Player Matchup

Ishtar
Ishtar
ChatterboxBH
Ishtar
Level 122
God Stats
3W - 2L
1,917 SR
Queue Stats
78W - 27L
1,721 Elo+
Party 1
Hercules
Hercules
ItzMePity
Hercules
Level 123
God Stats
4W - 1L
1,951 SR
Queue Stats
101W - 48L
1,682 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LoveAndrew
Tsukuyomi
Level 22
God Stats
2W - 1L
1,744 SR
Queue Stats
21W - 27L
1,463 Elo+
Solo
Da Ji
Da Ji
MoldySloth
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,572 Elo+
Solo
Ao Kuang
Ao Kuang
Unwarypath
Ao Kuang
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 50L
1,679 Elo+
Party 1
Team Averages
Level 79
1,723 SR
1,623 Elo+

VS

Team Averages
Level 90
1,611 SR
1,582 Elo+
Sol
Sol
Cloudyvision85
Sol
Level 89
God Stats
4W - 3L
1,772 SR
Queue Stats
327W - 281L
1,561 Elo+
Party 2
Cerberus
Cerberus
Demonface3609
Cerberus
Level 29
God Stats
5W - 2L
1,500 SR
Queue Stats
244W - 225L
1,555 Elo+
Party 2
Freya
Freya
QingQuasar
Freya
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 80L
1,631 Elo+
Solo
Ao Kuang
Ao Kuang
Sl8tr
Ao Kuang
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 51L
1,653 Elo+
Solo
Nike
Nike
mthrfo1002
Nike
Level 158
God Stats
12W - 7L
1,783 SR
Queue Stats
428W - 421L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
5 / 3 / 3
9,011
819
13,964
9,220
4,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
ItzMePity
Hercules
15
2 / 4 / 5
7,704
700
11,907
14,994
19,653
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
LoveAndrew
Tsukuyomi
11
0 / 3 / 2
6,575
598
3,873
6,011
2,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Da Ji
14
2 / 7 / 6
7,782
707
7,455
12,866
6,944
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
Unwarypath
Ao Kuang
14
2 / 5 / 6
7,864
715
4,820
14,025
16,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 13
9,817
892
14,564
8,643
4,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Demonface3609
Cerberus
16
3 / 3 / 12
9,993
908
6,126
13,813
15,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
16
3 / 3 / 12
9,237
840
11,137
10,616
5,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ao Kuang
Sl8tr
Ao Kuang
15
4 / 3 / 10
9,506
864
5,328
9,810
6,798
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
8 / 1 / 9
9,960
905
14,712
12,931
14,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
78
11
Kills
22
22
Deaths
11
22
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Ishtar
5
3
3
2.17
W
4
1
13
10.5
W
Cerberus
Demonface3609
Cerberus
3
3
12
3
L
Hercules
ItzMePity
Hercules
2
4
5
1.13
L
Tsukuyomi
LoveAndrew
Tsukuyomi
0
3
2
0.33
L
Da Ji
2
7
6
0.71
W
Freya
3
3
12
3
W
Ao Kuang
Sl8tr
Ao Kuang
4
3
10
3
L
Ao Kuang
Unwarypath
Ao Kuang
2
5
6
1
W
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,019
Damage
51,867
57,116
Taken
55,813
50,594
Mitigated
46,538
12,982
Healing
24,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
13,964
5,119
148
1,779
9,220
4,889
0
5,511
3,627
0
32,663
W
14,564
4,596
597
3,634
8,643
4,182
3,323
65
8,531
32,799
0
W
Cerberus
Demonface3609
Cerberus
6,126
274
219
4,142
13,813
15,443
150
945
12,646
12,819
416
L
Hercules
ItzMePity
Hercules
11,907
3,175
1,141
4,302
14,994
19,653
0
9,301
5,477
0
19,163
L
Tsukuyomi
LoveAndrew
Tsukuyomi
3,873
1,125
639
841
6,011
2,777
0
2,844
3,167
0
11,611
L
Da Ji
7,455
1,324
0
194
12,866
6,944
0
8,015
4,690
0
10,100
W
Freya
11,137
3,381
641
3,004
10,616
5,359
659
601
10,015
22,837
2,071
W
Ao Kuang
Sl8tr
Ao Kuang
5,328
1,185
765
3,219
9,810
6,798
320
1,016
8,616
7,841
0
L
Ao Kuang
Unwarypath
Ao Kuang
4,820
1,191
1,203
2,735
14,025
16,331
0
9,490
4,443
8,223
288
W
14,712
271
3,550
4,615
12,931
14,756
0
1,372
11,326
0
27,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,936
Gold Earned
48,513
89
Minions Killed
154
0
Camps Cleared
0
836,423
Distance Traveled
1,082,153
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,011
819
42
4
0
162,828
0
W
Sol
9,817
892
51
5
0
221,745
0
W
Cerberus
9,993
908
29
3
0
221,340
0
L
Hercules
7,704
700
13
1
0
190,683
0
L
Tsukuyomi
6,575
598
12
1
0
118,145
0
L
Da Ji
7,782
707
9
1
0
170,841
0
W
Freya
9,237
840
40
4
0
205,812
0
W
Ao Kuang
9,506
864
7
1
0
185,205
0
L
Ao Kuang
7,864
715
13
1
0
193,926
0
W
Nike
9,960
905
27
2
0
248,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role