Player Matchup

Anubis
Anubis
Arkandian
Anubis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,535 Elo+
Party 1
Medusa
Medusa
DarkestInvader
Medusa
Level 125
God Stats
1W - 0L
1,282 SR
Queue Stats
6W - 15L
1,356 Elo+
Party 1
Ares
Ares
Epicksnack
Ares
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,510 Elo+
Party 1
Team Averages
Level 116
1,427 SR
1,467 Elo+

VS

Team Averages
Level 110
1,797 SR
1,691 Elo+
Neith
Neith
DaBiggestOpp_
Neith
Level 109
God Stats
4W - 2L
1,722 SR
Queue Stats
46W - 53L
1,498 Elo+
Solo
Ix Chel
Ix Chel
Somebou
Ix Chel
Level 97
God Stats
0W - 1L
1,861 SR
Queue Stats
25W - 8L
1,856 Elo+
Party 2
Sun Wukong
Sun Wukong
YeliRev
Sun Wukong
Level 124
God Stats
0W - 1L
1,807 SR
Queue Stats
2W - 2L
1,718 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Arkandian
Anubis
13
2 / 0 / 3
7,446
745
6,344
3,615
1,945
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 1 / 2
7,923
792
8,366
5,953
2,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
0 / 0 / 6
6,882
688
7,529
7,464
6,666
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,549
655
4,606
6,496
2,284
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ix Chel
Somebou
Ix Chel
11
0 / 3 / 1
6,550
655
4,804
7,239
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
YeliRev
Sun Wukong
13
1 / 2 / 0
6,941
694
2,199
12,213
8,302
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
6
Kills
1
1
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
Arkandian
Anubis
2
0
3
3.5
L
0
1
1
0.5
W
4
1
2
5
W
0
0
6
3
L
Ix Chel
Somebou
Ix Chel
0
3
1
0.17
L
Sun Wukong
YeliRev
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,239
Damage
11,609
17,032
Taken
25,948
11,026
Mitigated
13,224
2,755
Healing
7,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Arkandian
Anubis
6,344
114
0
1,726
3,615
1,945
402
1,119
2,471
24,927
0
L
4,606
1,296
0
1,421
6,496
2,284
0
2,832
3,664
0
18,543
W
8,366
2,608
0
529
5,953
2,415
390
997
4,941
0
39,662
W
7,529
43
0
500
7,464
6,666
192
2,682
4,737
14,628
0
L
Ix Chel
Somebou
Ix Chel
4,804
699
1,323
1,952
7,239
2,638
0
3,497
3,742
30,986
408
L
Sun Wukong
YeliRev
Sun Wukong
2,199
286
72
3,197
12,213
8,302
0
7,584
4,629
0
19,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,251
Gold Earned
20,040
133
Minions Killed
134
0
Camps Cleared
0
547,404
Distance Traveled
531,652
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,446
745
40
4
0
176,331
0
L
Neith
6,549
655
42
4
0
174,270
0
W
Medusa
7,923
792
75
8
0
178,011
0
W
Ares
6,882
688
18
2
0
193,062
0
L
Ix Chel
6,550
655
50
5
0
172,871
0
L
Sun Wukong
6,941
694
42
4
0
184,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role