Player Matchup

Erlang Shen
Erlang Shen
BabaluGR81
Erlang Shen
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 30L
1,462 Elo+
Party 2
Sobek
Sobek
DirectedEagle
Sobek
Level 129
God Stats
0W - 3L
1,716 SR
Queue Stats
81W - 80L
1,347 Elo+
Party 1
Danzaburou
Danzaburou
Goliath331
Danzaburou
Level 156
God Stats
0W - 5L
1,140 SR
Queue Stats
28W - 46L
1,270 Elo+
Party 1
Zeus
Zeus
jb2usa
Zeus
Level 107
God Stats
0W - 2L
1,339 SR
Queue Stats
19W - 14L
1,519 Elo+
Party 2
Thanatos
Thanatos
sr12richards
Thanatos
Level 158
God Stats
2W - 2L
1,416 SR
Queue Stats
130W - 124L
1,335 Elo+
Party 1
Team Averages
Level 129
1,422 SR
1,386 Elo+

VS

Team Averages
Level 101
1,576 SR
1,488 Elo+
Zeus
Zeus
 
Zeus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
HlfBldPrince
Ah Muzen Cab
Level 107
God Stats
2W - 1L
1,427 SR
Queue Stats
104W - 91L
1,555 Elo+
Solo
Aphrodite
Aphrodite
haileeeyb
Aphrodite
Level 44
God Stats
2W - 3L
1,557 SR
Queue Stats
13W - 29L
1,291 Elo+
Solo
Cu Chulainn
Cu Chulainn
lobonix
Cu Chulainn
Level 104
God Stats
10W - 4L
1,677 SR
Queue Stats
103W - 101L
1,492 Elo+
Solo
Loki
Loki
mm25
Loki
Level 144
God Stats
10W - 6L
1,719 SR
Queue Stats
90W - 74L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BabaluGR81
Erlang Shen
14
0 / 4 / 2
8,170
430
5,563
18,040
16,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 3 / 4
9,412
495
5,886
18,181
20,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Goliath331
Danzaburou
15
2 / 3 / 5
9,397
495
10,991
10,944
5,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zeus
jb2usa
Zeus
14
1 / 7 / 1
9,124
480
5,571
10,614
3,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Thanatos
sr12richards
Thanatos
15
4 / 3 / 2
8,792
463
9,691
19,477
9,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
1 / 1 / 5
8,926
470
4,820
7,879
2,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
HlfBldPrince
Ah Muzen Cab
14
2 / 2 / 2
8,149
429
11,919
11,281
4,114
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
haileeeyb
Aphrodite
14
1 / 5 / 3
7,800
411
5,122
17,866
9,349
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cu Chulainn
lobonix
Cu Chulainn
19
3 / 1 / 3
11,216
590
14,344
15,349
16,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
mm25
Loki
19
13 / 1 / 3
10,937
576
13,207
13,334
5,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
36
10
Kills
20
20
Deaths
10
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
1
5
3.5
L
Erlang Shen
BabaluGR81
Erlang Shen
0
4
2
0.25
L
3
3
4
1.67
L
Danzaburou
Goliath331
Danzaburou
2
3
5
1.5
W
Ah Muzen Cab
HlfBldPrince
Ah Muzen Cab
2
2
2
1.5
W
Aphrodite
haileeeyb
Aphrodite
1
5
3
0.5
L
Zeus
jb2usa
Zeus
1
7
1
0.21
W
Cu Chulainn
lobonix
Cu Chulainn
3
1
3
4.5
W
Loki
mm25
Loki
13
1
3
14.5
L
Thanatos
sr12richards
Thanatos
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,702
Damage
49,412
77,256
Taken
65,709
55,119
Mitigated
39,257
32,175
Healing
21,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
4,820
463
0
1,944
7,879
2,863
0
2,735
5,144
57,687
0
L
Erlang Shen
BabaluGR81
Erlang Shen
5,563
2,905
0
4,254
18,040
16,724
0
425
17,615
0
50,805
L
5,886
56
0
6,944
18,181
20,465
87
4,113
14,068
28,261
1,617
L
Danzaburou
Goliath331
Danzaburou
10,991
4,086
430
4,294
10,944
5,005
659
1,582
9,362
0
85,676
W
Ah Muzen Cab
HlfBldPrince
Ah Muzen Cab
11,919
6,967
0
1,230
11,281
4,114
0
2,516
8,765
0
67,737
W
Aphrodite
haileeeyb
Aphrodite
5,122
808
1,471
8,452
17,866
9,349
155
2,266
15,600
38,013
0
L
Zeus
jb2usa
Zeus
5,571
166
0
190
10,614
3,717
0
3,003
7,611
51,154
989
W
Cu Chulainn
lobonix
Cu Chulainn
14,344
2,899
0
2,666
15,349
16,967
0
1,152
14,197
1,205
105,209
W
Loki
mm25
Loki
13,207
4,198
0
5,737
13,334
5,964
0
2,117
11,217
0
94,836
L
Thanatos
sr12richards
Thanatos
9,691
1,977
0
16,063
19,477
9,208
0
1,406
18,071
0
71,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,895
Gold Earned
47,028
505
Minions Killed
523
0
Camps Cleared
0
1,689,653
Distance Traveled
1,880,463
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,926
470
93
5
0
369,549
6
L
Erlang Shen
8,170
430
71
4
0
320,947
0
L
Sobek
9,412
495
75
4
0
358,591
6
L
Danzaburou
9,397
495
144
8
0
308,493
2
W
Ah Muzen Cab
8,149
429
116
6
0
375,696
0
W
Aphrodite
7,800
411
49
3
0
338,493
0
L
Zeus
9,124
480
110
6
0
285,814
0
W
Cu Chulainn
11,216
590
159
8
0
334,784
7
W
Loki
10,937
576
106
6
0
461,941
0
L
Thanatos
8,792
463
105
6
0
415,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role