Player Matchup

Bellona
Bellona
 
Bellona
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Havok Bullseye
Fenrir
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 63L
1,567 Elo+
Party 2
Bacchus
Bacchus
NatoBot
Bacchus
Level 107
God Stats
2W - 1L
1,821 SR
Queue Stats
86W - 70L
1,549 Elo+
Solo
Izanami
Izanami
Zac08
Izanami
Level 137
God Stats
21W - 11L
1,705 SR
Queue Stats
133W - 111L
1,585 Elo+
Party 2
Janus
Janus
iinfiniitii
Janus
Level 120
God Stats
41W - 30L
1,694 SR
Queue Stats
373W - 361L
1,556 Elo+
Party 2
Team Averages
Level 128
1,644 SR
1,552 Elo+

VS

Team Averages
Level 84
1,605 SR
1,519 Elo+
Tyr
Tyr
Duzvraguitas
Tyr
Level 38
God Stats
19W - 19L
1,574 SR
Queue Stats
73W - 72L
1,451 Elo+
Solo
Sol
Sol
Fatpounder
Sol
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,507 Elo+
Party 3
Erlang Shen
Erlang Shen
Hoagg
Erlang Shen
Level 143
God Stats
2W - 0L
1,931 SR
Queue Stats
12W - 7L
1,623 Elo+
Party 1
Sun Wukong
Sun Wukong
ZubCero99
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,497 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
gamingbox32
Morgan Le Fay
Level 108
God Stats
2W - 2L
1,518 SR
Queue Stats
48W - 44L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
0 / 4 / 0
5,139
514
5,113
11,113
6,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 0
4,915
492
2,212
6,888
3,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
NatoBot
Bacchus
8
1 / 1 / 0
4,871
487
3,621
6,114
3,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Zac08
Izanami
10
0 / 1 / 0
5,455
546
1,087
4,211
1,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

10
0 / 3 / 1
5,136
514
1,353
4,518
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,311
531
3,873
7,965
4,700
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

12
1 / 0 / 2
6,722
672
3,587
2,723
838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Erlang Shen
Hoagg
Erlang Shen
11
4 / 0 / 2
5,752
575
3,112
6,386
3,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Sun Wukong
ZubCero99
Sun Wukong
10
2 / 0 / 3
6,089
609
6,272
8,001
5,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
gamingbox32
Morgan Le Fay
11
1 / 1 / 3
5,645
565
2,937
4,617
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
9
11
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
0
0
W
1
0
3
2.5
W
1
0
2
2
L
0
2
0
0
W
Erlang Shen
Hoagg
Erlang Shen
4
0
2
5
L
Bacchus
NatoBot
Bacchus
1
1
0
1
L
Izanami
Zac08
Izanami
0
1
0
0
W
Sun Wukong
ZubCero99
Sun Wukong
2
0
3
3.5
W
Morgan Le Fay
gamingbox32
Morgan Le Fay
1
1
3
2.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,386
Damage
19,781
32,844
Taken
29,692
15,935
Mitigated
15,743
11,629
Healing
13,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,113
2,491
0
4,849
11,113
6,526
0
0
10,446
0
33,790
W
3,873
406
0
4,606
7,965
4,700
0
1,006
6,959
0
29,007
W
3,587
2,500
0
1,745
2,723
838
144
0
2,723
56,455
832
L
2,212
416
0
1,888
6,888
3,118
0
2,948
3,876
0
10,046
W
Erlang Shen
Hoagg
Erlang Shen
3,112
1,415
0
2,058
6,386
3,332
0
807
5,579
0
39,898
L
Bacchus
NatoBot
Bacchus
3,621
672
0
3,456
6,114
3,453
0
120
5,958
25,489
424
L
Izanami
Zac08
Izanami
1,087
832
0
1,186
4,211
1,345
0
1,429
2,782
0
45,980
W
Sun Wukong
ZubCero99
Sun Wukong
6,272
1,699
0
4,236
8,001
5,231
143
184
7,817
0
40,130
W
Morgan Le Fay
gamingbox32
Morgan Le Fay
2,937
102
0
422
4,617
1,642
0
2,977
1,640
40,643
0
L
1,353
0
0
250
4,518
1,493
0
1,719
2,591
40,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,516
Gold Earned
29,519
294
Minions Killed
359
0
Camps Cleared
0
1,037,437
Distance Traveled
1,044,948
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,139
514
60
6
0
192,746
1
W
Tyr
5,311
531
45
5
0
211,132
1
W
Sol
6,722
672
102
10
0
186,439
2
L
Fenrir
4,915
492
15
2
0
218,081
0
W
Erlang Shen
5,752
575
64
6
0
263,250
0
L
Bacchus
4,871
487
49
5
0
243,777
0
L
Izanami
5,455
546
101
10
0
184,151
2
W
Sun Wukong
6,089
609
65
7
0
191,864
0
W
Morgan Le Fay
5,645
565
83
8
0
192,263
0
L
Janus
5,136
514
69
7
0
198,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role