Player Matchup

Sobek
Sobek
AsH23080
Sobek
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,493 Elo+
Party 1
Surtr
Surtr
LxF kexz LxF
Surtr
Level 48
God Stats
1W - 0L
1,480 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Person60
Ne Zha
Level 61
God Stats
26W - 17L
1,593 SR
Queue Stats
179W - 167L
1,471 Elo+
Solo
Medusa
Medusa
ToxicBlack69
Medusa
Level 140
God Stats
1W - 0L
1,493 SR
Queue Stats
4W - 2L
1,493 Elo+
Party 1
Pele
Pele
x301m3
Pele
Level 103
God Stats
1W - 0L
1,276 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 73
1,468 SR
1,492 Elo+

VS

Team Averages
Level 92
1,469 SR
1,401 Elo+
Tyr
Tyr
AdrianPepps
Tyr
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 101L
1,522 Elo+
Party 2
Neith
Neith
Brayan96gt004
Neith
Level 48
God Stats
1W - 6L
1,506 SR
Queue Stats
84W - 76L
1,506 Elo+
Party 2
Cernunnos
Cernunnos
Papalloryo
Cernunnos
Level 158
God Stats
7W - 2L
1,665 SR
Queue Stats
122W - 117L
1,443 Elo+
Party 3
Scylla
Scylla
Sickaxx98
Scylla
Level 141
God Stats
2W - 3L
1,500 SR
Queue Stats
39W - 29L
1,367 Elo+
Party 3
King Arthur
King Arthur
the number t
King Arthur
Level 56
God Stats
5W - 15L
1,177 SR
Queue Stats
41W - 41L
1,167 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AsH23080
Sobek
10
2 / 0 / 2
6,011
601
2,347
7,117
5,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 3 / 0
5,982
598
5,637
7,729
5,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ne Zha
Person60
Ne Zha
11
1 / 1 / 2
5,637
564
2,972
10,823
3,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
10
2 / 1 / 1
5,741
574
5,306
5,609
1,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Pele
x301m3
Pele
10
2 / 1 / 1
5,400
540
3,280
5,859
2,885
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
4,149
415
1,513
6,228
3,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 2 / 0
4,067
407
4,046
4,651
1,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
Papalloryo
Cernunnos
13
2 / 0 / 0
6,335
634
4,426
7,070
3,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Sickaxx98
Scylla
9
0 / 3 / 1
5,186
519
2,754
4,557
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
the number t
King Arthur
10
4 / 2 / 0
6,043
604
5,887
10,039
7,080
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
8
Kills
6
6
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Sobek
AsH23080
Sobek
2
0
2
3
L
0
2
0
0
W
1
3
0
0.33
L
Cernunnos
Papalloryo
Cernunnos
2
0
0
2
W
Ne Zha
Person60
Ne Zha
1
1
2
2
L
Scylla
Sickaxx98
Scylla
0
3
1
0.17
W
Medusa
2
1
1
2.5
L
King Arthur
the number t
King Arthur
4
2
0
2
W
Pele
x301m3
Pele
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,542
Damage
18,626
37,137
Taken
32,545
19,673
Mitigated
16,392
13,453
Healing
6,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,513
57
0
2,051
6,228
3,496
0
1,015
5,213
0
7,599
W
Sobek
AsH23080
Sobek
2,347
191
0
3,618
7,117
5,508
338
295
6,822
14,352
0
L
4,046
1,798
0
1,583
4,651
1,509
0
538
4,113
0
23,236
W
5,637
2,128
0
1,410
7,729
5,811
0
573
7,156
1,020
34,145
L
Cernunnos
Papalloryo
Cernunnos
4,426
2,630
0
533
7,070
3,107
0
236
6,795
0
55,643
W
Ne Zha
Person60
Ne Zha
2,972
1,116
0
5,465
10,823
3,712
0
496
10,327
0
35,757
L
Scylla
Sickaxx98
Scylla
2,754
543
0
282
4,557
1,200
0
186
4,371
31,005
0
W
Medusa
5,306
2,178
0
1,376
5,609
1,757
1,106
0
5,609
0
47,602
L
King Arthur
the number t
King Arthur
5,887
404
0
1,745
10,039
7,080
0
820
8,646
6,081
31,085
W
Pele
x301m3
Pele
3,280
914
0
1,584
5,859
2,885
6
2,232
3,627
0
28,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,771
Gold Earned
25,780
271
Minions Killed
277
0
Camps Cleared
0
1,020,339
Distance Traveled
844,885
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,149
415
10
1
0
150,811
0
W
Sobek
6,011
601
17
2
0
206,363
0
L
Neith
4,067
407
37
4
0
116,069
0
W
Surtr
5,982
598
70
7
0
214,178
0
L
Cernunnos
6,335
634
106
11
0
197,110
0
W
Ne Zha
5,637
564
64
6
0
204,241
0
L
Scylla
5,186
519
54
5
0
182,938
0
W
Medusa
5,741
574
72
7
0
167,838
0
L
King Arthur
6,043
604
70
7
0
197,957
3
W
Pele
5,400
540
48
5
0
227,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role