Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Dr_Dripp1
Aphrodite
Level 109
God Stats
5W - 5L
1,692 SR
Queue Stats
150W - 138L
1,545 Elo+
Party 2
Atlas
Atlas
IMDUCE_55
Atlas
Level 48
God Stats
6W - 2L
1,652 SR
Queue Stats
156W - 173L
1,450 Elo+
Party 2
Xing Tian
Xing Tian
MONSTER372
Xing Tian
Level 125
God Stats
4W - 2L
1,489 SR
Queue Stats
101W - 96L
1,477 Elo+
Party 1
Anubis
Anubis
MrNdustructo
Anubis
Level 135
God Stats
4W - 2L
1,711 SR
Queue Stats
149W - 138L
1,493 Elo+
Party 1
Team Averages
Level 109
1,609 SR
1,493 Elo+

VS

Team Averages
Level 115
1,485 SR
1,468 Elo+
Merlin
Merlin
AAmber1098
Merlin
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 175L
1,539 Elo+
Party 3
Ares
Ares
CoiledRanger605
Ares
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 76L
1,502 Elo+
Party 3
Bacchus
Bacchus
JesusTeAmaaa
Bacchus
Level 122
God Stats
3W - 4L
1,423 SR
Queue Stats
163W - 160L
1,380 Elo+
Solo
Hel
Hel
Jmb280
Hel
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
732W - 743L
1,424 Elo+
Solo
Mulan
Mulan
SgtValdezz
Mulan
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 262L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
0 / 2 / 4
7,176
1,196
2,498
7,516
5,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
Dr_Dripp1
Aphrodite
12
1 / 0 / 4
6,932
1,155
2,486
5,559
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Atlas
IMDUCE_55
Atlas
11
1 / 3 / 4
6,615
1,103
3,153
7,945
5,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
MONSTER372
Xing Tian
12
1 / 1 / 2
7,280
1,213
1,204
7,550
5,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
12
3 / 1 / 3
7,430
1,238
3,677
5,634
3,093
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AAmber1098
Merlin
5
0 / 0 / 0
4,656
776
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 0 / 0
4,656
776
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
JesusTeAmaaa
Bacchus
13
2 / 2 / 2
6,365
1,061
6,351
8,260
9,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
Jmb280
Hel
14
1 / 3 / 4
5,928
988
4,702
5,824
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
5
0 / 1 / 0
4,793
799
1,634
1,282
591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
6
Kills
3
7
Deaths
6
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
2
4
1
L
Merlin
AAmber1098
Merlin
0
0
0
0
L
0
0
0
0
W
Aphrodite
Dr_Dripp1
Aphrodite
1
0
4
3
W
Atlas
IMDUCE_55
Atlas
1
3
4
1
L
Bacchus
JesusTeAmaaa
Bacchus
2
2
2
1.5
L
Hel
Jmb280
Hel
1
3
4
1
W
Xing Tian
MONSTER372
Xing Tian
1
1
2
2
W
Anubis
3
1
3
4.5
L
Mulan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,018
Damage
12,687
34,204
Taken
15,366
22,418
Mitigated
12,278
16,505
Healing
4,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,498
621
521
914
7,516
5,855
1,538
2,249
5,267
0
11,275
L
Merlin
AAmber1098
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Aphrodite
Dr_Dripp1
Aphrodite
2,486
348
5,096
4,010
5,559
2,857
1,465
1,864
3,695
6,352
0
W
Atlas
IMDUCE_55
Atlas
3,153
1,203
1,153
524
7,945
5,003
984
2,565
5,380
8,400
0
L
Bacchus
JesusTeAmaaa
Bacchus
6,351
191
427
1,525
8,260
9,246
0
4,506
3,036
15,843
385
L
Hel
Jmb280
Hel
4,702
666
861
1,147
5,824
2,441
0
4,492
971
10,127
0
W
Xing Tian
MONSTER372
Xing Tian
1,204
336
1,594
2,064
7,550
5,610
1,168
2,360
5,190
3,874
0
W
Anubis
3,677
207
170
459
5,634
3,093
1,386
1,630
4,004
13,692
1,014
L
Mulan
1,634
70
0
63
1,282
591
0
673
591
0
2,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,433
Gold Earned
26,398
80
Minions Killed
29
0
Camps Cleared
0
594,490
Distance Traveled
243,628
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,176
1,196
22
4
0
133,908
0
L
Merlin
4,656
776
0
0
0
0
0
L
Ares
4,656
776
0
0
0
0
0
W
Aphrodite
6,932
1,155
12
2
0
124,980
0
W
Atlas
6,615
1,103
9
2
0
100,102
0
L
Bacchus
6,365
1,061
13
2
0
119,022
0
L
Hel
5,928
988
12
2
0
97,208
0
W
Xing Tian
7,280
1,213
9
2
0
110,918
0
W
Anubis
7,430
1,238
28
5
0
124,582
0
L
Mulan
4,793
799
4
1
0
27,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role