Player Matchup

Merlin
Merlin
Arkandian
Merlin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,621 Elo+
Party 1
Heimdallr
Heimdallr
DarkestInvader
Heimdallr
Level 124
God Stats
2W - 4L
1,407 SR
Queue Stats
6W - 15L
1,429 Elo+
Party 1
Charon
Charon
Epicksnack
Charon
Level 115
God Stats
2W - 1L
1,849 SR
Queue Stats
12W - 14L
1,564 Elo+
Party 1
Team Averages
Level 116
1,585 SR
1,538 Elo+

VS

Team Averages
Level 121
1,721 SR
1,485 Elo+
Thanatos
Thanatos
Devilsgrace9202
Thanatos
Level 109
God Stats
2W - 3L
1,523 SR
Queue Stats
65W - 67L
1,433 Elo+
Party 2
Sun Wukong
Sun Wukong
HellsJanitor420
Sun Wukong
Level 128
God Stats
31W - 10L
2,010 SR
Queue Stats
84W - 77L
1,465 Elo+
Party 2
Sol
Sol
pickaxe120
Sol
Level 127
God Stats
5W - 6L
1,629 SR
Queue Stats
54W - 56L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Arkandian
Merlin
14
1 / 2 / 2
9,268
662
8,515
7,817
3,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Heimdallr
DarkestInvader
Heimdallr
12
1 / 4 / 2
8,899
636
6,867
9,743
4,840
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charon
Epicksnack
Charon
13
1 / 1 / 2
8,400
600
6,092
9,900
10,476
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
4 / 1 / 0
9,721
694
6,570
9,494
5,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
HellsJanitor420
Sun Wukong
15
3 / 1 / 4
10,355
740
7,677
9,594
9,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 1 / 3
9,858
704
10,711
12,121
4,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
3
Kills
7
7
Deaths
3
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
Arkandian
Merlin
1
2
2
1
L
Heimdallr
DarkestInvader
Heimdallr
1
4
2
0.5
W
Thanatos
4
1
0
4
L
Charon
Epicksnack
Charon
1
1
2
2
W
Sun Wukong
HellsJanitor420
Sun Wukong
3
1
4
5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,474
Damage
24,958
27,460
Taken
31,209
18,753
Mitigated
19,369
3,897
Healing
16,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Arkandian
Merlin
8,515
129
64
1,673
7,817
3,437
0
3,908
3,566
35,705
0
L
Heimdallr
DarkestInvader
Heimdallr
6,867
3,620
0
1,410
9,743
4,840
0
3,194
5,816
0
30,719
W
Thanatos
6,570
117
179
7,329
9,494
5,086
0
4,719
4,775
0
28,509
L
Charon
Epicksnack
Charon
6,092
1,034
0
750
9,900
10,476
0
3,174
6,164
17,213
0
W
Sun Wukong
HellsJanitor420
Sun Wukong
7,677
1,123
0
2,635
9,594
9,441
0
3,836
5,758
0
29,350
W
10,711
3,185
0
6,516
12,121
4,842
2,380
6,126
5,995
61,954
6,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,567
Gold Earned
29,934
133
Minions Killed
191
0
Camps Cleared
0
752,835
Distance Traveled
866,256
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,268
662
66
5
0
237,277
0
L
Heimdallr
8,899
636
53
4
0
242,036
0
W
Thanatos
9,721
694
36
3
0
290,934
0
L
Charon
8,400
600
14
1
0
273,522
2
W
Sun Wukong
10,355
740
40
3
0
317,096
0
W
Sol
9,858
704
115
8
0
258,226
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role