Player Matchup

Anubis
Anubis
Bondrewd190
Anubis
Level 69
God Stats
3W - 5L
1,602 SR
Queue Stats
221W - 210L
1,391 Elo+
Party 1
Izanami
Izanami
MarsSpagethii
Izanami
Level 82
God Stats
0W - 1L
1,735 SR
Queue Stats
73W - 77L
1,386 Elo+
Party 1
Bacchus
Bacchus
Sillain
Bacchus
Level 102
God Stats
3W - 9L
1,500 SR
Queue Stats
139W - 132L
1,465 Elo+
Solo
Team Averages
Level 84
1,612 SR
1,414 Elo+

VS

Team Averages
Level 92
1,725 SR
1,404 Elo+
Baron Samedi
Baron Samedi
NoLuvStory
Baron Samedi
Level 75
God Stats
9W - 11L
1,570 SR
Queue Stats
31W - 40L
1,401 Elo+
Solo
Ao Kuang
Ao Kuang
Umbra_Oracle
Ao Kuang
Level 101
God Stats
2W - 0L
1,780 SR
Queue Stats
77W - 87L
1,406 Elo+
Party 2
Sol
Sol
emeraldeire
Sol
Level 100
God Stats
3W - 0L
1,827 SR
Queue Stats
77W - 87L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
4 / 5 / 3
10,474
698
12,488
13,119
6,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
16
2 / 4 / 6
10,281
685
14,946
13,278
4,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Sillain
Bacchus
16
5 / 3 / 6
10,470
698
7,169
13,054
16,159
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NoLuvStory
Baron Samedi
18
4 / 3 / 6
11,699
780
11,536
12,089
5,566
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ao Kuang
Umbra_Oracle
Ao Kuang
16
5 / 5 / 4
10,954
730
6,860
15,631
9,213
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
3 / 4 / 8
11,180
745
12,353
15,316
5,928
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
11
Kills
12
12
Deaths
12
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anubis
4
5
3
1.1
L
Izanami
2
4
6
1.25
W
Baron Samedi
NoLuvStory
Baron Samedi
4
3
6
2.33
L
Bacchus
Sillain
Bacchus
5
3
6
2.67
W
Ao Kuang
Umbra_Oracle
Ao Kuang
5
5
4
1.4
W
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,603
Damage
30,749
39,451
Taken
43,036
28,035
Mitigated
20,707
6,187
Healing
9,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
12,488
190
170
2,922
13,119
6,952
160
11,267
1,828
47,101
547
L
Izanami
14,946
9,582
0
2,029
13,278
4,924
1,216
10,816
2,446
0
49,589
W
Baron Samedi
NoLuvStory
Baron Samedi
11,536
988
1,040
2,625
12,089
5,566
368
5,266
6,472
50,530
0
L
Bacchus
Sillain
Bacchus
7,169
1,033
0
1,066
13,054
16,159
180
8,753
4,294
18,536
0
W
Ao Kuang
Umbra_Oracle
Ao Kuang
6,860
2,868
0
2,955
15,631
9,213
90
6,786
8,437
16,082
0
W
12,353
5,151
429
2,927
15,316
5,928
2,074
6,320
8,625
48,701
172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,225
Gold Earned
33,833
168
Minions Killed
168
0
Camps Cleared
0
746,809
Distance Traveled
725,393
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,474
698
74
5
0
239,955
0
L
Izanami
10,281
685
70
5
0
236,013
0
W
Baron Samedi
11,699
780
69
5
0
260,801
4
L
Bacchus
10,470
698
24
2
0
270,841
0
W
Ao Kuang
10,954
730
21
1
0
240,407
0
W
Sol
11,180
745
78
5
0
224,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role