Player Matchup

Odin
Odin
ComeHonorFaze69
Odin
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,063 Elo+
Solo
Tiamat
Tiamat
CrowfooTT
Tiamat
Level 42
God Stats
1W - 1L
1,203 SR
Queue Stats
62W - 47L
1,463 Elo+
Party 2
Hercules
Hercules
CurlyHairKevin25
Hercules
Level 46
God Stats
1W - 3L
1,123 SR
Queue Stats
54W - 77L
1,372 Elo+
Party 1
Skadi
Skadi
Dark_Salvatore_
Skadi
Level 106
God Stats
2W - 1L
1,255 SR
Queue Stats
90W - 72L
1,463 Elo+
Party 2
Arachne
Arachne
Izy_YT
Arachne
Level 36
God Stats
4W - 2L
1,630 SR
Queue Stats
53W - 79L
1,343 Elo+
Party 1
Team Averages
Level 54
1,342 SR
1,341 Elo+

VS

Team Averages
Level 53
1,420 SR
1,392 Elo+
Cerberus
Cerberus
Deathreiign
Cerberus
Level 17
God Stats
0W - 2L
1,298 SR
Queue Stats
18W - 22L
1,373 Elo+
Party 4
Mercury
Mercury
Elite Reiign
Mercury
Level 45
God Stats
0W - 1L
1,289 SR
Queue Stats
30W - 46L
1,355 Elo+
Party 4
Nu Wa
Nu Wa
MannyDoore
Nu Wa
Level 78
God Stats
67W - 40L
1,602 SR
Queue Stats
87W - 72L
1,426 Elo+
Party 3
Izanami
Izanami
Marauder Snipez
Izanami
Level 80
God Stats
2W - 4L
1,487 SR
Queue Stats
76W - 63L
1,432 Elo+
Party 3
Hera
Hera
ZOmoeHITTAhoe
Hera
Level 44
God Stats
4W - 10L
1,424 SR
Queue Stats
78W - 90L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,446
495
1,402
6,199
4,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
CrowfooTT
Tiamat
11
1 / 2 / 0
5,736
521
3,561
7,441
3,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 1 / 0
5,297
482
1,914
5,979
4,733
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 1 / 0
5,050
459
2,769
5,032
1,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
Izy_YT
Arachne
10
2 / 1 / 4
5,886
535
5,703
9,837
3,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Deathreiign
Cerberus
9
3 / 3 / 0
6,046
550
3,639
7,986
4,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Elite Reiign
Mercury
9
2 / 3 / 0
5,726
521
2,269
8,237
2,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
11
0 / 1 / 3
6,532
594
5,664
4,937
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
0 / 0 / 2
6,031
548
3,577
4,873
1,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 0 / 1
6,358
578
3,760
5,859
2,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
6
Kills
6
6
Deaths
7
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
W
Tiamat
CrowfooTT
Tiamat
1
2
0
0.5
W
1
1
0
1
W
2
1
0
2
L
Cerberus
Deathreiign
Cerberus
3
3
0
1
L
Mercury
Elite Reiign
Mercury
2
3
0
0.67
W
Arachne
Izy_YT
Arachne
2
1
4
4
L
Nu Wa
0
1
3
1.5
L
0
0
2
1
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,349
Damage
18,909
34,488
Taken
31,892
16,593
Mitigated
13,458
7,003
Healing
8,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,402
318
143
1,483
6,199
4,029
0
1,304
4,839
0
13,163
W
Tiamat
CrowfooTT
Tiamat
3,561
432
0
1,167
7,441
3,044
0
4,126
3,165
43,303
1,592
W
1,914
595
0
1,741
5,979
4,733
63
2,484
3,439
0
18,118
W
2,769
1,031
0
919
5,032
1,285
0
2,016
2,960
0
35,758
L
Cerberus
Deathreiign
Cerberus
3,639
321
0
2,516
7,986
4,948
0
58
7,928
20,952
0
L
Mercury
Elite Reiign
Mercury
2,269
784
0
2,711
8,237
2,673
0
106
8,131
0
38,808
W
Arachne
Izy_YT
Arachne
5,703
4,362
0
1,550
9,837
3,502
0
2,683
7,098
0
33,623
L
Nu Wa
5,664
2,930
0
134
4,937
1,712
608
2,746
2,191
44,384
0
L
3,577
2,922
0
1,648
4,873
1,482
890
0
4,873
0
46,809
L
3,760
705
0
1,757
5,859
2,643
70
532
5,327
40,046
1,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,415
Gold Earned
30,693
213
Minions Killed
349
0
Camps Cleared
0
1,109,981
Distance Traveled
997,120
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,446
495
23
2
0
220,826
0
W
Tiamat
5,736
521
65
6
0
215,552
0
W
Hercules
5,297
482
27
2
0
224,521
0
W
Skadi
5,050
459
52
5
0
214,297
0
L
Cerberus
6,046
550
57
5
0
160,293
0
L
Mercury
5,726
521
67
6
0
244,816
0
W
Arachne
5,886
535
46
4
0
234,785
0
L
Nu Wa
6,532
594
80
7
0
203,637
4
L
Izanami
6,031
548
76
7
0
202,974
0
L
Hera
6,358
578
69
6
0
185,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role