Player Matchup

Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
 
Mulan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Dizyne
Merlin
Level 113
God Stats
3W - 5L
1,500 SR
Queue Stats
291W - 276L
1,519 Elo+
Party 1
Atlas
Atlas
GANONx559
Atlas
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 83L
1,567 Elo+
Solo
Charon
Charon
ONE-PUNCH155
Charon
Level 120
God Stats
3W - 3L
1,530 SR
Queue Stats
244W - 233L
1,544 Elo+
Solo
Team Averages
Level 134
1,506 SR
1,526 Elo+

VS

Team Averages
Level 108
1,608 SR
1,552 Elo+
Neith
Neith
Brenzpanda
Neith
Level 104
God Stats
2W - 3L
1,668 SR
Queue Stats
259W - 250L
1,512 Elo+
Solo
Cthulhu
Cthulhu
Dreco3148329
Cthulhu
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
189W - 203L
1,517 Elo+
Solo
Ishtar
Ishtar
PTCGamer
Ishtar
Level 103
God Stats
1W - 0L
1,623 SR
Queue Stats
59W - 49L
1,520 Elo+
Party 2
Vamana
Vamana
R0B0TL3M0NZ
Vamana
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,509 Elo+
Party 2
Ah Puch
Ah Puch
chuygamerjgvs
Ah Puch
Level 108
God Stats
6W - 1L
1,749 SR
Queue Stats
137W - 58L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 4 / 5
7,380
738
10,244
16,013
16,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
 
Mulan
12
2 / 5 / 3
7,298
730
4,469
13,029
8,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Dizyne
Merlin
14
2 / 5 / 1
7,720
772
6,908
11,138
5,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
GANONx559
Atlas
13
2 / 5 / 3
7,987
799
9,173
13,875
13,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
14
0 / 4 / 7
7,933
793
5,313
14,234
14,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
3 / 2 / 15
8,427
843
11,179
7,968
3,675
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Dreco3148329
Cthulhu
15
4 / 2 / 11
9,348
935
11,210
10,278
10,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
PTCGamer
Ishtar
16
6 / 2 / 12
9,116
912
12,155
7,283
3,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
15
5 / 1 / 12
8,691
869
10,694
8,014
6,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
17
5 / 0 / 13
9,855
986
19,880
9,493
4,843
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
86
7
Kills
23
23
Deaths
7
19
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
4
5
0.88
L
Mulan
 
Mulan
2
5
3
0.7
W
Neith
3
2
15
5.25
L
Merlin
Dizyne
Merlin
2
5
1
0.5
W
Cthulhu
Dreco3148329
Cthulhu
4
2
11
4.75
L
Atlas
GANONx559
Atlas
2
5
3
0.7
L
Charon
0
4
7
0.88
W
Ishtar
PTCGamer
Ishtar
6
2
12
6
W
Vamana
5
1
12
11
W
Ah Puch
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,107
Damage
65,118
68,289
Taken
43,036
58,619
Mitigated
29,558
21,596
Healing
14,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,244
511
678
5,403
16,013
16,225
0
7,796
7,881
0
26,458
L
Mulan
 
Mulan
4,469
535
915
3,256
13,029
8,296
0
5,007
7,850
0
11,460
W
Neith
11,179
2,290
0
1,894
7,968
3,675
218
4,094
3,874
0
18,094
L
Merlin
Dizyne
Merlin
6,908
306
937
1,996
11,138
5,437
0
4,346
6,696
15,507
0
W
Cthulhu
Dreco3148329
Cthulhu
11,210
357
1,473
2,606
10,278
10,640
0
4,821
5,457
23,223
914
L
Atlas
GANONx559
Atlas
9,173
2,831
707
2,271
13,875
13,805
0
3,671
9,782
15,276
0
L
Charon
5,313
641
1,487
3,946
14,234
14,856
0
8,129
5,924
11,223
0
W
Ishtar
PTCGamer
Ishtar
12,155
7,029
0
690
7,283
3,408
676
3,861
3,422
0
16,939
W
Vamana
10,694
3,575
1,598
1,704
8,014
6,992
159
4,123
3,891
0
12,359
W
Ah Puch
19,880
1,551
1,210
3,551
9,493
4,843
220
4,495
4,998
42,546
2,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,318
Gold Earned
45,437
102
Minions Killed
130
0
Camps Cleared
0
902,350
Distance Traveled
987,724
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,380
738
33
3
0
198,060
0
L
Mulan
7,298
730
19
2
0
173,551
0
W
Neith
8,427
843
15
2
0
183,350
0
L
Merlin
7,720
772
21
2
0
164,735
0
W
Cthulhu
9,348
935
24
2
0
176,502
0
L
Atlas
7,987
799
6
1
0
180,229
0
L
Charon
7,933
793
23
2
0
185,775
0
W
Ishtar
9,116
912
11
1
0
197,974
0
W
Vamana
8,691
869
7
1
0
226,824
0
W
Ah Puch
9,855
986
73
7
0
203,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role