Player Matchup

Discordia
Discordia
Reedineer23
Discordia
Level 67
God Stats
16W - 11L
1,411 SR
Queue Stats
98W - 87L
1,503 Elo+
Party 1
Nike
Nike
S4INTICARUS
Nike
Level 109
God Stats
8W - 9L
1,489 SR
Queue Stats
116W - 105L
1,518 Elo+
Party 1
Tsukuyomi
Tsukuyomi
S4INTVICKTOR77
Tsukuyomi
Level 89
God Stats
1W - 0L
1,260 SR
Queue Stats
98W - 85L
1,515 Elo+
Party 1
Team Averages
Level 88
1,387 SR
1,512 Elo+

VS

Team Averages
Level 104
1,554 SR
1,467 Elo+
Kuzenbo
Kuzenbo
BooDoop
Kuzenbo
Level 80
God Stats
3W - 1L
1,910 SR
Queue Stats
33W - 42L
1,435 Elo+
Solo
Ishtar
Ishtar
Oneeyedwilly317
Ishtar
Level 109
God Stats
0W - 4L
1,340 SR
Queue Stats
101W - 101L
1,493 Elo+
Party 2
Zeus
Zeus
Rhinostocles
Zeus
Level 124
God Stats
4W - 6L
1,412 SR
Queue Stats
186W - 189L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Reedineer23
Discordia
16
1 / 1 / 10
10,754
768
8,857
8,899
3,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
9 / 3 / 9
11,819
844
17,015
17,902
20,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
S4INTVICKTOR77
Tsukuyomi
17
8 / 8 / 6
12,416
887
14,268
15,926
7,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BooDoop
Kuzenbo
16
3 / 3 / 5
10,076
720
8,468
17,553
26,376
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 8 / 6
10,036
717
6,122
14,681
6,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
5 / 7 / 5
10,574
755
5,331
12,654
4,451
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
18
Kills
11
12
Deaths
18
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BooDoop
Kuzenbo
3
3
5
1.83
L
3
8
6
0.75
W
Discordia
Reedineer23
Discordia
1
1
10
6
L
5
7
5
1.07
W
9
3
9
4.5
W
Tsukuyomi
S4INTVICKTOR77
Tsukuyomi
8
8
6
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,140
Damage
19,921
42,727
Taken
44,888
31,833
Mitigated
36,915
2,965
Healing
1,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BooDoop
Kuzenbo
8,468
2,629
0
638
17,553
26,376
0
4,400
12,605
33,267
0
L
6,122
3,287
0
952
14,681
6,088
0
1,960
12,179
0
24,747
W
Discordia
Reedineer23
Discordia
8,857
513
0
0
8,899
3,867
211
3,874
5,025
46,225
657
L
5,331
1,101
0
0
12,654
4,451
0
2,498
9,640
29,552
509
W
17,015
1,698
0
1,369
17,902
20,756
441
3,789
14,113
0
50,188
W
Tsukuyomi
S4INTVICKTOR77
Tsukuyomi
14,268
2,791
0
1,596
15,926
7,210
284
5,999
9,927
0
51,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,989
Gold Earned
30,686
203
Minions Killed
134
0
Camps Cleared
0
770,172
Distance Traveled
684,523
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,076
720
32
2
0
257,871
0
L
Ishtar
10,036
717
41
3
0
209,580
0
W
Discordia
10,754
768
81
6
0
255,691
0
L
Zeus
10,574
755
61
4
0
217,072
0
W
Nike
11,819
844
49
4
0
271,887
0
W
Tsukuyomi
12,416
887
73
5
0
242,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role