Player Matchup

Sobek
Sobek
 
Sobek
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
BROMANCE666
Chronos
Level 118
God Stats
25W - 14L
1,503 SR
Queue Stats
27W - 27L
1,508 Elo+
Party 1
Xbalanque
Xbalanque
SumButta
Xbalanque
Level 19
God Stats
14W - 6L
1,712 SR
Queue Stats
15W - 10L
1,485 Elo+
Party 1
Team Averages
Level 46
1,572 SR
1,498 Elo+

VS

Team Averages
Level 112
1,447 SR
1,404 Elo+
Merlin
Merlin
GSKrown
Merlin
Level 86
God Stats
1W - 3L
1,386 SR
Queue Stats
98W - 113L
1,474 Elo+
Solo
King Arthur
King Arthur
furby flav
King Arthur
Level 121
God Stats
13W - 15L
1,456 SR
Queue Stats
93W - 103L
1,385 Elo+
Solo
Chiron
Chiron
thesaminator200
Chiron
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 12L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 0 / 5
6,803
680
3,766
9,984
8,265
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
BROMANCE666
Chronos
12
2 / 0 / 7
7,426
743
7,400
6,741
2,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xbalanque
SumButta
Xbalanque
12
7 / 0 / 1
7,991
799
9,147
7,287
2,800
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GSKrown
Merlin
9
0 / 3 / 0
5,937
594
4,338
7,026
2,713
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
furby flav
King Arthur
10
0 / 4 / 0
5,891
589
4,359
11,139
9,728
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 2 / 0
6,597
660
5,345
8,152
3,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
9
Kills
0
0
Deaths
9
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
5
2.5
W
Chronos
BROMANCE666
Chronos
2
0
7
5.5
L
Merlin
GSKrown
Merlin
0
3
0
0
W
Xbalanque
SumButta
Xbalanque
7
0
1
7.5
L
King Arthur
furby flav
King Arthur
0
4
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,313
Damage
14,042
24,012
Taken
26,317
13,431
Mitigated
15,499
7,298
Healing
3,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,766
364
0
1,410
9,984
8,265
0
2,413
7,571
12,311
2,970
W
Chronos
BROMANCE666
Chronos
7,400
2,024
320
2,000
6,741
2,366
946
699
6,042
20,974
830
L
Merlin
GSKrown
Merlin
4,338
386
0
1,214
7,026
2,713
48
3,271
3,747
17,983
443
W
Xbalanque
SumButta
Xbalanque
9,147
5,539
0
3,568
7,287
2,800
1,312
1,246
6,041
0
31,972
L
King Arthur
furby flav
King Arthur
4,359
512
0
0
11,139
9,728
48
3,649
7,462
0
10,493
L
5,345
2,256
386
2,122
8,152
3,058
21
3,380
4,754
0
30,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,220
Gold Earned
18,425
111
Minions Killed
98
0
Camps Cleared
0
627,416
Distance Traveled
517,536
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,803
680
19
2
0
201,879
0
W
Chronos
7,426
743
32
3
0
232,612
5
L
Merlin
5,937
594
24
2
0
152,181
0
W
Xbalanque
7,991
799
60
6
0
192,925
0
L
King Arthur
5,891
589
11
1
0
187,454
3
L
Chiron
6,597
660
63
6
0
177,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role