Player Matchup

Arachne
Arachne
ASMR Shadow
Arachne
Level 98
God Stats
1W - 1L
1,771 SR
Queue Stats
46W - 42L
1,491 Elo+
Party 4
Loki
Loki
BigLegend29
Loki
Level 156
God Stats
17W - 14L
1,733 SR
Queue Stats
391W - 331L
1,539 Elo+
Solo
Neith
Neith
NyahImCute
Neith
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
74W - 53L
1,573 Elo+
Party 4
Anubis
Anubis
YippiePilledAres
Anubis
Level 129
God Stats
6W - 6L
1,593 SR
Queue Stats
467W - 452L
1,485 Elo+
Party 3
King Arthur
King Arthur
ornotyaknow
King Arthur
Level 65
God Stats
3W - 2L
1,630 SR
Queue Stats
64W - 63L
1,502 Elo+
Party 3
Team Averages
Level 115
1,645 SR
1,518 Elo+

VS

Team Averages
Level 141
1,604 SR
1,517 Elo+
Vulcan
Vulcan
Imthedominator4
Vulcan
Level 121
God Stats
13W - 18L
1,602 SR
Queue Stats
107W - 128L
1,483 Elo+
Solo
Chiron
Chiron
Quisxvi
Chiron
Level 149
God Stats
3W - 1L
1,759 SR
Queue Stats
99W - 99L
1,561 Elo+
Party 1
Bacchus
Bacchus
RwandaVision
Bacchus
Level 177
God Stats
1W - 2L
1,297 SR
Queue Stats
217W - 230L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
Tinytiptimmy
Cthulhu
Level 110
God Stats
14W - 8L
1,863 SR
Queue Stats
120W - 103L
1,535 Elo+
Party 2
Mercury
Mercury
unholyavenger
Mercury
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
129W - 118L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ASMR Shadow
Arachne
17
2 / 0 / 2
10,188
599
5,674
11,211
5,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 1 / 8
9,979
587
8,817
12,000
5,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
18
9 / 0 / 9
11,164
657
20,821
11,838
5,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 6 / 5
8,580
505
4,788
10,892
9,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
ornotyaknow
King Arthur
16
1 / 3 / 0
9,762
574
8,000
15,413
12,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 2
7,215
424
5,092
12,483
4,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
Quisxvi
Chiron
16
1 / 3 / 1
9,241
544
5,745
10,302
4,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
RwandaVision
Bacchus
12
2 / 2 / 4
8,094
476
7,093
12,363
12,162
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Tinytiptimmy
Cthulhu
15
1 / 1 / 4
8,963
527
10,569
11,054
14,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
15
6 / 7 / 1
8,809
518
7,963
21,406
8,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
22
Kills
10
10
Deaths
22
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
ASMR Shadow
Arachne
2
0
2
3
W
6
1
8
10
L
0
9
2
0.11
W
Neith
9
0
9
13.5
L
Chiron
Quisxvi
Chiron
1
3
1
0.5
L
Bacchus
RwandaVision
Bacchus
2
2
4
2
L
Cthulhu
Tinytiptimmy
Cthulhu
1
1
4
3
W
4
6
5
1.08
W
King Arthur
ornotyaknow
King Arthur
1
3
0
0.33
L
Mercury
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,100
Damage
36,462
61,354
Taken
67,608
37,977
Mitigated
43,573
25,460
Healing
17,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ASMR Shadow
Arachne
5,674
3,867
0
8,423
11,211
5,113
517
1,062
10,149
0
75,095
W
8,817
1,461
0
6,074
12,000
5,156
0
3,028
8,832
0
86,365
L
5,092
1,429
0
1,095
12,483
4,427
0
506
11,977
49,938
736
W
Neith
20,821
8,575
0
6,912
11,838
5,633
0
5,909
5,804
0
100,024
L
Chiron
Quisxvi
Chiron
5,745
2,467
256
3,517
10,302
4,644
0
293
10,009
0
79,514
L
Bacchus
RwandaVision
Bacchus
7,093
978
0
2,041
12,363
12,162
0
2,414
9,949
25,411
501
L
Cthulhu
Tinytiptimmy
Cthulhu
10,569
971
62
1,947
11,054
14,035
0
354
10,700
58,794
0
W
4,788
207
134
1,250
10,892
9,332
484
4,747
6,023
46,256
0
W
King Arthur
ornotyaknow
King Arthur
8,000
831
0
2,667
15,413
12,743
0
6,373
7,977
0
75,168
L
Mercury
7,963
5,001
0
8,619
21,406
8,305
0
1,336
20,070
0
66,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,673
Gold Earned
42,322
564
Minions Killed
505
0
Camps Cleared
0
1,736,466
Distance Traveled
1,565,148
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,188
599
137
8
0
370,141
0
W
Loki
9,979
587
111
7
0
383,904
3
L
Vulcan
7,215
424
76
4
0
274,928
1
W
Neith
11,164
657
151
9
0
330,812
0
L
Chiron
9,241
544
166
10
0
313,845
1
L
Bacchus
8,094
476
42
2
0
343,680
1
L
Cthulhu
8,963
527
121
7
0
295,687
6
W
Anubis
8,580
505
43
3
0
298,228
8
W
King Arthur
9,762
574
122
7
0
353,381
4
L
Mercury
8,809
518
100
6
0
337,008
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role