Player Matchup

Janus
Janus
 
Janus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Wyseguy03
Ganesha
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 34L
1,539 Elo+
Party 1
Achilles
Achilles
mb5nic
Achilles
Level 107
God Stats
1W - 0L
1,651 SR
Queue Stats
38W - 36L
1,523 Elo+
Party 1
Sylvanus
Sylvanus
ragnark05
Sylvanus
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
187W - 177L
1,648 Elo+
Solo
Zhong Kui
Zhong Kui
zEbUbbLy1
Zhong Kui
Level 123
God Stats
6W - 3L
1,646 SR
Queue Stats
483W - 500L
1,504 Elo+
Solo
Team Averages
Level 93
1,559 SR
1,543 Elo+

VS

Team Averages
Level 111
1,580 SR
1,535 Elo+
Amaterasu
Amaterasu
IMiixdI
Amaterasu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 25L
1,573 Elo+
Party 2
Nu Wa
Nu Wa
RagingBigRed
Nu Wa
Level 45
God Stats
3W - 3L
1,476 SR
Queue Stats
297W - 288L
1,586 Elo+
Solo
Izanami
Izanami
Zenliciouz
Izanami
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,532 Elo+
Solo
Horus
Horus
lutcherboi13
Horus
Level 155
God Stats
8W - 3L
1,923 SR
Queue Stats
468W - 477L
1,477 Elo+
Solo
Baba Yaga
Baba Yaga
ohh sayIess
Baba Yaga
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 1 / 9
8,534
1,067
11,715
6,746
3,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Wyseguy03
Ganesha
13
0 / 2 / 14
7,292
912
4,515
10,290
11,207
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
mb5nic
Achilles
13
4 / 1 / 7
7,692
962
6,429
10,776
9,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
ragnark05
Sylvanus
13
1 / 2 / 11
8,062
1,008
6,299
12,917
13,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
zEbUbbLy1
Zhong Kui
14
7 / 3 / 3
8,372
1,047
7,151
8,477
7,576
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
IMiixdI
Amaterasu
8
1 / 3 / 2
5,929
741
3,343
6,930
4,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
1 / 2 / 5
7,391
924
11,629
5,533
2,527
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Zenliciouz
Izanami
13
2 / 4 / 3
7,187
898
12,063
10,659
4,093
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 4
6,745
843
2,876
9,987
7,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Baba Yaga
ohh sayIess
Baba Yaga
12
4 / 3 / 4
7,453
932
11,807
8,347
4,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
26
14
Kills
8
9
Deaths
14
44
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
9
6.5
L
Amaterasu
IMiixdI
Amaterasu
1
3
2
0.67
L
1
2
5
1.75
W
Ganesha
Wyseguy03
Ganesha
0
2
14
3.5
L
Izanami
Zenliciouz
Izanami
2
4
3
0.88
L
0
2
4
1
W
Achilles
mb5nic
Achilles
4
1
7
7.5
L
Baba Yaga
ohh sayIess
Baba Yaga
4
3
4
2
W
Sylvanus
ragnark05
Sylvanus
1
2
11
3.25
W
Zhong Kui
zEbUbbLy1
Zhong Kui
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,109
Damage
41,718
49,206
Taken
41,456
45,664
Mitigated
22,814
25,719
Healing
16,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,715
970
1,730
1,311
6,746
3,609
498
3,011
3,693
33,020
0
L
Amaterasu
IMiixdI
Amaterasu
3,343
989
314
1,253
6,930
4,626
0
3,733
2,784
0
3,827
L
11,629
3,138
391
589
5,533
2,527
7
3,849
1,482
26,009
766
W
Ganesha
Wyseguy03
Ganesha
4,515
715
769
1,651
10,290
11,207
481
4,789
5,463
10,673
873
L
Izanami
Zenliciouz
Izanami
12,063
6,841
580
1,536
10,659
4,093
0
7,394
2,715
0
21,103
L
2,876
920
5,438
4,922
9,987
7,463
0
6,769
2,750
0
4,625
W
Achilles
mb5nic
Achilles
6,429
1,229
1,847
2,782
10,776
9,610
45
4,256
6,358
0
8,683
L
Baba Yaga
ohh sayIess
Baba Yaga
11,807
909
167
1,736
8,347
4,105
0
6,200
1,710
18,862
416
W
Sylvanus
ragnark05
Sylvanus
6,299
1,462
8,081
4,675
12,917
13,662
707
6,031
6,886
10,583
0
W
Zhong Kui
zEbUbbLy1
Zhong Kui
7,151
623
940
1,933
8,477
7,576
1,790
4,682
3,675
15,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,952
Gold Earned
34,705
107
Minions Killed
90
0
Camps Cleared
0
819,410
Distance Traveled
686,745
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,534
1,067
59
7
0
166,584
0
L
Amaterasu
5,929
741
5
1
0
90,314
0
L
Nu Wa
7,391
924
34
4
0
160,541
0
W
Ganesha
7,292
912
0
0
0
177,484
0
L
Izanami
7,187
898
30
4
0
136,391
0
L
Horus
6,745
843
2
0
0
162,495
0
W
Achilles
7,692
962
10
1
0
186,827
0
L
Baba Yaga
7,453
932
19
2
0
137,004
0
W
Sylvanus
8,062
1,008
15
2
0
135,409
0
W
Zhong Kui
8,372
1,047
23
3
0
153,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role