Player Matchup

Discordia
Discordia
Platinum V
Fraudi
Discordia
Platinum V
Level 155
God Stats
10W - 7L
1,609 SR
Queue Stats
100W - 104L
1,695 MMR
Solo
Sobek
Sobek
Gold III
Unaidded
Sobek
Gold III
Level 139
God Stats
0W - 3L
1,711 SR
Queue Stats
10W - 9L
1,732 MMR
Party 1
Medusa
Medusa
Gold IV
Unknownburden1
Medusa
Gold IV
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,684 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 145
1,607 SR
1,704 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,503 SR
1,738 MMR
Cthulhu
Cthulhu
Platinum IV
Bellessar
Cthulhu
Platinum IV
Level 157
God Stats
1W - 0L
1,271 SR
Queue Stats
17W - 8L
1,795 MMR
Party 2
Baron Samedi
Baron Samedi
Gold III
Poppint0ps
Baron Samedi
Gold III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 85L
1,602 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
Psythro
Hou Yi
Platinum IV
Level 150
God Stats
1W - 1L
1,738 SR
Queue Stats
29W - 11L
1,819 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Fraudi
Discordia
17
7 / 4 / 4
11,263
866
18,711
10,486
4,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
Unaidded
Sobek
13
0 / 6 / 4
8,303
639
6,609
19,554
20,014
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
4 / 4 / 7
10,406
800
11,482
15,191
6,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AchillesThothBacchusVamanaXing Tian

VS

Bans
Ne ZhaPoseidonHachimanVulcanXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bellessar
Cthulhu
15
3 / 2 / 10
10,331
795
11,825
17,180
18,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Poppint0ps
Baron Samedi
15
3 / 5 / 8
10,723
825
10,855
12,350
7,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
Psythro
Hou Yi
16
8 / 4 / 4
11,426
879
15,997
16,032
7,405
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
11
Kills
14
14
Deaths
11
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bellessar
Cthulhu
3
2
10
4
L
Discordia
Fraudi
Discordia
7
4
4
2.25
W
Baron Samedi
Poppint0ps
Baron Samedi
3
5
8
1.4
W
Hou Yi
Psythro
Hou Yi
8
4
4
2.5
L
Sobek
Unaidded
Sobek
0
6
4
0.33
L
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,802
Damage
38,677
45,231
Taken
45,562
31,706
Mitigated
33,908
9,320
Healing
12,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bellessar
Cthulhu
11,825
436
248
3,131
17,180
18,773
336
8,348
7,941
23,746
0
L
Discordia
Fraudi
Discordia
18,711
957
0
3,000
10,486
4,808
0
4,972
4,983
52,460
1,392
W
Baron Samedi
Poppint0ps
Baron Samedi
10,855
571
1,610
2,412
12,350
7,730
880
6,931
4,807
37,767
12
W
Hou Yi
Psythro
Hou Yi
15,997
6,417
0
4,805
16,032
7,405
1,866
7,258
8,169
0
57,087
L
Sobek
Unaidded
Sobek
6,609
425
0
4,455
19,554
20,014
0
7,686
10,500
17,875
857
L
11,482
4,468
0
1,865
15,191
6,884
563
7,318
6,949
0
43,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,972
Gold Earned
32,480
162
Minions Killed
162
0
Camps Cleared
0
721,065
Distance Traveled
770,759
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,331
795
41
3
0
291,750
0
L
Discordia
11,263
866
87
7
0
243,872
2
W
Baron Samedi
10,723
825
60
5
0
236,534
0
W
Hou Yi
11,426
879
61
5
0
242,475
0
L
Sobek
8,303
639
16
1
0
243,451
3
L
Medusa
10,406
800
59
5
0
233,742
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role