Player Matchup

Zeus
Zeus
Gold III
JuiceIsI
Zeus
Gold III
Level 109
God Stats
1W - 1L
1,937 SR
Queue Stats
16W - 5L
1,844 MMR
Party 1
Amaterasu
Amaterasu
Gold V
PapiNecio
Amaterasu
Gold V
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,798 MMR
Party 1
Horus
Horus
Gold V
RlbIet
Horus
Gold V
Level 187
God Stats
1W - 1L
1,812 SR
Queue Stats
14W - 6L
1,718 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,750 SR
1,787 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,748 SR
1,745 MMR
Anhur
Anhur
Gold I
Privat2ross
Anhur
Gold I
Level 146
God Stats
31W - 28L
1,670 SR
Queue Stats
505W - 575L
1,659 MMR
Solo
Geb
Geb
Platinum IV
namechanged8931
Geb
Platinum IV
Level 58
God Stats
6W - 0L
1,845 SR
Queue Stats
51W - 46L
1,689 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum I
throbbingcaulk
Baron Samedi
Platinum I
Level 148
God Stats
59W - 44L
1,730 SR
Queue Stats
153W - 152L
1,886 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
1 / 4 / 0
8,275
637
13,210
8,184
2,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
PapiNecio
Amaterasu
15
0 / 1 / 1
8,419
648
7,376
18,183
8,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Horus
RlbIet
Horus
11
0 / 5 / 1
7,800
600
3,078
13,767
7,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Ah PuchAchillesThothNe ZhaBacchus

VS

Bans
CthulhuAwilixVulcanHou YiAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 7
10,125
779
9,608
9,776
4,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 0 / 9
9,030
695
11,799
11,593
12,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
throbbingcaulk
Baron Samedi
16
6 / 1 / 4
10,065
774
12,144
8,344
4,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
10
10
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
4
0
0.25
L
Amaterasu
PapiNecio
Amaterasu
0
1
1
0.5
W
3
0
7
6.5
L
Horus
RlbIet
Horus
0
5
1
0.1
W
1
0
9
5.5
W
Baron Samedi
throbbingcaulk
Baron Samedi
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,664
Damage
33,551
40,134
Taken
29,713
19,134
Mitigated
21,383
8,839
Healing
10,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
13,210
1,160
0
750
8,184
2,995
0
5,627
2,343
44,097
0
L
Amaterasu
PapiNecio
Amaterasu
7,376
2,652
0
5,495
18,183
8,754
0
8,636
9,098
0
33,679
W
9,608
5,389
0
3,882
9,776
4,651
1,009
4,088
5,561
0
61,804
L
Horus
RlbIet
Horus
3,078
993
936
1,658
13,767
7,385
0
6,697
6,652
0
19,646
W
11,799
631
0
1,881
11,593
12,091
46
4,637
6,836
22,072
4,481
W
Baron Samedi
throbbingcaulk
Baron Samedi
12,144
336
1,775
3,001
8,344
4,641
709
4,519
3,707
32,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,494
Gold Earned
29,220
161
Minions Killed
199
0
Camps Cleared
0
827,249
Distance Traveled
782,647
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,275
637
64
5
0
254,622
0
L
Amaterasu
8,419
648
66
5
0
313,459
2
W
Anhur
10,125
779
135
10
0
242,688
0
L
Horus
7,800
600
31
2
0
259,168
0
W
Geb
9,030
695
12
1
0
278,117
0
W
Baron Samedi
10,065
774
52
4
0
261,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role