Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ExXxitus
Ah Muzen Cab
Level 158
God Stats
2W - 7L
1,096 SR
Queue Stats
242W - 231L
1,547 Elo+
Solo
Neith
Neith
Palomera70
Neith
Level 153
God Stats
4W - 0L
1,765 SR
Queue Stats
182W - 190L
1,507 Elo+
Party 2
Bacchus
Bacchus
Sirpalius
Bacchus
Level 108
God Stats
7W - 3L
1,869 SR
Queue Stats
252W - 255L
1,537 Elo+
Solo
Nu Wa
Nu Wa
Sweeneychop
Nu Wa
Level 140
God Stats
6W - 5L
1,552 SR
Queue Stats
240W - 254L
1,497 Elo+
Party 2
Terra
Terra
ichigokurosaki10
Terra
Level 146
God Stats
5W - 1L
1,904 SR
Queue Stats
227W - 247L
1,484 Elo+
Solo
Team Averages
Level 141
1,637 SR
1,514 Elo+

VS

Team Averages
Level 133
1,709 SR
1,517 Elo+
Hera
Hera
Ezio78
Hera
Level 188
God Stats
5W - 1L
1,963 SR
Queue Stats
278W - 306L
1,571 Elo+
Party 3
Izanami
Izanami
Junkyworld
Izanami
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 122L
1,503 Elo+
Party 1
Ix Chel
Ix Chel
Magic-Lucky-Mike
Ix Chel
Level 128
God Stats
5W - 1L
1,988 SR
Queue Stats
106W - 101L
1,499 Elo+
Solo
Mercury
Mercury
NotGMFabi
Mercury
Level 79
God Stats
1W - 1L
1,390 SR
Queue Stats
63W - 88L
1,461 Elo+
Party 1
Kumbhakarna
Kumbhakarna
aymerick75
Kumbhakarna
Level 120
God Stats
1W - 1L
1,702 SR
Queue Stats
123W - 130L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ExXxitus
Ah Muzen Cab
16
5 / 0 / 11
9,326
933
11,131
8,086
3,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
15
4 / 1 / 11
8,832
883
15,856
7,704
4,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Sirpalius
Bacchus
13
1 / 3 / 10
8,699
870
5,403
14,343
16,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 1 / 12
8,581
858
13,607
5,253
2,342
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 1 / 11
8,281
828
4,601
10,066
7,671
Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Ezio78
Hera
16
2 / 2 / 2
8,392
839
11,955
6,941
3,222
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Junkyworld
Izanami
11
0 / 4 / 1
6,554
655
3,459
9,433
3,781
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 3 / 2
7,591
759
3,594
13,440
7,482
Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mercury
NotGMFabi
Mercury
11
0 / 4 / 2
6,374
637
3,869
9,693
3,991
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
aymerick75
Kumbhakarna
13
1 / 3 / 2
7,466
747
1,296
15,333
14,309
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
13
16
Kills
4
6
Deaths
16
55
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ExXxitus
Ah Muzen Cab
5
0
11
10.5
L
Hera
Ezio78
Hera
2
2
2
1.5
L
Izanami
Junkyworld
Izanami
0
4
1
0.13
L
1
3
2
0.67
L
Mercury
NotGMFabi
Mercury
0
4
2
0.25
W
Neith
4
1
11
9.5
W
Bacchus
Sirpalius
Bacchus
1
3
10
2
W
3
1
12
9
L
Kumbhakarna
aymerick75
Kumbhakarna
1
3
2
0.67
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,598
Damage
24,173
45,452
Taken
54,840
34,251
Mitigated
32,785
21,357
Healing
19,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ExXxitus
Ah Muzen Cab
11,131
3,774
1,315
1,705
8,086
3,923
2,847
4,323
3,763
0
32,975
L
Hera
Ezio78
Hera
11,955
1,270
974
992
6,941
3,222
0
3,999
2,942
35,027
0
L
Izanami
Junkyworld
Izanami
3,459
1,481
932
1,134
9,433
3,781
210
4,232
5,201
0
24,223
L
3,594
416
6,258
4,363
13,440
7,482
0
5,738
7,702
16,408
0
L
Mercury
NotGMFabi
Mercury
3,869
1,178
0
675
9,693
3,991
0
3,889
5,804
0
6,094
W
Neith
15,856
5,227
617
2,105
7,704
4,226
1,708
3,375
4,329
0
24,808
W
Bacchus
Sirpalius
Bacchus
5,403
434
1,462
5,123
14,343
16,089
251
2,909
11,434
8,785
1,706
W
13,607
4,585
1,224
935
5,253
2,342
2,285
2,454
2,799
27,211
0
L
Kumbhakarna
aymerick75
Kumbhakarna
1,296
0
2,371
2,284
15,333
14,309
0
4,652
10,681
5,204
0
W
4,601
5
3,516
3,355
10,066
7,671
600
3,784
6,282
8,606
898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,719
Gold Earned
36,377
107
Minions Killed
128
0
Camps Cleared
0
947,708
Distance Traveled
912,355
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,326
933
46
5
0
196,412
0
L
Hera
8,392
839
60
6
0
200,008
0
L
Izanami
6,554
655
32
3
0
145,598
0
L
Ix Chel
7,591
759
11
1
0
183,054
0
L
Mercury
6,374
637
8
1
0
209,750
0
W
Neith
8,832
883
25
3
0
173,441
0
W
Bacchus
8,699
870
6
1
0
185,366
0
W
Nu Wa
8,581
858
24
2
0
193,613
0
L
Kumbhakarna
7,466
747
17
2
0
173,945
0
W
Terra
8,281
828
6
1
0
198,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role