Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Dat_White10
Anubis
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 95L
1,470 Elo+
Solo
Sun Wukong
Sun Wukong
DeeOutcast
Sun Wukong
Level 115
God Stats
3W - 4L
1,285 SR
Queue Stats
6W - 10L
1,345 Elo+
Party 2
Ymir
Ymir
Phinocks
Ymir
Level 29
God Stats
4W - 4L
1,297 SR
Queue Stats
7W - 14L
1,323 Elo+
Party 2
Neith
Neith
yovani2578
Neith
Level 69
God Stats
57W - 43L
1,530 SR
Queue Stats
307W - 305L
1,403 Elo+
Party 1
Team Averages
Level 78
1,422 SR
1,408 Elo+

VS

Team Averages
Level 87
1,661 SR
1,496 Elo+
Camazotz
Camazotz
KingK185
Camazotz
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,409 Elo+
Solo
Chaac
Chaac
Zombiesteak
Chaac
Level 72
God Stats
1W - 1L
1,713 SR
Queue Stats
41W - 45L
1,347 Elo+
Solo
Janus
Janus
dakotabo23
Janus
Level 83
God Stats
3W - 2L
1,752 SR
Queue Stats
57W - 47L
1,661 Elo+
Party 3
Ishtar
Ishtar
easton150
Ishtar
Level 128
God Stats
5W - 3L
1,731 SR
Queue Stats
50W - 43L
1,523 Elo+
Party 3
Arachne
Arachne
macbear2332
Arachne
Level 106
God Stats
1W - 3L
1,611 SR
Queue Stats
368W - 330L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
0 / 0 / 0
4,130
516
283
4,394
1,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
8
0 / 0 / 0
4,709
589
1,493
3,137
1,104
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
DeeOutcast
Sun Wukong
10
0 / 0 / 0
5,120
640
1,439
2,825
1,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ymir
8
1 / 0 / 2
4,363
545
1,927
6,390
3,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Neith
8
2 / 0 / 1
4,857
607
4,882
3,588
1,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
KingK185
Camazotz
4
0 / 2 / 0
3,213
402
852
4,055
1,081
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 0 / 0
4,039
505
799
2,900
1,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Janus
9
0 / 0 / 0
4,463
558
1,796
2,502
699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
easton150
Ishtar
7
0 / 1 / 0
3,739
467
2,925
4,957
1,533
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Arachne
macbear2332
Arachne
5
0 / 0 / 0
3,518
440
954
4,659
1,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
3
Kills
0
0
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
0
0
0
W
Anubis
0
0
0
0
W
Sun Wukong
DeeOutcast
Sun Wukong
0
0
0
0
L
Camazotz
KingK185
Camazotz
0
2
0
0
W
Ymir
1
0
2
2
L
0
0
0
0
L
Janus
0
0
0
0
L
Ishtar
easton150
Ishtar
0
1
0
0
L
Arachne
macbear2332
Arachne
0
0
0
0
W
Neith
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,024
Damage
7,326
20,334
Taken
19,073
8,921
Mitigated
5,720
5,983
Healing
6,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
283
0
0
1,287
4,394
1,712
0
156
4,206
0
23,388
W
Anubis
1,493
94
0
1,436
3,137
1,104
0
1,071
1,838
25,476
0
W
Sun Wukong
DeeOutcast
Sun Wukong
1,439
139
0
902
2,825
1,876
0
0
2,825
0
30,326
L
Camazotz
KingK185
Camazotz
852
202
0
128
4,055
1,081
47
742
3,135
0
6,221
W
Ymir
1,927
102
0
980
6,390
3,157
290
0
6,390
12,907
618
L
799
0
0
1,261
2,900
1,060
0
0
2,900
0
16,903
L
Janus
1,796
0
0
750
2,502
699
0
799
1,703
25,170
542
L
Ishtar
easton150
Ishtar
2,925
1,585
0
1,860
4,957
1,533
0
886
3,937
0
23,524
L
Arachne
macbear2332
Arachne
954
623
0
2,080
4,659
1,347
0
619
3,978
0
12,371
W
Neith
4,882
1,700
0
1,378
3,588
1,072
544
230
3,324
0
29,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,179
Gold Earned
18,972
209
Minions Killed
142
0
Camps Cleared
0
715,667
Distance Traveled
668,071
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,130
516
37
5
0
134,656
0
W
Anubis
4,709
589
51
6
0
129,868
1
W
Sun Wukong
5,120
640
45
6
0
152,801
4
L
Camazotz
3,213
402
2
0
0
144,297
0
W
Ymir
4,363
545
22
3
0
147,371
0
L
Chaac
4,039
505
25
3
0
122,926
0
L
Janus
4,463
558
56
7
0
150,198
0
L
Ishtar
3,739
467
35
4
0
133,618
0
L
Arachne
3,518
440
24
3
0
117,032
0
W
Neith
4,857
607
54
7
0
150,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role