,096
6,703
3,206
745
4,259
2,444
0
83,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,820
Gold Earned
31,623
377
Minions Killed
353
0
Camps Cleared
0
1,331,363
Distance Traveled
1,279,227
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,121
625
81
6
0
239,914
0
W
Arachne
7,090
545
66
5
0
314,625
0
L
Maui
5,763
443
34
3
0
231,545
2
W
Ganesha
7,666
590
2
0
0
277,642
6
L
Janus
6,454
496
88
7
0
236,852
0
L
King Arthur
7,382
568
102
8
0
246,006
2
W
Nu Wa
7,566
582
86
7
0
251,246
0
L
Serqet
6,176
475
57
4
0
315,938
2
L
Sol
5,848
450
72
6
0
248,886
2
W
Skadi
8,377
644
142
11
0
247,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role