Player Matchup

Tsukuyomi
Tsukuyomi
AsphyxiKate
Tsukuyomi
Level 147
God Stats
11W - 6L
1,757 SR
Queue Stats
499W - 173L
1,721 Elo+
Party 1
Medusa
Medusa
Kagui
Medusa
Level 158
God Stats
5W - 0L
1,500 SR
Queue Stats
158W - 165L
1,609 Elo+
Party 1
Artemis
Artemis
MaestroAddak
Artemis
Level 147
God Stats
7W - 6L
1,728 SR
Queue Stats
434W - 364L
1,565 Elo+
Party 1
Kuzenbo
Kuzenbo
breadpopezeee
Kuzenbo
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 26L
1,531 Elo+
Party 1
Mulan
Mulan
ℓæχυδ
Mulan
Level 168
God Stats
3W - 4L
1,648 SR
Queue Stats
657W - 650L
1,598 Elo+
Party 1
Team Averages
Level 141
1,626 SR
1,605 Elo+

VS

Team Averages
Level 94
1,583 SR
1,412 Elo+
Hun Batz
Hun Batz
Bouyatomic
Hun Batz
Level 132
God Stats
11W - 10L
1,910 SR
Queue Stats
608W - 609L
1,532 Elo+
Solo
Tiamat
Tiamat
IdontCallMissing
Tiamat
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
139W - 118L
1,420 Elo+
Solo
Lancelot
Lancelot
MrLouXed9
Lancelot
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 38L
1,405 Elo+
Solo
Poseidon
Poseidon
Zin1X
Poseidon
Level 106
God Stats
0W - 1L
1,538 SR
Queue Stats
27W - 27L
1,277 Elo+
Solo
Geb
Geb
krisshansen
Geb
Level 88
God Stats
1W - 4L
1,468 SR
Queue Stats
78W - 90L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AsphyxiKate
Tsukuyomi
18
11 / 2 / 18
11,088
924
14,272
13,689
14,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Medusa
Kagui
Medusa
16
6 / 3 / 18
10,194
850
9,174
11,354
6,514
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
MaestroAddak
Artemis
14
3 / 4 / 17
9,009
751
17,428
10,338
5,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
14
1 / 4 / 21
8,963
747
7,280
15,657
19,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
11 / 2 / 15
11,715
976
15,101
14,417
16,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bouyatomic
Hun Batz
16
2 / 7 / 4
8,488
707
10,744
16,222
14,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 5 / 6
10,093
841
12,657
13,298
10,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
MrLouXed9
Lancelot
10
0 / 9 / 1
6,779
565
4,551
14,088
8,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
Zin1X
Poseidon
15
3 / 7 / 4
9,236
770
9,007
10,800
4,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 4 / 6
10,059
838
7,551
15,322
12,127
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
36
32
Kills
15
15
Deaths
32
89
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AsphyxiKate
Tsukuyomi
11
2
18
10
L
Hun Batz
Bouyatomic
Hun Batz
2
7
4
0.57
L
6
5
6
1.8
W
Medusa
Kagui
Medusa
6
3
18
5
W
Artemis
MaestroAddak
Artemis
3
4
17
2.88
L
Lancelot
MrLouXed9
Lancelot
0
9
1
0.06
L
Poseidon
Zin1X
Poseidon
3
7
4
0.71
W
Kuzenbo
1
4
21
2.88
L
4
4
6
1.75
W
11
2
15
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,255
Damage
44,510
65,455
Taken
69,730
62,519
Mitigated
50,427
16,527
Healing
16,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AsphyxiKate
Tsukuyomi
14,272
3,242
2,519
2,443
13,689
14,170
800
6,403
6,885
0
32,921
L
Hun Batz
Bouyatomic
Hun Batz
10,744
1,882
201
2,820
16,222
14,910
0
1,414
14,808
0
26,688
L
12,657
1,118
216
3,160
13,298
10,410
6
1,406
11,892
26,757
0
W
Medusa
Kagui
Medusa
9,174
3,637
927
3,830
11,354
6,514
2,544
6,270
5,039
0
23,110
W
Artemis
MaestroAddak
Artemis
17,428
6,579
0
719
10,338
5,467
4,121
4,845
5,321
0
27,002
L
Lancelot
MrLouXed9
Lancelot
4,551
457
367
784
14,088
8,667
50
982
13,106
0
8,598
L
Poseidon
Zin1X
Poseidon
9,007
1,003
353
1,243
10,800
4,313
0
1,756
9,044
21,098
0
W
Kuzenbo
7,280
1,788
798
1,680
15,657
19,773
446
5,881
9,556
12,856
1,628
L
7,551
59
2,551
4,311
15,322
12,127
0
861
14,461
13,303
299
W
15,101
1,682
397
3,214
14,417
16,595
406
5,539
8,746
0
26,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,969
Gold Earned
44,655
127
Minions Killed
118
0
Camps Cleared
0
1,026,139
Distance Traveled
964,800
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,088
924
22
2
0
254,090
0
L
Hun Batz
8,488
707
23
2
0
204,538
0
L
Tiamat
10,093
841
37
3
0
195,238
0
W
Medusa
10,194
850
47
4
0
218,312
0
W
Artemis
9,009
751
15
1
0
189,797
0
L
Lancelot
6,779
565
3
0
0
165,617
0
L
Poseidon
9,236
770
35
3
0
184,502
0
W
Kuzenbo
8,963
747
21
2
0
191,942
1
L
Geb
10,059
838
20
2
0
214,905
0
W
Mulan
11,715
976
22
2
0
171,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role