Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
CabalaD1
Nox
Level 163
God Stats
2W - 0L
1,375 SR
Queue Stats
8W - 11L
1,456 Elo+
Party 2
Surtr
Surtr
Krizcto
Surtr
Level 228
God Stats
2W - 1L
1,686 SR
Queue Stats
19W - 25L
1,511 Elo+
Party 2
Thanatos
Thanatos
SalamiFloaties
Thanatos
Level 157
God Stats
5W - 5L
1,522 SR
Queue Stats
283W - 265L
1,578 Elo+
Solo
Anubis
Anubis
chasecamp
Anubis
Level 185
God Stats
2W - 4L
1,681 SR
Queue Stats
6W - 12L
1,510 Elo+
Solo
Team Averages
Level 192
1,553 SR
1,511 Elo+

VS

Team Averages
Level 166
1,458 SR
1,560 Elo+
Anhur
Anhur
 
Anhur
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Stronius
Hercules
Level 177
God Stats
0W - 1L
1,260 SR
Queue Stats
39W - 41L
1,574 Elo+
Party 1
Ne Zha
Ne Zha
UnitedKilla99
Ne Zha
Level 163
God Stats
0W - 1L
1,717 SR
Queue Stats
22W - 25L
1,571 Elo+
Party 1
Tiamat
Tiamat
ringlerx500x
Tiamat
Level 158
God Stats
20W - 16L
1,634 SR
Queue Stats
432W - 411L
1,579 Elo+
Solo
Kuzenbo
Kuzenbo
wargodevil2
Kuzenbo
Level 181
God Stats
0W - 1L
1,181 SR
Queue Stats
31W - 34L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
5 / 0 / 10
8,595
860
10,146
8,807
6,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
3 / 1 / 8
8,289
829
4,911
5,060
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Surtr
Krizcto
Surtr
15
2 / 0 / 15
8,209
821
9,587
10,432
9,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Thanatos
15
3 / 1 / 9
8,323
832
9,181
7,585
3,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anubis
chasecamp
Anubis
16
7 / 2 / 7
9,664
966
15,452
11,538
6,007
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 3 / 0
7,804
780
6,638
10,201
3,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Stronius
Hercules
13
0 / 3 / 1
7,277
728
5,032
13,510
14,066
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

13
0 / 3 / 1
7,441
744
6,001
6,200
2,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
15
2 / 7 / 0
8,565
857
6,364
10,999
6,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
wargodevil2
Kuzenbo
13
1 / 4 / 1
7,697
770
7,804
14,110
15,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
7
20
Kills
4
4
Deaths
20
49
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
10
10
L
Anhur
 
Anhur
1
3
0
0.33
W
3
1
8
7
W
Surtr
Krizcto
Surtr
2
0
15
9.5
W
Thanatos
3
1
9
7.5
L
Hercules
Stronius
Hercules
0
3
1
0.17
L
0
3
1
0.17
W
Anubis
chasecamp
Anubis
7
2
7
5.25
L
Tiamat
2
7
0
0.29
L
Kuzenbo
wargodevil2
Kuzenbo
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,277
Damage
31,839
43,422
Taken
55,020
28,100
Mitigated
42,919
14,213
Healing
7,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,146
2,391
0
1,427
8,807
6,879
225
2,567
6,030
400
19,698
L
Anhur
 
Anhur
6,638
2,994
0
670
10,201
3,631
50
4,748
5,453
0
26,781
W
4,911
771
0
330
5,060
2,303
250
1,601
3,372
19,249
257
W
Surtr
Krizcto
Surtr
9,587
2,272
0
1,276
10,432
9,644
724
2,421
7,743
725
16,826
W
Thanatos
9,181
2,472
0
4,892
7,585
3,267
813
3,244
4,220
0
24,241
L
Hercules
Stronius
Hercules
5,032
598
0
4,680
13,510
14,066
0
4,449
9,061
0
14,553
L
6,001
1,231
0
652
6,200
2,673
0
2,217
3,983
0
28,369
W
Anubis
chasecamp
Anubis
15,452
1,064
255
6,033
11,538
6,007
133
3,203
8,076
45,839
0
L
Tiamat
6,364
579
0
595
10,999
6,854
779
3,732
7,267
29,260
421
L
Kuzenbo
wargodevil2
Kuzenbo
7,804
1,782
0
1,286
14,110
15,695
0
6,131
7,979
17,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,080
Gold Earned
38,784
218
Minions Killed
202
0
Camps Cleared
0
1,069,903
Distance Traveled
973,055
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,595
860
14
1
0
240,186
0
L
Anhur
7,804
780
53
5
0
181,891
0
W
Nox
8,289
829
58
6
0
205,076
1
W
Surtr
8,209
821
19
2
0
214,358
0
W
Thanatos
8,323
832
45
5
0
202,782
0
L
Hercules
7,277
728
28
3
0
203,993
0
L
Ne Zha
7,441
744
38
4
0
227,251
0
W
Anubis
9,664
966
82
8
0
207,501
0
L
Tiamat
8,565
857
58
6
0
185,636
2
L
Kuzenbo
7,697
770
25
3
0
174,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role